Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Let It OFF
Tyr
Level 154
God Stats
2W - 2L
1,482 SR
Queue Stats
474W - 492L
1,511 Elo+
Solo
Sylvanus
Sylvanus
MadameMavryk
Sylvanus
Level 270
God Stats
9W - 6L
1,592 SR
Queue Stats
265W - 256L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
bozosnipes
Kuzenbo
Level 52
God Stats
4W - 4L
1,509 SR
Queue Stats
218W - 234L
1,477 Elo+
Solo
Fenrir
Fenrir
x ONE WING x
Fenrir
Level 158
God Stats
2W - 2L
1,423 SR
Queue Stats
323W - 331L
1,539 Elo+
Solo
Team Averages
Level 158
1,501 SR
1,505 Elo+

VS

Team Averages
Level 172
1,393 SR
1,476 Elo+
Zeus
Zeus
AngleBane
Zeus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Pele
Pele
Morning Visuals
Pele
Level 159
God Stats
0W - 3L
1,246 SR
Queue Stats
741W - 803L
1,433 Elo+
Solo
Artemis
Artemis
PriorMagician96
Artemis
Level 357
God Stats
17W - 25L
1,399 SR
Queue Stats
1,974W - 2,004L
1,427 Elo+
Solo
Terra
Terra
Skjaldmaer6209
Terra
Level 151
God Stats
2W - 5L
1,342 SR
Queue Stats
636W - 621L
1,480 Elo+
Solo
Poseidon
Poseidon
Trintysquad888
Poseidon
Level 69
God Stats
4W - 5L
1,478 SR
Queue Stats
263W - 345L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 4
6,470
1,078
5,526
4,266
1,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 1 / 4
6,777
1,130
6,096
7,693
5,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
MadameMavryk
Sylvanus
11
2 / 1 / 5
6,520
1,087
5,916
4,736
2,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
bozosnipes
Kuzenbo
10
0 / 1 / 5
6,025
1,004
2,656
6,192
6,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
13
4 / 0 / 4
7,277
1,213
5,262
6,635
4,880
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 1 / 0
4,845
808
21
1,495
404
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,865
811
1,814
4,105
1,305
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 0
5,882
980
7,629
5,888
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 2 / 0
5,837
973
2,329
9,915
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Poseidon
11
1 / 3 / 0
5,719
953
6,835
6,426
1,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
11
Kills
4
4
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
4
4
L
Zeus
0
1
0
0
W
3
1
4
5
W
Sylvanus
MadameMavryk
Sylvanus
2
1
5
4.5
L
0
3
0
0
L
3
2
0
1.5
L
0
2
0
0
L
Poseidon
1
3
0
0.33
W
Kuzenbo
bozosnipes
Kuzenbo
0
1
5
2.5
W
Fenrir
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,456
Damage
18,628
29,522
Taken
27,829
20,868
Mitigated
9,914
11,596
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,526
386
633
843
4,266
1,705
1,111
1,953
2,313
0
18,728
L
Zeus
21
21
0
0
1,495
404
0
660
835
55
0
W
6,096
190
371
1,709
7,693
5,070
226
1,587
6,106
369
9,880
W
Sylvanus
MadameMavryk
Sylvanus
5,916
361
3,382
1,811
4,736
2,419
0
876
3,860
13,986
0
L
1,814
333
206
325
4,105
1,305
0
739
3,332
0
3,886
L
7,629
1,057
362
251
5,888
2,232
0
2,538
3,260
0
13,159
L
2,329
219
3,608
5,240
9,915
4,215
0
3,606
6,165
6,034
232
L
Poseidon
6,835
902
534
1,265
6,426
1,758
0
2,943
3,367
18,604
950
W
Kuzenbo
bozosnipes
Kuzenbo
2,656
949
498
683
6,192
6,794
311
2,088
4,104
4,251
888
W
Fenrir
5,262
314
721
945
6,635
4,880
28
2,051
4,584
2,736
6,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
27,148
70
Minions Killed
52
0
Camps Cleared
0
640,382
Distance Traveled
464,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,470
1,078
28
5
0
120,108
0
L
Zeus
4,845
808
2
0
0
34,581
0
W
Tyr
6,777
1,130
11
2
0
140,776
0
W
Sylvanus
6,520
1,087
19
3
0
101,544
0
L
Pele
4,865
811
3
1
0
56,644
0
L
Artemis
5,882
980
20
3
0
122,025
0
L
Terra
5,837
973
6
1
0
130,450
0
L
Poseidon
5,719
953
21
4
0
120,535
0
W
Kuzenbo
6,025
1,004
8
1
0
135,233
0
W
Fenrir
7,277
1,213
4
1
0
142,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role