Player Matchup

Ah Puch
Ah Puch
Angy-42-
Ah Puch
Level 144
God Stats
6W - 2L
1,627 SR
Queue Stats
240W - 266L
1,455 Elo+
Solo
Sylvanus
Sylvanus
CheshireTwisp
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,440 Elo+
Party 2
Hachiman
Hachiman
Lorfar
Hachiman
Level 126
God Stats
1W - 0L
1,602 SR
Queue Stats
13W - 21L
1,392 Elo+
Party 2
Maui
Maui
Saniste5154
Maui
Level 89
God Stats
10W - 6L
1,538 SR
Queue Stats
566W - 671L
1,460 Elo+
Solo
Izanami
Izanami
XMiniJamTartX
Izanami
Level 78
God Stats
1W - 0L
1,178 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 93
1,489 SR
1,449 Elo+

VS

Team Averages
Level 114
1,506 SR
1,396 Elo+
Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
El-Bataato
Hachiman
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 86L
1,488 Elo+
Solo
Ra
Ra
Mooraless
Ra
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 60L
1,330 Elo+
Solo
Sol
Sol
doiknowyou1982
Sol
Level 192
God Stats
9W - 8L
1,531 SR
Queue Stats
754W - 1,119L
1,351 Elo+
Party 1
Discordia
Discordia
guesswhosbackmeh
Discordia
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 35L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Angy-42-
Ah Puch
18
5 / 1 / 12
10,305
1,031
12,458
6,321
3,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
CheshireTwisp
Sylvanus
13
1 / 2 / 9
8,275
828
388
10,531
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
Lorfar
Hachiman
15
13 / 6 / 2
10,392
1,039
11,704
10,525
3,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
0 / 2 / 14
8,692
869
4,942
10,798
10,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
14
1 / 2 / 9
8,270
827
4,432
7,179
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 5 / 2
9,105
911
16,041
9,270
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
El-Bataato
Hachiman
11
1 / 8 / 1
6,677
668
4,736
10,955
3,636
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 4 / 2
9,226
923
8,846
11,569
4,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
0 / 1 / 4
7,049
705
2,192
3,398
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
11
1 / 3 / 5
6,993
699
6,099
5,205
1,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
20
Kills
13
13
Deaths
21
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
7
5
2
1.6
W
Ah Puch
Angy-42-
Ah Puch
5
1
12
11
W
Sylvanus
CheshireTwisp
Sylvanus
1
2
9
2.75
L
Hachiman
El-Bataato
Hachiman
1
8
1
0.19
W
Hachiman
Lorfar
Hachiman
13
6
2
2.33
L
4
4
2
1.25
W
0
2
14
3.5
W
Izanami
1
2
9
2.75
L
0
1
4
2
L
Discordia
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,924
Damage
37,914
45,354
Taken
40,397
29,520
Mitigated
15,030
16,779
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
16,041
471
0
676
9,270
3,708
280
3,063
6,207
26,576
0
W
Ah Puch
Angy-42-
Ah Puch
12,458
315
2,941
2,377
6,321
3,940
286
4,955
1,284
38,768
814
W
Sylvanus
CheshireTwisp
Sylvanus
388
115
3,928
3,006
10,531
8,805
584
8,391
1,938
2,460
0
L
Hachiman
El-Bataato
Hachiman
4,736
2,123
616
1,087
10,955
3,636
0
4,423
6,532
0
7,697
W
Hachiman
Lorfar
Hachiman
11,704
6,212
312
479
10,525
3,873
955
6,783
3,742
0
21,921
L
8,846
289
3,591
5,489
11,569
4,805
250
6,242
5,327
24,880
289
W
4,942
383
940
1,868
10,798
10,154
306
6,676
4,035
7,478
734
W
Izanami
4,432
1,398
166
762
7,179
2,748
1,411
5,900
1,203
0
12,132
L
2,192
94
253
670
3,398
1,086
0
1,291
2,107
7,123
0
L
Discordia
6,099
34
148
866
5,205
1,795
269
2,152
3,053
11,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,934
Gold Earned
39,050
112
Minions Killed
132
0
Camps Cleared
0
908,858
Distance Traveled
743,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,105
911
35
4
0
142,568
0
W
Ah Puch
10,305
1,031
62
6
0
174,548
0
W
Sylvanus
8,275
828
7
1
0
149,977
0
L
Hachiman
6,677
668
15
2
0
144,334
0
W
Hachiman
10,392
1,039
21
2
0
177,288
0
L
Ra
9,226
923
46
5
0
184,026
0
W
Maui
8,692
869
12
1
0
211,470
0
W
Izanami
8,270
827
10
1
0
195,575
0
L
Sol
7,049
705
20
2
0
121,548
0
L
Discordia
6,993
699
16
2
0
151,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role