Player Matchup

Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FringeChannel
Thor
Level 140
God Stats
1W - 2L
1,241 SR
Queue Stats
117W - 106L
1,476 Elo+
Solo
Ishtar
Ishtar
Ichompedu95
Ishtar
Level 101
God Stats
4W - 3L
1,544 SR
Queue Stats
260W - 270L
1,456 Elo+
Solo
Nu Wa
Nu Wa
MNx ARTICUNO
Nu Wa
Level 125
God Stats
8W - 2L
1,722 SR
Queue Stats
110W - 137L
1,454 Elo+
Solo
Vulcan
Vulcan
Sca_the
Vulcan
Level 157
God Stats
9W - 4L
1,695 SR
Queue Stats
774W - 800L
1,457 Elo+
Solo
Team Averages
Level 134
1,540 SR
1,468 Elo+

VS

Team Averages
Level 132
1,578 SR
1,490 Elo+
Ix Chel
Ix Chel
CraaZi
Ix Chel
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
211W - 194L
1,533 Elo+
Solo
Bakasura
Bakasura
PRIrizarry
Bakasura
Level 168
God Stats
1W - 1L
1,690 SR
Queue Stats
107W - 107L
1,466 Elo+
Solo
Medusa
Medusa
docp2012
Medusa
Level 142
God Stats
1W - 2L
1,370 SR
Queue Stats
70W - 74L
1,429 Elo+
Solo
Anubis
Anubis
rizza140
Anubis
Level 157
God Stats
2W - 2L
1,825 SR
Queue Stats
113W - 110L
1,525 Elo+
Solo
Mulan
Mulan
toferxd12
Mulan
Level 48
God Stats
4W - 3L
1,506 SR
Queue Stats
342W - 370L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
3 / 1 / 12
7,377
1,054
3,811
8,821
4,988
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 3 / 11
7,642
1,092
2,515
7,387
3,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
11
3 / 2 / 10
7,074
1,011
5,254
5,592
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 14
7,324
1,046
8,411
4,702
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Sca_the
Vulcan
14
7 / 0 / 12
8,816
1,259
7,660
3,336
2,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CraaZi
Ix Chel
13
3 / 2 / 2
6,762
966
3,063
6,515
1,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
PRIrizarry
Bakasura
6
0 / 3 / 2
4,980
711
911
3,321
1,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
docp2012
Medusa
12
2 / 5 / 2
6,538
934
7,585
8,434
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
rizza140
Anubis
12
1 / 6 / 4
6,315
902
4,771
8,086
2,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mulan
toferxd12
Mulan
5
0 / 3 / 0
4,791
684
1,498
3,571
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
19
Kills
6
7
Deaths
19
59
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
1
12
9
L
Ix Chel
CraaZi
Ix Chel
3
2
2
2
W
4
3
11
3.17
W
Ishtar
3
2
10
4
W
2
1
14
9
L
Bakasura
PRIrizarry
Bakasura
0
3
2
0.33
W
Vulcan
Sca_the
Vulcan
7
0
12
13
L
Medusa
docp2012
Medusa
2
5
2
0.6
L
Anubis
rizza140
Anubis
1
6
4
0.5
L
Mulan
toferxd12
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
17,828
29,838
Taken
29,927
14,320
Mitigated
9,123
14,171
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,811
284
5,998
4,520
8,821
4,988
569
1,456
7,365
9,757
0
L
Ix Chel
CraaZi
Ix Chel
3,063
286
1,155
3,113
6,515
1,808
0
4,204
2,311
15,601
0
W
2,515
172
563
1,061
7,387
3,763
824
2,667
4,653
0
6,475
W
Ishtar
5,254
2,374
475
629
5,592
1,749
2,199
1,314
4,278
0
16,364
W
8,411
1,969
4
539
4,702
1,801
1,735
1,592
3,110
20,660
0
L
Bakasura
PRIrizarry
Bakasura
911
734
272
275
3,321
1,523
0
2,567
754
0
1,276
W
Vulcan
Sca_the
Vulcan
7,660
569
0
382
3,336
2,019
1,585
805
2,531
22,430
209
L
Medusa
docp2012
Medusa
7,585
2,037
0
1,176
8,434
2,512
0
5,611
2,823
0
17,833
L
Anubis
rizza140
Anubis
4,771
31
96
836
8,086
2,289
0
5,172
2,914
12,181
0
L
Mulan
toferxd12
Mulan
1,498
78
69
220
3,571
991
0
2,291
1,280
0
1,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,233
Gold Earned
29,386
78
Minions Killed
56
0
Camps Cleared
0
671,167
Distance Traveled
391,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,377
1,054
13
2
0
143,985
0
L
Ix Chel
6,762
966
18
3
0
100,139
0
W
Thor
7,642
1,092
11
2
0
124,677
0
W
Ishtar
7,074
1,011
13
2
0
122,300
0
W
Nu Wa
7,324
1,046
12
2
0
111,290
0
L
Bakasura
4,980
711
1
0
0
48,808
0
W
Vulcan
8,816
1,259
29
4
0
168,915
0
L
Medusa
6,538
934
27
4
0
95,909
0
L
Anubis
6,315
902
10
1
0
110,297
0
L
Mulan
4,791
684
0
0
0
36,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role