Player Matchup

Ne Zha
Ne Zha
DarkJoseC-
Ne Zha
Level 121
God Stats
15W - 14L
1,463 SR
Queue Stats
204W - 187L
1,469 Elo+
Solo
Athena
Athena
GalahadSuwu
Athena
Level 104
God Stats
4W - 3L
1,612 SR
Queue Stats
24W - 22L
1,523 Elo+
Party 1
Janus
Janus
HίŔezFailedCmpny
Janus
Level 77
God Stats
20W - 15L
1,511 SR
Queue Stats
20W - 15L
1,456 Elo+
Solo
Artemis
Artemis
Keven0810
Artemis
Level 138
God Stats
11W - 12L
1,530 SR
Queue Stats
140W - 141L
1,515 Elo+
Party 1
Chaac
Chaac
THE REAPER4317
Chaac
Level 128
God Stats
17W - 16L
1,413 SR
Queue Stats
528W - 515L
1,461 Elo+
Solo
Team Averages
Level 114
1,506 SR
1,485 Elo+

VS

Team Averages
Level 98
1,650 SR
1,488 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
CelloSantana
Poseidon
Level 128
God Stats
7W - 6L
1,596 SR
Queue Stats
191W - 195L
1,516 Elo+
Solo
Geb
Geb
LILJayAmir
Geb
Level 89
God Stats
7W - 5L
1,758 SR
Queue Stats
151W - 148L
1,424 Elo+
Party 2
Loki
Loki
Reece07s
Loki
Level 68
God Stats
10W - 4L
1,770 SR
Queue Stats
105W - 98L
1,470 Elo+
Party 2
Rama
Rama
SCHIMPFY1
Rama
Level 100
God Stats
4W - 8L
1,625 SR
Queue Stats
59W - 52L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DarkJoseC-
Ne Zha
11
3 / 3 / 1
6,279
523
3,209
9,124
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
10
0 / 3 / 2
6,059
505
3,168
10,195
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 2 / 0
8,791
733
5,907
7,483
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Keven0810
Artemis
12
3 / 2 / 1
6,736
561
8,681
8,306
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 4 / 1
6,599
550
7,851
10,727
10,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
5 / 2 / 3
7,067
589
8,251
12,978
8,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
CelloSantana
Poseidon
11
1 / 4 / 4
6,244
520
3,865
6,492
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
2 / 2 / 5
6,421
535
5,855
9,330
6,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
12
3 / 1 / 3
6,739
562
3,248
7,261
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
11
3 / 3 / 1
6,392
533
6,028
7,941
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
12
Kills
14
14
Deaths
12
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
2
3
3.25
L
Poseidon
CelloSantana
Poseidon
1
4
4
0.75
W
Ne Zha
DarkJoseC-
Ne Zha
3
3
1
1.17
W
Athena
0
3
2
0.33
W
5
2
0
2.5
W
Artemis
Keven0810
Artemis
3
2
1
1.75
L
2
2
5
2.25
L
Loki
3
1
3
4.5
L
Rama
3
3
1
1.17
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,816
Damage
27,247
45,835
Taken
44,002
26,248
Mitigated
21,313
11,483
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,251
730
0
3,106
12,978
8,799
0
817
12,121
0
43,558
L
Poseidon
CelloSantana
Poseidon
3,865
254
0
790
6,492
1,716
0
3,699
2,529
34,645
530
W
Ne Zha
DarkJoseC-
Ne Zha
3,209
712
0
1,571
9,124
3,559
0
1,330
7,794
0
40,561
W
Athena
3,168
923
0
2,678
10,195
7,500
0
3,326
6,869
21,302
2,320
W
5,907
354
0
747
7,483
2,539
0
3,320
4,163
74,874
915
W
Artemis
Keven0810
Artemis
8,681
3,679
0
3,928
8,306
2,560
667
1,052
7,254
0
47,834
L
5,855
883
0
1,942
9,330
6,446
0
2,107
7,205
27,086
790
L
Loki
3,248
635
0
4,497
7,261
2,092
0
304
6,885
0
31,198
L
Rama
6,028
4,822
0
1,824
7,941
2,260
0
1,263
6,582
0
45,053
W
7,851
1,352
0
2,559
10,727
10,090
0
665
10,062
0
42,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,464
Gold Earned
32,863
405
Minions Killed
277
0
Camps Cleared
0
1,230,809
Distance Traveled
1,218,156
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,067
589
57
5
0
247,217
4
L
Poseidon
6,244
520
50
4
0
247,861
0
W
Ne Zha
6,279
523
55
5
0
262,534
2
W
Athena
6,059
505
51
4
0
258,864
5
W
Janus
8,791
733
157
13
0
268,364
3
W
Artemis
6,736
561
66
6
0
227,323
0
L
Geb
6,421
535
37
3
0
237,530
0
L
Loki
6,739
562
49
4
0
284,497
7
L
Rama
6,392
533
84
7
0
201,051
0
W
Chaac
6,599
550
76
6
0
213,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role