Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FoTH-_-KoBA
Ah Muzen Cab
Level 124
God Stats
8W - 1L
1,857 SR
Queue Stats
372W - 341L
1,549 Elo+
Solo
Mulan
Mulan
PabloKoniak
Mulan
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 16L
1,088 Elo+
Party 1
Ix Chel
Ix Chel
PeetSK
Ix Chel
Level 136
God Stats
3W - 9L
1,291 SR
Queue Stats
188W - 199L
1,433 Elo+
Solo
Fenrir
Fenrir
PszczulkaGucio
Fenrir
Level 32
God Stats
0W - 3L
1,300 SR
Queue Stats
1W - 13L
1,088 Elo+
Party 1
Khepri
Khepri
Sopjess
Khepri
Level 109
God Stats
1W - 1L
1,743 SR
Queue Stats
4W - 3L
1,771 Elo+
Solo
Team Averages
Level 86
1,538 SR
1,386 Elo+

VS

Team Averages
Level 110
1,504 SR
1,493 Elo+
Geb
Geb
 
Geb
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Flyy_24
Cthulhu
Level 67
God Stats
3W - 10L
1,260 SR
Queue Stats
133W - 153L
1,471 Elo+
Party 2
Neith
Neith
JuanPedro1102
Neith
Level 47
God Stats
12W - 6L
1,702 SR
Queue Stats
17W - 15L
1,485 Elo+
Solo
Fenrir
Fenrir
lipricon070
Fenrir
Level 124
God Stats
26W - 21L
1,551 SR
Queue Stats
106W - 115L
1,481 Elo+
Solo
Cu Chulainn
Cu Chulainn
xXvann64Xx
Cu Chulainn
Level 144
God Stats
93W - 98L
1,510 SR
Queue Stats
354W - 409L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FoTH-_-KoBA
Ah Muzen Cab
12
0 / 2 / 3
6,529
466
4,386
12,343
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 5 / 2
5,568
398
2,486
8,006
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
PeetSK
Ix Chel
11
2 / 4 / 2
6,702
479
6,959
10,399
3,816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
9 / 8 / 1
7,088
506
6,565
12,745
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Sopjess
Khepri
11
1 / 2 / 2
6,732
481
3,562
12,882
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
6 / 1 / 3
8,745
625
8,792
9,093
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Flyy_24
Cthulhu
11
1 / 2 / 6
6,594
471
8,137
7,701
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 1 / 4
8,316
594
6,789
4,412
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
4 / 6 / 4
7,672
548
6,182
12,781
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
xXvann64Xx
Cu Chulainn
14
7 / 2 / 3
9,371
669
11,710
15,638
14,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
12
Kills
21
21
Deaths
12
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
6
1
3
7.5
W
Cthulhu
Flyy_24
Cthulhu
1
2
6
2
L
Ah Muzen Cab
FoTH-_-KoBA
Ah Muzen Cab
0
2
3
0.75
W
3
1
4
5
L
0
5
2
0.2
L
Ix Chel
PeetSK
Ix Chel
2
4
2
0.75
L
9
8
1
1.19
L
Khepri
Sopjess
Khepri
1
2
2
1
W
Fenrir
4
6
4
1
W
Cu Chulainn
xXvann64Xx
Cu Chulainn
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,958
Damage
41,610
56,375
Taken
49,625
24,860
Mitigated
29,002
12,627
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,792
1,129
0
1,912
9,093
3,740
469
3,869
5,224
60,429
1,972
W
Cthulhu
Flyy_24
Cthulhu
8,137
406
260
770
7,701
4,155
232
1,692
6,009
23,751
1,110
L
Ah Muzen Cab
FoTH-_-KoBA
Ah Muzen Cab
4,386
1,400
0
4,007
12,343
4,132
0
2,795
9,090
0
52,413
W
6,789
2,105
0
778
4,412
1,417
2,060
172
4,240
0
59,325
L
2,486
778
0
1,585
8,006
2,782
0
952
7,054
0
18,886
L
Ix Chel
PeetSK
Ix Chel
6,959
1,414
130
3,112
10,399
3,816
0
6,053
4,254
40,606
1,069
L
6,565
1,735
0
2,362
12,745
4,401
10
2,246
10,389
0
28,765
L
Khepri
Sopjess
Khepri
3,562
308
0
1,431
12,882
9,729
0
5,429
6,857
24,951
0
W
Fenrir
6,182
556
0
2,614
12,781
5,543
107
793
11,988
0
57,463
W
Cu Chulainn
xXvann64Xx
Cu Chulainn
11,710
1,650
0
3,438
15,638
14,147
166
3,975
11,663
11,075
47,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
40,698
273
Minions Killed
439
0
Camps Cleared
0
1,266,231
Distance Traveled
1,456,276
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,745
625
93
7
0
326,999
2
W
Cthulhu
6,594
471
52
4
0
280,559
3
L
Ah Muzen Cab
6,529
466
89
6
0
275,694
5
W
Neith
8,316
594
110
8
0
275,983
5
L
Mulan
5,568
398
41
3
0
217,283
0
L
Ix Chel
6,702
479
61
4
0
255,867
0
L
Fenrir
7,088
506
44
3
0
245,662
0
L
Khepri
6,732
481
38
3
0
271,725
3
W
Fenrir
7,672
548
81
6
0
292,833
0
W
Cu Chulainn
9,371
669
103
7
0
279,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role