Player Matchup

Hel
Hel
DearDare
Hel
Level 162
God Stats
0W - 2L
1,282 SR
Queue Stats
133W - 107L
1,545 Elo+
Solo
Danzaburou
Danzaburou
Heto91
Danzaburou
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 127L
1,474 Elo+
Solo
Cerberus
Cerberus
SpudJacksonn
Cerberus
Level 118
God Stats
14W - 13L
1,594 SR
Queue Stats
354W - 336L
1,500 Elo+
Solo
Yu Huang
Yu Huang
suckannika
Yu Huang
Level 88
God Stats
7W - 12L
1,428 SR
Queue Stats
490W - 472L
1,501 Elo+
Solo
Serqet
Serqet
Źaytex
Serqet
Level 154
God Stats
3W - 1L
1,736 SR
Queue Stats
72W - 53L
1,531 Elo+
Solo
Team Averages
Level 126
1,508 SR
1,510 Elo+

VS

Team Averages
Level 163
1,583 SR
1,475 Elo+
Neith
Neith
Cobra1666
Neith
Level 159
God Stats
1W - 0L
1,612 SR
Queue Stats
6W - 8L
1,496 Elo+
Party 1
Fafnir
Fafnir
LightNoctiss
Fafnir
Level 144
God Stats
3W - 2L
1,722 SR
Queue Stats
24W - 25L
1,427 Elo+
Party 1
Zhong Kui
Zhong Kui
Po6DoN
Zhong Kui
Level 163
God Stats
66W - 50L
1,579 SR
Queue Stats
331W - 342L
1,508 Elo+
Party 1
Serqet
Serqet
karnag20
Serqet
Level 184
God Stats
2W - 5L
1,418 SR
Queue Stats
159W - 168L
1,475 Elo+
Party 2
Ra
Ra
peralbo_sb
Ra
Level 165
God Stats
10W - 12L
1,584 SR
Queue Stats
245W - 253L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,556
556
633
3,647
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Heto91
Danzaburou
9
0 / 3 / 0
4,893
489
1,558
4,829
1,328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
SpudJacksonn
Cerberus
8
0 / 3 / 0
4,637
464
943
7,045
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
suckannika
Yu Huang
7
0 / 3 / 0
4,467
447
2,373
5,102
1,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
Źaytex
Serqet
8
0 / 2 / 0
4,557
456
1,377
5,986
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cobra1666
Neith
11
5 / 0 / 3
6,862
686
5,569
2,905
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
9
1 / 0 / 6
6,142
614
2,179
5,691
4,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Po6DoN
Zhong Kui
12
0 / 0 / 2
6,738
674
2,756
5,755
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
karnag20
Serqet
11
6 / 0 / 1
6,442
644
3,142
5,521
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 0 / 1
7,052
705
1,793
1,956
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
12
12
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
Cobra1666
Neith
5
0
3
6.5
L
0
1
0
0
L
Danzaburou
Heto91
Danzaburou
0
3
0
0
W
Fafnir
1
0
6
4
W
Zhong Kui
Po6DoN
Zhong Kui
0
0
2
1
L
Cerberus
SpudJacksonn
Cerberus
0
3
0
0
W
Serqet
karnag20
Serqet
6
0
1
6.5
W
0
0
1
0.5
L
Yu Huang
suckannika
Yu Huang
0
3
0
0
L
Serqet
Źaytex
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,884
Damage
15,439
26,609
Taken
21,828
9,100
Mitigated
10,890
8,120
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cobra1666
Neith
5,569
3,009
0
814
2,905
738
477
195
2,606
0
48,983
L
633
0
432
1,569
3,647
926
0
794
2,649
41,604
1,528
L
Danzaburou
Heto91
Danzaburou
1,558
728
0
1,071
4,829
1,328
0
680
4,149
0
31,721
W
Fafnir
2,179
656
0
1,768
5,691
4,543
35
796
4,882
9,673
0
W
Zhong Kui
Po6DoN
Zhong Kui
2,756
931
0
4,332
5,755
3,416
568
2,207
3,475
38,358
10,026
L
Cerberus
SpudJacksonn
Cerberus
943
124
0
2,768
7,045
3,769
0
1,433
5,572
15,368
0
W
Serqet
karnag20
Serqet
3,142
586
0
2,843
5,521
1,519
0
143
5,378
0
34,128
W
1,793
101
201
1,063
1,956
674
0
539
1,417
59,681
0
L
Yu Huang
suckannika
Yu Huang
2,373
58
0
1,777
5,102
1,192
0
2,223
2,647
23,065
0
L
Serqet
Źaytex
Serqet
1,377
270
0
503
5,986
1,885
0
1,045
4,818
0
30,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,110
Gold Earned
33,236
295
Minions Killed
379
0
Camps Cleared
0
973,731
Distance Traveled
1,050,218
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,862
686
87
9
0
189,123
0
L
Hel
5,556
556
115
12
0
208,934
0
L
Danzaburou
4,893
489
67
7
0
187,002
2
W
Fafnir
6,142
614
23
2
0
217,604
2
W
Zhong Kui
6,738
674
84
8
0
177,586
0
L
Cerberus
4,637
464
35
4
0
190,634
2
W
Serqet
6,442
644
59
6
0
250,846
2
W
Ra
7,052
705
126
13
0
215,059
2
L
Yu Huang
4,467
447
33
3
0
167,446
4
L
Serqet
4,557
456
45
5
0
219,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role