Player Matchup

Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Bamm cheeze IT
Jormungandr
Level 129
God Stats
5W - 2L
1,554 SR
Queue Stats
66W - 69L
1,478 Elo+
Party 1
Artemis
Artemis
Ki11er z0mb1
Artemis
Level 135
God Stats
1W - 2L
1,541 SR
Queue Stats
387W - 384L
1,476 Elo+
Solo
Sylvanus
Sylvanus
Plexus22
Sylvanus
Level 180
God Stats
6W - 18L
1,459 SR
Queue Stats
60W - 76L
1,410 Elo+
Solo
Ymir
Ymir
sincer789
Ymir
Level 125
God Stats
15W - 16L
1,455 SR
Queue Stats
307W - 296L
1,471 Elo+
Solo
Team Averages
Level 142
1,502 SR
1,467 Elo+

VS

Team Averages
Level 144
1,501 SR
1,453 Elo+
Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BeHiNDYou7119
Cthulhu
Level 106
God Stats
148W - 131L
1,502 SR
Queue Stats
633W - 615L
1,439 Elo+
Solo
Anhur
Anhur
beckenltyeezy777
Anhur
Level 157
God Stats
3W - 4L
1,448 SR
Queue Stats
161W - 160L
1,437 Elo+
Party 2
King Arthur
King Arthur
extrayo
King Arthur
Level 159
God Stats
2W - 2L
1,549 SR
Queue Stats
28W - 28L
1,464 Elo+
Solo
Hun Batz
Hun Batz
laukam02
Hun Batz
Level 142
God Stats
21W - 20L
1,506 SR
Queue Stats
81W - 85L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 5 / 1
5,121
427
1,753
8,298
2,206
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Bamm cheeze IT
Jormungandr
10
3 / 5 / 1
6,015
501
7,511
13,536
5,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Ki11er z0mb1
Artemis
9
1 / 4 / 0
5,380
448
1,724
7,109
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Plexus22
Sylvanus
10
0 / 2 / 3
5,432
453
3,257
7,139
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ymir
12
2 / 0 / 0
6,243
520
4,487
8,371
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 4 / 6
6,229
519
9,257
6,148
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
6 / 0 / 4
6,952
579
10,627
10,443
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 1 / 3
6,574
548
1,718
5,722
1,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
extrayo
King Arthur
12
3 / 1 / 2
7,566
631
4,921
5,911
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
laukam02
Hun Batz
12
3 / 0 / 3
6,543
545
4,140
8,218
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
16
16
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
W
Discordia
 
Discordia
2
4
6
1.25
L
Jormungandr
Bamm cheeze IT
Jormungandr
3
5
1
0.7
W
Cthulhu
6
0
4
8
L
Artemis
Ki11er z0mb1
Artemis
1
4
0
0.25
L
Sylvanus
Plexus22
Sylvanus
0
2
3
0.75
W
2
1
3
3.5
W
King Arthur
extrayo
King Arthur
3
1
2
4
W
Hun Batz
laukam02
Hun Batz
3
0
3
4.5
L
Ymir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,732
Damage
30,663
44,453
Taken
36,442
16,321
Mitigated
16,068
12,030
Healing
11,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,753
1,229
0
195
8,298
2,206
0
2,027
6,109
0
25,602
W
Discordia
 
Discordia
9,257
95
0
1,580
6,148
1,706
0
4,470
1,574
33,268
0
L
Jormungandr
Bamm cheeze IT
Jormungandr
7,511
2,930
0
3,561
13,536
5,128
0
7,193
5,451
40,377
1,725
W
Cthulhu
10,627
684
169
2,640
10,443
7,082
0
3,445
6,878
33,582
2,278
L
Artemis
Ki11er z0mb1
Artemis
1,724
669
0
1,860
7,109
1,866
0
2,999
3,586
0
27,365
L
Sylvanus
Plexus22
Sylvanus
3,257
826
1,177
2,478
7,139
3,184
0
2,863
3,744
23,200
2,972
W
1,718
842
0
2,333
5,722
1,667
722
1,624
3,924
0
37,534
W
King Arthur
extrayo
King Arthur
4,921
681
0
1,773
5,911
3,066
58
1,532
4,379
827
43,163
W
Hun Batz
laukam02
Hun Batz
4,140
321
0
3,059
8,218
2,547
13
3,495
4,657
0
38,523
L
Ymir
4,487
981
0
2,759
8,371
3,937
0
2,109
6,077
45,468
1,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,191
Gold Earned
33,864
290
Minions Killed
319
0
Camps Cleared
0
989,660
Distance Traveled
1,222,378
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,121
427
49
4
0
194,081
1
W
Discordia
6,229
519
56
5
0
240,515
0
L
Jormungandr
6,015
501
70
6
0
198,175
4
W
Cthulhu
6,952
579
51
4
0
225,190
0
L
Artemis
5,380
448
45
4
0
155,031
1
L
Sylvanus
5,432
453
46
4
0
197,273
0
W
Anhur
6,574
548
71
6
0
205,739
0
W
King Arthur
7,566
631
80
7
0
276,140
3
W
Hun Batz
6,543
545
61
5
0
274,794
1
L
Ymir
6,243
520
80
7
0
245,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role