Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
I_Miss_N64
Ganesha
Level 148
God Stats
4W - 8L
1,485 SR
Queue Stats
449W - 441L
1,551 Elo+
Solo
Janus
Janus
MajinSoul03
Janus
Level 94
God Stats
6W - 6L
1,602 SR
Queue Stats
495W - 509L
1,415 Elo+
Solo
Arachne
Arachne
PrestoOnMars
Arachne
Level 76
God Stats
12W - 9L
1,567 SR
Queue Stats
258W - 282L
1,487 Elo+
Solo
Mulan
Mulan
skippa17
Mulan
Level 97
God Stats
12W - 15L
1,465 SR
Queue Stats
428W - 404L
1,502 Elo+
Solo
Team Averages
Level 116
1,524 SR
1,491 Elo+

VS

Team Averages
Level 120
1,487 SR
1,497 Elo+
Bakasura
Bakasura
AstroX17
Bakasura
Level 125
God Stats
22W - 17L
1,647 SR
Queue Stats
145W - 128L
1,477 Elo+
Solo
Neith
Neith
B3stv1rg0
Neith
Level 78
God Stats
4W - 3L
1,315 SR
Queue Stats
37W - 33L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
BarbieAurora
Nu Wa
Level 128
God Stats
2W - 1L
1,543 SR
Queue Stats
47W - 41L
1,518 Elo+
Party 1
Ymir
Ymir
Not_Designer
Ymir
Level 118
God Stats
4W - 2L
1,537 SR
Queue Stats
190W - 170L
1,441 Elo+
Solo
Bellona
Bellona
PGK0WWWWW
Bellona
Level 153
God Stats
2W - 3L
1,394 SR
Queue Stats
198W - 190L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 3 / 0
4,883
543
4,174
6,833
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
I_Miss_N64
Ganesha
8
0 / 2 / 1
5,221
580
3,821
9,013
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,660
518
3,690
3,269
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
PrestoOnMars
Arachne
6
0 / 4 / 0
4,101
456
1,593
5,523
1,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Mulan
skippa17
Mulan
10
1 / 2 / 0
5,169
574
5,287
9,993
4,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AstroX17
Bakasura
11
5 / 0 / 2
6,155
684
4,401
7,760
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Neith
B3stv1rg0
Neith
9
3 / 0 / 3
5,187
576
5,851
4,188
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 2
5,386
598
2,401
3,577
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 2
5,134
570
4,678
8,244
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
PGK0WWWWW
Bellona
11
2 / 1 / 0
6,340
704
6,352
8,566
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
12
12
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Bakasura
AstroX17
Bakasura
5
0
2
6
W
Neith
B3stv1rg0
Neith
3
0
3
4.5
W
0
0
2
1
L
Ganesha
I_Miss_N64
Ganesha
0
2
1
0.25
L
0
1
0
0
W
2
1
2
3
W
Bellona
PGK0WWWWW
Bellona
2
1
0
2
L
Arachne
PrestoOnMars
Arachne
0
4
0
0
L
Mulan
skippa17
Mulan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,565
Damage
23,683
34,631
Taken
32,335
13,923
Mitigated
16,546
11,789
Healing
11,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,174
1,889
0
2,163
6,833
2,226
0
2,645
3,824
0
31,646
W
Bakasura
AstroX17
Bakasura
4,401
2,908
0
2,209
7,760
3,555
0
1,512
6,146
0
36,844
W
Neith
B3stv1rg0
Neith
5,851
1,357
0
1,610
4,188
1,274
0
1,511
2,637
0
29,978
W
2,401
878
0
935
3,577
927
0
1,830
1,545
27,037
0
L
Ganesha
I_Miss_N64
Ganesha
3,821
425
0
3,204
9,013
5,308
0
1,853
6,738
20,966
1,619
L
3,690
142
0
700
3,269
749
0
1,329
1,777
28,482
1,179
W
4,678
1,756
0
2,136
8,244
5,146
0
1,915
6,329
17,764
479
W
Bellona
PGK0WWWWW
Bellona
6,352
2,763
0
4,617
8,566
5,644
144
0
8,566
0
47,173
L
Arachne
PrestoOnMars
Arachne
1,593
934
0
1,735
5,523
1,228
0
692
4,453
0
19,105
L
Mulan
skippa17
Mulan
5,287
1,007
0
3,987
9,993
4,412
0
188
9,621
0
30,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,034
Gold Earned
28,202
251
Minions Killed
292
0
Camps Cleared
0
890,541
Distance Traveled
939,991
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,883
543
91
10
0
165,370
0
W
Bakasura
6,155
684
89
10
0
213,407
0
W
Neith
5,187
576
45
5
0
181,685
2
W
Nu Wa
5,386
598
47
5
0
178,224
0
L
Ganesha
5,221
580
8
1
0
194,573
0
L
Janus
4,660
518
62
7
0
182,027
0
W
Ymir
5,134
570
23
3
0
179,422
4
W
Bellona
6,340
704
88
10
0
187,253
0
L
Arachne
4,101
456
32
4
0
182,146
0
L
Mulan
5,169
574
58
6
0
166,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role