Player Matchup

Hachiman
Hachiman
Tapsuriom
Hachiman
Level 159
God Stats
3W - 2L
1,468 SR
Queue Stats
42W - 28L
1,682 Elo+
Party 1
Ymir
Ymir
YEYELMALÓ
Ymir
Level 140
God Stats
1W - 2L
1,534 SR
Queue Stats
113W - 86L
1,635 Elo+
Party 1
Achilles
Achilles
ZaneCReed
Achilles
Level 110
God Stats
10W - 9L
1,490 SR
Queue Stats
682W - 547L
1,575 Elo+
Solo
Team Averages
Level 136
1,497 SR
1,630 Elo+

VS

Team Averages
Level 129
1,514 SR
1,544 Elo+
Geb
Geb
Aelrion
Geb
Level 127
God Stats
0W - 4L
1,164 SR
Queue Stats
116W - 126L
1,533 Elo+
Solo
Artemis
Artemis
Polar_1102
Artemis
Level 154
God Stats
24W - 22L
1,561 SR
Queue Stats
733W - 739L
1,576 Elo+
Solo
Nox
Nox
The22ndToast
Nox
Level 107
God Stats
4W - 3L
1,818 SR
Queue Stats
194W - 184L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Tapsuriom
Hachiman
18
6 / 2 / 6
10,947
995
18,823
8,866
2,984
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 9
9,634
876
5,433
11,325
10,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
ZaneCReed
Achilles
15
4 / 1 / 9
9,902
900
7,413
13,926
9,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
3 / 6 / 1
8,341
758
5,488
11,966
5,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Artemis
Polar_1102
Artemis
14
0 / 3 / 6
8,444
768
10,642
13,880
10,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
1 / 5 / 2
8,612
783
4,314
9,316
3,858
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
4
6
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
3
6
1
0.58
L
Artemis
Polar_1102
Artemis
0
3
6
1
W
Hachiman
Tapsuriom
Hachiman
6
2
6
4.5
L
1
5
2
0.4
W
4
3
9
2.83
W
Achilles
ZaneCReed
Achilles
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,669
Damage
20,444
34,117
Taken
35,162
22,830
Mitigated
19,049
10,563
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
5,488
660
0
966
11,966
5,008
0
1,873
9,911
8,720
0
L
Artemis
Polar_1102
Artemis
10,642
2,803
0
1,720
13,880
10,183
0
2,256
11,341
443
25,412
W
Hachiman
Tapsuriom
Hachiman
18,823
11,807
0
3,909
8,866
2,984
2,959
2,025
6,155
0
65,217
L
4,314
700
0
1,917
9,316
3,858
0
1,294
7,854
27,917
0
W
5,433
1,117
0
2,594
11,325
10,491
309
2,293
7,481
19,152
0
W
Achilles
ZaneCReed
Achilles
7,413
1,508
0
4,060
13,926
9,355
463
5,094
7,630
0
30,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,483
Gold Earned
25,397
161
Minions Killed
98
0
Camps Cleared
0
605,760
Distance Traveled
556,968
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,341
758
21
2
0
179,755
2
L
Artemis
8,444
768
30
3
0
190,951
2
W
Hachiman
10,947
995
101
9
0
193,806
0
L
Nox
8,612
783
47
4
0
186,262
0
W
Ymir
9,634
876
17
2
0
191,942
2
W
Achilles
9,902
900
43
4
0
220,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role