Player Matchup

Cthulhu
Cthulhu
CreeperSonic6
Cthulhu
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 93L
1,430 Elo+
Party 3
Freya
Freya
Drakleur-_-
Freya
Level 57
God Stats
2W - 1L
1,727 SR
Queue Stats
92W - 76L
1,445 Elo+
Party 3
Ra
Ra
VINXMORAD
Ra
Level 108
God Stats
6W - 8L
1,505 SR
Queue Stats
654W - 645L
1,601 Elo+
Party 1
Cabrakan
Cabrakan
big-Daddy-6_6-
Cabrakan
Level 98
God Stats
35W - 39L
1,468 SR
Queue Stats
208W - 229L
1,460 Elo+
Party 1
Arachne
Arachne
kittymeuble
Arachne
Level 62
God Stats
27W - 19L
1,545 SR
Queue Stats
101W - 94L
1,440 Elo+
Party 3
Team Averages
Level 77
1,549 SR
1,475 Elo+

VS

Team Averages
Level 72
1,487 SR
1,444 Elo+
Kali
Kali
David_Legr
Kali
Level 53
God Stats
32W - 20L
1,651 SR
Queue Stats
71W - 54L
1,508 Elo+
Solo
Chaac
Chaac
SAMUEL_sam2002
Chaac
Level 64
God Stats
1W - 2L
1,271 SR
Queue Stats
12W - 17L
1,375 Elo+
Party 2
Khepri
Khepri
Ziiiqy
Khepri
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 7L
1,338 Elo+
Solo
Ra
Ra
davidgl6743
Ra
Level 95
God Stats
11W - 10L
1,514 SR
Queue Stats
19W - 16L
1,480 Elo+
Solo
Anhur
Anhur
jovand_04
Anhur
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 4 / 2
7,975
498
5,161
11,032
5,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 1
7,960
498
7,729
9,820
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 2
8,771
548
9,704
9,090
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
11
1 / 1 / 6
7,567
473
4,591
13,759
12,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
kittymeuble
Arachne
13
6 / 4 / 1
7,930
496
10,200
13,122
4,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,429
589
7,657
12,355
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 3 / 1
8,723
545
9,775
13,240
5,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Khepri
Ziiiqy
Khepri
14
2 / 2 / 8
8,339
521
4,974
9,957
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 4
9,075
567
3,918
9,521
5,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
jovand_04
Anhur
14
3 / 3 / 5
7,955
497
12,983
11,199
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
12
Kills
15
16
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
2
0.25
W
4
0
5
6.5
L
2
5
1
0.5
W
5
3
1
1.83
L
3
2
2
2
W
Khepri
Ziiiqy
Khepri
2
2
8
3
L
Cabrakan
1
1
6
4
W
1
4
4
0.75
W
Anhur
jovand_04
Anhur
3
3
5
1.83
L
Arachne
kittymeuble
Arachne
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,385
Damage
39,307
56,823
Taken
56,272
29,389
Mitigated
25,655
16,584
Healing
21,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,161
551
0
1,890
11,032
5,669
0
0
11,032
46,569
1,083
W
7,657
4,324
0
7,590
12,355
5,014
1,071
2,272
10,043
0
90,147
L
7,729
2,082
0
1,675
9,820
2,808
0
2,131
7,689
44,528
3,342
W
9,775
1,264
0
4,330
13,240
5,568
128
7,302
5,203
0
53,542
L
9,704
878
1,203
4,591
9,090
3,444
43
1,883
7,207
74,922
0
W
Khepri
Ziiiqy
Khepri
4,974
334
87
2,379
9,957
6,179
92
4,950
4,549
31,574
0
L
Cabrakan
4,591
488
0
4,095
13,759
12,613
0
2,837
10,832
12,732
0
W
3,918
113
361
2,633
9,521
5,108
0
5,124
4,397
55,820
293
W
Anhur
jovand_04
Anhur
12,983
7,103
0
4,609
11,199
3,786
0
5,710
5,133
0
58,540
L
Arachne
kittymeuble
Arachne
10,200
6,703
0
3,130
13,122
4,855
0
1,951
11,171
0
50,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,203
Gold Earned
43,521
386
Minions Killed
450
0
Camps Cleared
0
1,609,700
Distance Traveled
1,629,083
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,975
498
90
6
0
277,696
0
W
Kali
9,429
589
142
9
0
386,007
1
L
Freya
7,960
498
93
6
0
277,609
0
W
Chaac
8,723
545
81
5
0
295,497
0
L
Ra
8,771
548
127
8
0
361,818
0
W
Khepri
8,339
521
55
3
0
333,480
0
L
Cabrakan
7,567
473
10
1
0
313,182
4
W
Ra
9,075
567
87
5
0
315,785
6
W
Anhur
7,955
497
85
5
0
298,314
0
L
Arachne
7,930
496
66
4
0
379,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role