Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BreakingLlama1
Horus
Level 24
God Stats
2W - 2L
1,469 SR
Queue Stats
10W - 19L
1,358 Elo+
Party 2
Anubis
Anubis
ChaoticDoom1
Anubis
Level 124
God Stats
11W - 4L
1,689 SR
Queue Stats
334W - 317L
1,541 Elo+
Party 2
Cerberus
Cerberus
ItchyCalf168469
Cerberus
Level 135
God Stats
9W - 5L
1,666 SR
Queue Stats
280W - 289L
1,436 Elo+
Party 1
Merlin
Merlin
JackDaRipperLoL
Merlin
Level 147
God Stats
14W - 10L
1,545 SR
Queue Stats
287W - 302L
1,409 Elo+
Party 1
Team Averages
Level 112
1,574 SR
1,449 Elo+

VS

Team Averages
Level 137
1,349 SR
1,484 Elo+
Ra
Ra
Duke
Ra
Level 159
God Stats
0W - 3L
1,305 SR
Queue Stats
164W - 166L
1,493 Elo+
Solo
Raijin
Raijin
FinickyLotus66
Raijin
Level 93
God Stats
3W - 4L
1,353 SR
Queue Stats
194W - 196L
1,434 Elo+
Solo
Thoth
Thoth
TheMadDabber11
Thoth
Level 146
God Stats
2W - 4L
1,421 SR
Queue Stats
248W - 257L
1,475 Elo+
Party 3
Jormungandr
Jormungandr
TokerHendrix
Jormungandr
Level 157
God Stats
0W - 5L
1,302 SR
Queue Stats
369W - 355L
1,535 Elo+
Party 3
Anhur
Anhur
XxfirefoxX1361
Anhur
Level 132
God Stats
7W - 17L
1,362 SR
Queue Stats
1,150W - 1,147L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 1 / 9
9,227
839
8,522
9,424
9,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 2 / 10
7,315
665
904
9,138
7,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
14
6 / 4 / 8
8,711
792
14,706
10,452
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
14
0 / 3 / 17
7,731
703
7,371
17,920
12,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 1 / 10
9,775
889
14,991
8,443
4,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Duke
Ra
15
2 / 4 / 7
8,758
796
10,794
7,991
2,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
4 / 5 / 2
8,769
797
13,088
9,178
3,057
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 5
7,501
682
8,424
6,926
1,997
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TokerHendrix
Jormungandr
16
2 / 3 / 6
8,685
790
9,260
18,035
10,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 6 / 7
7,222
657
7,019
9,882
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
21
Kills
10
11
Deaths
21
54
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
9
11.5
W
1
2
10
3
W
Anubis
6
4
8
2.5
L
Ra
Duke
Ra
2
4
7
1.38
L
4
5
2
1
W
Cerberus
0
3
17
2.83
W
7
1
10
12
L
1
3
5
1.17
L
Jormungandr
TokerHendrix
Jormungandr
2
3
6
1.67
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,494
Damage
48,585
55,377
Taken
52,012
40,681
Mitigated
21,335
26,325
Healing
16,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,522
1,377
85
1,740
9,424
9,342
0
6,444
2,583
0
17,256
W
904
457
5,498
4,105
9,138
7,979
0
6,579
2,154
0
1,859
W
Anubis
14,706
54
2,119
3,513
10,452
5,844
0
7,639
2,653
23,861
492
L
Ra
Duke
Ra
10,794
1,131
2,906
2,836
7,991
2,758
0
4,384
3,607
20,328
0
L
13,088
1,298
763
137
9,178
3,057
0
5,717
3,461
24,043
0
W
Cerberus
7,371
208
725
7,004
17,920
12,577
0
13,524
3,892
9,667
1,520
W
14,991
252
208
1,328
8,443
4,939
0
5,645
2,529
38,967
0
L
8,424
646
583
91
6,926
1,997
0
5,808
1,118
15,667
0
L
Jormungandr
TokerHendrix
Jormungandr
9,260
742
783
5,996
18,035
10,964
0
13,974
4,061
26,233
0
L
7,019
3,700
986
960
9,882
2,559
186
6,457
3,425
0
11,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,759
Gold Earned
40,935
113
Minions Killed
117
0
Camps Cleared
0
969,235
Distance Traveled
889,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,227
839
23
2
0
216,529
0
W
Horus
7,315
665
2
0
0
171,271
0
W
Anubis
8,711
792
20
2
0
186,562
0
L
Ra
8,758
796
32
3
0
183,797
0
L
Raijin
8,769
797
27
2
0
167,066
0
W
Cerberus
7,731
703
13
1
0
191,279
0
W
Merlin
9,775
889
55
5
0
203,594
0
L
Thoth
7,501
682
18
2
0
204,610
0
L
Jormungandr
8,685
790
30
3
0
198,403
0
L
Anhur
7,222
657
10
1
0
135,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role