Player Matchup

Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Rosnin
Cernunnos
Level 120
God Stats
35W - 30L
1,571 SR
Queue Stats
786W - 764L
1,528 Elo+
Solo
Izanami
Izanami
TRIG_RUS
Izanami
Level 25
God Stats
4W - 9L
1,759 SR
Queue Stats
4W - 12L
1,716 Elo+
Party 1
Zhong Kui
Zhong Kui
afik99
Zhong Kui
Level 31
God Stats
0W - 2L
1,264 SR
Queue Stats
4W - 12L
1,716 Elo+
Party 1
Ymir
Ymir
apelsin_efr
Ymir
Level 15
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Team Averages
Level 63
1,519 SR
1,592 Elo+

VS

Team Averages
Level 123
1,616 SR
1,502 Elo+
Danzaburou
Danzaburou
Bodzio26cm
Danzaburou
Level 28
God Stats
2W - 4L
1,451 SR
Queue Stats
8W - 8L
1,494 Elo+
Party 2
Nox
Nox
Darmonhur
Nox
Level 124
God Stats
1W - 0L
1,769 SR
Queue Stats
13W - 7L
1,527 Elo+
Party 2
Ah Puch
Ah Puch
Giolandoboh
Ah Puch
Level 156
God Stats
4W - 1L
1,671 SR
Queue Stats
278W - 261L
1,521 Elo+
Solo
Fenrir
Fenrir
Wonlann
Fenrir
Level 149
God Stats
2W - 1L
1,481 SR
Queue Stats
13W - 8L
1,494 Elo+
Party 2
Surtr
Surtr
bloodBroccoli
Surtr
Level 159
God Stats
5W - 1L
1,708 SR
Queue Stats
43W - 40L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 5 / 2
7,259
484
5,485
12,917
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
Rosnin
Cernunnos
15
5 / 3 / 0
9,738
649
9,035
14,374
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
TRIG_RUS
Izanami
12
0 / 4 / 2
7,276
485
5,666
9,953
3,241
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
afik99
Zhong Kui
12
1 / 9 / 0
6,800
453
6,329
12,210
6,775
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 3 / 0
6,706
447
2,815
11,944
9,255
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bodzio26cm
Danzaburou
14
5 / 1 / 2
8,170
545
7,745
7,737
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 1 / 6
9,749
650
7,162
5,074
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Giolandoboh
Ah Puch
13
2 / 4 / 4
7,651
510
11,491
10,750
5,924
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fenrir
Wonlann
Fenrir
13
6 / 1 / 10
8,334
556
10,539
10,733
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 1 / 10
7,950
530
6,279
10,068
8,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
8
Kills
24
24
Deaths
8
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
5
2
0.4
W
Danzaburou
Bodzio26cm
Danzaburou
5
1
2
6
W
9
1
6
12
W
Ah Puch
Giolandoboh
Ah Puch
2
4
4
1
L
Cernunnos
Rosnin
Cernunnos
5
3
0
1.67
L
Izanami
TRIG_RUS
Izanami
0
4
2
0.25
W
Fenrir
Wonlann
Fenrir
6
1
10
11
L
Zhong Kui
afik99
Zhong Kui
1
9
0
0.11
L
1
3
0
0.33
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,330
Damage
43,216
61,398
Taken
44,362
28,997
Mitigated
23,653
13,510
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,485
1,729
0
3,204
12,917
4,702
0
1,060
11,857
0
60,242
W
Danzaburou
Bodzio26cm
Danzaburou
7,745
3,599
0
3,482
7,737
2,843
300
1,337
6,400
0
63,527
W
7,162
573
0
500
5,074
1,704
773
1,703
3,371
50,372
3,278
W
Ah Puch
Giolandoboh
Ah Puch
11,491
542
0
3,645
10,750
5,924
0
1,237
9,513
50,720
844
L
Cernunnos
Rosnin
Cernunnos
9,035
3,346
0
5,661
14,374
5,024
136
8,777
5,597
0
70,003
L
Izanami
TRIG_RUS
Izanami
5,666
3,709
0
2,372
9,953
3,241
1,756
2,588
7,365
0
61,692
W
Fenrir
Wonlann
Fenrir
10,539
3,504
0
2,050
10,733
4,236
454
1,237
9,496
0
42,212
L
Zhong Kui
afik99
Zhong Kui
6,329
999
0
889
12,210
6,775
976
5,566
6,644
36,174
0
L
2,815
614
0
1,384
11,944
9,255
410
1,086
10,858
23,548
1,084
W
6,279
1,800
0
2,386
10,068
8,946
98
3,449
6,619
1,457
23,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,779
Gold Earned
41,854
473
Minions Killed
376
0
Camps Cleared
0
1,344,822
Distance Traveled
1,460,186
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,259
484
90
6
0
321,523
2
W
Danzaburou
8,170
545
95
6
0
270,100
0
W
Nox
9,749
650
110
7
0
299,947
0
W
Ah Puch
7,651
510
74
5
0
239,143
0
L
Cernunnos
9,738
649
152
10
0
253,367
0
L
Izanami
7,276
485
127
8
0
250,228
0
W
Fenrir
8,334
556
65
4
0
341,509
1
L
Zhong Kui
6,800
453
58
4
0
246,030
0
L
Ymir
6,706
447
46
3
0
273,674
0
W
Surtr
7,950
530
32
2
0
309,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role