Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
dror1726
Artemis
Level 108
God Stats
3W - 5L
1,563 SR
Queue Stats
226W - 222L
1,534 Elo+
Solo
Surtr
Surtr
new-37893819
Surtr
Level 109
God Stats
22W - 24L
1,535 SR
Queue Stats
609W - 639L
1,407 Elo+
Solo
Thoth
Thoth
tohmson21
Thoth
Level 148
God Stats
1W - 6L
1,500 SR
Queue Stats
257W - 237L
1,553 Elo+
Solo
Loki
Loki
traveler0chl
Loki
Level 147
God Stats
2W - 2L
1,789 SR
Queue Stats
39W - 47L
1,485 Elo+
Solo
Team Averages
Level 128
1,577 SR
1,496 Elo+

VS

Team Averages
Level 130
1,510 SR
1,493 Elo+
Hercules
Hercules
 
Hercules
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PonyManiac
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,555 Elo+
Party 1
Janus
Janus
Spudimums
Janus
Level 147
God Stats
2W - 2L
1,241 SR
Queue Stats
24W - 27L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
WaZe_Baloo
Cthulhu
Level 46
God Stats
2W - 1L
1,577 SR
Queue Stats
9W - 10L
1,456 Elo+
Solo
Mercury
Mercury
xAyOx
Mercury
Level 162
God Stats
3W - 1L
1,731 SR
Queue Stats
127W - 114L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 3 / 1
4,769
477
1,332
8,169
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
dror1726
Artemis
9
0 / 4 / 1
5,081
508
2,958
6,073
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 1
5,255
526
5,449
11,233
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
tohmson21
Thoth
11
0 / 3 / 1
5,737
574
1,953
6,295
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
3 / 2 / 0
6,104
610
3,469
6,035
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 1 / 1
6,935
694
7,678
8,366
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
PonyManiac
Jing Wei
11
5 / 1 / 3
6,727
673
6,988
6,488
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Spudimums
Janus
12
3 / 1 / 0
6,622
662
3,347
3,494
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
WaZe_Baloo
Cthulhu
10
2 / 0 / 5
6,368
637
4,899
5,037
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mercury
xAyOx
Mercury
11
2 / 0 / 3
6,212
621
3,365
6,660
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
15
15
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
W
Hercules
 
Hercules
3
1
1
3.5
W
Jing Wei
PonyManiac
Jing Wei
5
1
3
6.5
W
Janus
Spudimums
Janus
3
1
0
3
W
Cthulhu
WaZe_Baloo
Cthulhu
2
0
5
4.5
L
Artemis
dror1726
Artemis
0
4
1
0.13
L
0
3
1
0.17
L
Thoth
tohmson21
Thoth
0
3
1
0.17
L
3
2
0
1.5
W
Mercury
xAyOx
Mercury
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,161
Damage
26,277
37,805
Taken
30,045
14,531
Mitigated
17,990
9,706
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,332
144
0
727
8,169
4,315
0
2,726
5,443
10,234
0
W
Hercules
 
Hercules
7,678
3,630
0
4,063
8,366
8,650
0
245
8,121
0
45,318
W
Jing Wei
PonyManiac
Jing Wei
6,988
5,761
0
1,913
6,488
2,040
535
620
5,868
0
47,523
W
Janus
Spudimums
Janus
3,347
454
0
226
3,494
961
0
1,076
2,418
44,868
462
W
Cthulhu
WaZe_Baloo
Cthulhu
4,899
377
196
1,256
5,037
3,987
130
1,037
4,000
19,127
0
L
Artemis
dror1726
Artemis
2,958
1,340
0
978
6,073
1,530
0
1,969
4,104
0
28,825
L
5,449
2,177
0
3,936
11,233
5,631
0
0
10,832
502
29,160
L
Thoth
tohmson21
Thoth
1,953
198
0
818
6,295
1,336
0
2,602
3,693
43,570
0
L
3,469
740
0
3,247
6,035
1,719
0
940
5,095
0
39,326
W
Mercury
xAyOx
Mercury
3,365
776
0
1,825
6,660
2,352
459
895
5,765
0
43,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,946
Gold Earned
32,864
280
Minions Killed
377
0
Camps Cleared
0
1,061,624
Distance Traveled
1,146,384
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,769
477
3
0
0
198,850
6
W
Hercules
6,935
694
100
10
0
212,085
0
W
Jing Wei
6,727
673
79
8
0
198,030
0
W
Janus
6,622
662
98
10
0
227,426
0
W
Cthulhu
6,368
637
24
2
0
229,727
0
L
Artemis
5,081
508
65
7
0
186,608
0
L
Surtr
5,255
526
54
5
0
235,432
0
L
Thoth
5,737
574
84
8
0
181,303
0
L
Loki
6,104
610
74
7
0
259,431
0
W
Mercury
6,212
621
76
8
0
279,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role