Player Matchup

Cerberus
Cerberus
Amateraszux3
Cerberus
Level 49
God Stats
1W - 0L
1,276 SR
Queue Stats
12W - 13L
1,386 Elo+
Party 2
Ra
Ra
Gitjuh Cheetoh
Ra
Level 112
God Stats
12W - 9L
1,592 SR
Queue Stats
165W - 182L
1,461 Elo+
Solo
Arachne
Arachne
SloppyTopps6215
Arachne
Level 63
God Stats
4W - 2L
1,534 SR
Queue Stats
122W - 152L
1,436 Elo+
Solo
Mulan
Mulan
richardghoul315
Mulan
Level 127
God Stats
12W - 15L
1,448 SR
Queue Stats
35W - 32L
1,455 Elo+
Solo
Anhur
Anhur
xerne2
Anhur
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,368 Elo+
Party 2
Team Averages
Level 79
1,470 SR
1,421 Elo+

VS

Team Averages
Level 56
1,447 SR
1,365 Elo+
Sobek
Sobek
HelloNiko
Sobek
Level 7
God Stats
7W - 14L
1,232 SR
Queue Stats
12W - 20L
1,294 Elo+
Party 1
Bacchus
Bacchus
Schweizertime
Bacchus
Level 124
God Stats
8W - 7L
1,667 SR
Queue Stats
214W - 223L
1,438 Elo+
Solo
Bellona
Bellona
WCNM66
Bellona
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 18L
1,273 Elo+
Party 1
Sol
Sol
sirng
Sol
Level 68
God Stats
1W - 2L
1,293 SR
Queue Stats
20W - 32L
1,367 Elo+
Party 1
Fenrir
Fenrir
tenshiro63
Fenrir
Level 75
God Stats
7W - 4L
1,541 SR
Queue Stats
86W - 74L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amateraszux3
Cerberus
13
2 / 1 / 7
8,008
572
5,513
8,140
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
8 / 1 / 5
8,995
643
6,931
5,704
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 2 / 7
9,151
654
11,534
14,233
5,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
8 / 0 / 3
9,519
680
10,783
11,114
6,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
xerne2
Anhur
13
5 / 2 / 2
7,803
557
6,194
8,051
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HelloNiko
Sobek
10
0 / 5 / 0
6,246
446
2,874
11,015
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
11
1 / 8 / 1
6,610
472
4,473
12,258
7,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
WCNM66
Bellona
8
0 / 9 / 0
5,387
385
4,705
14,917
13,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
sirng
Sol
11
2 / 5 / 1
7,017
501
6,628
8,822
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
tenshiro63
Fenrir
13
2 / 5 / 1
7,193
514
6,200
10,016
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
32
Kills
5
6
Deaths
32
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Amateraszux3
Cerberus
2
1
7
5.5
W
8
1
5
10.5
L
Sobek
HelloNiko
Sobek
0
5
0
0
L
Bacchus
1
8
1
0.19
W
9
2
7
6.25
L
Bellona
WCNM66
Bellona
0
9
0
0
W
8
0
3
9.5
L
Sol
sirng
Sol
2
5
1
0.5
L
Fenrir
tenshiro63
Fenrir
2
5
1
0.5
W
Anhur
xerne2
Anhur
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,955
Damage
24,880
47,242
Taken
57,028
23,610
Mitigated
35,222
20,354
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Amateraszux3
Cerberus
5,513
618
0
2,859
8,140
5,953
160
4,041
4,099
24,041
0
W
6,931
461
1,522
2,598
5,704
2,514
729
2,154
3,550
50,809
539
L
Sobek
HelloNiko
Sobek
2,874
683
0
2,421
11,015
8,265
0
2,967
7,956
12,942
2,058
L
Bacchus
4,473
543
0
590
12,258
7,432
0
3,065
9,193
37,483
1,334
W
11,534
8,212
0
4,579
14,233
5,753
1,024
3,051
11,182
0
63,449
L
Bellona
WCNM66
Bellona
4,705
2,866
0
1,265
14,917
13,155
0
433
14,484
0
17,868
W
10,783
3,232
0
4,986
11,114
6,825
1,299
662
10,452
0
62,706
L
Sol
sirng
Sol
6,628
3,069
0
1,844
8,822
1,550
0
3,946
4,876
45,861
250
L
Fenrir
tenshiro63
Fenrir
6,200
683
0
601
10,016
4,820
0
1,721
8,244
0
58,190
W
Anhur
xerne2
Anhur
6,194
3,180
0
3,810
8,051
2,565
472
3,895
4,156
0
48,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
32,453
420
Minions Killed
305
0
Camps Cleared
0
1,355,775
Distance Traveled
1,321,345
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,008
572
34
2
0
284,456
4
W
Ra
8,995
643
89
6
0
263,352
0
L
Sobek
6,246
446
23
2
0
279,621
2
L
Bacchus
6,610
472
70
5
0
253,345
2
W
Arachne
9,151
654
91
7
0
298,572
0
L
Bellona
5,387
385
20
1
0
241,443
0
W
Mulan
9,519
680
113
8
0
247,076
0
L
Sol
7,017
501
82
6
0
263,981
0
L
Fenrir
7,193
514
110
8
0
282,955
2
W
Anhur
7,803
557
93
7
0
262,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role