Player Matchup

Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Silver IV
EatNut
Ix Chel
Silver IV
Level 172
God Stats
1W - 1L
1,567 SR
Queue Stats
39W - 67L
844 MMR
Solo
Skadi
Skadi
Silver IV
Fatheredrelic56
Skadi
Silver IV
Level 57
God Stats
65W - 55L
1,513 SR
Queue Stats
117W - 145L
923 MMR
Solo
Vulcan
Vulcan
Silver II
antoninfroli
Vulcan
Silver II
Level 118
God Stats
293W - 282L
1,513 SR
Queue Stats
1,064W - 1,069L
1,026 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,519 SR
1,159 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,379 SR
901 MMR
Izanami
Izanami
Silver III
AlexMozan
Izanami
Silver III
Level 221
God Stats
3W - 2L
1,514 SR
Queue Stats
101W - 119L
874 MMR
Solo
Thor
Thor
Silver IV
DKG_FrustaX
Thor
Silver IV
Level 115
God Stats
4W - 4L
1,545 SR
Queue Stats
350W - 411L
696 MMR
Party 1
Shiva
Shiva
Silver I
ITz_Ale1388
Shiva
Silver I
Level 108
God Stats
16W - 12L
1,167 SR
Queue Stats
447W - 504L
1,143 MMR
Party 1
Poseidon
Poseidon
Silver III
MrAwesomeXD1
Poseidon
Silver III
Level 139
God Stats
3W - 3L
1,223 SR
Queue Stats
162W - 197L
794 MMR
Solo
Janus
Janus
Silver IV
Sergica
Janus
Silver IV
Level 153
God Stats
19W - 26L
1,446 SR
Queue Stats
59W - 80L
996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 4 / 0
5,769
524
4,338
6,412
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
 
Bacchus
7
0 / 3 / 0
4,477
407
3,823
6,647
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
EatNut
Ix Chel
11
0 / 3 / 0
5,822
529
5,269
6,939
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 1 / 2
4,912
447
2,167
3,307
608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
11
1 / 2 / 0
5,894
536
1,989
4,366
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Chang'eCthulhuChaacMedusa

VS

Bans
FenrirAo KuangSusanoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexMozan
Izanami
12
3 / 3 / 1
7,198
654
3,699
6,116
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 1
5,719
520
2,245
5,861
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 0 / 2
6,001
546
2,336
8,393
6,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
MrAwesomeXD1
Poseidon
11
3 / 0 / 6
6,541
595
5,396
6,324
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Janus
Sergica
Janus
12
3 / 0 / 1
6,558
596
3,329
3,407
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
13
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
0
0.75
L
Bacchus
 
Bacchus
0
3
0
0
W
Izanami
AlexMozan
Izanami
3
3
1
1.17
W
2
1
1
2.5
L
Ix Chel
EatNut
Ix Chel
0
3
0
0
L
0
1
2
1
W
1
0
2
2
W
Poseidon
MrAwesomeXD1
Poseidon
3
0
6
6
W
Janus
Sergica
Janus
3
0
1
3.5
L
Vulcan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,586
Damage
17,005
27,671
Taken
30,101
10,795
Mitigated
12,231
7,571
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,338
82
0
1,712
6,412
2,106
0
1,987
4,191
33,536
0
L
Bacchus
 
Bacchus
3,823
420
0
1,447
6,647
4,980
0
1,826
4,617
14,469
396
W
Izanami
AlexMozan
Izanami
3,699
2,109
0
1,720
6,116
1,640
502
2,151
3,965
0
50,945
W
2,245
422
0
2,653
5,861
1,546
0
1,855
3,992
0
24,833
L
Ix Chel
EatNut
Ix Chel
5,269
387
0
2,465
6,939
1,810
0
1,181
5,676
35,933
2,259
L
2,167
669
0
977
3,307
608
0
613
2,588
0
21,189
W
2,336
274
0
2,090
8,393
6,703
0
4,165
3,680
0
29,184
W
Poseidon
MrAwesomeXD1
Poseidon
5,396
908
0
2,065
6,324
1,358
0
3,402
2,866
28,061
0
W
Janus
Sergica
Janus
3,329
94
0
695
3,407
984
0
2,661
746
44,761
444
L
Vulcan
1,989
111
0
970
4,366
1,291
36
1,963
2,101
36,721
2,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,874
Gold Earned
32,017
273
Minions Killed
350
0
Camps Cleared
0
1,019,777
Distance Traveled
1,141,528
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,769
524
59
5
0
213,470
0
L
Bacchus
4,477
407
10
1
0
252,109
0
W
Izanami
7,198
654
105
10
0
200,494
0
W
Thor
5,719
520
46
4
0
252,336
4
L
Ix Chel
5,822
529
76
7
0
185,111
0
L
Skadi
4,912
447
39
4
0
123,311
0
W
Shiva
6,001
546
52
5
0
238,428
0
W
Poseidon
6,541
595
54
5
0
234,359
3
W
Janus
6,558
596
93
8
0
215,911
1
L
Vulcan
5,894
536
89
8
0
245,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role