Player Matchup

Sol
Sol
Arxiles
Sol
Level 61
God Stats
12W - 7L
1,545 SR
Queue Stats
112W - 127L
1,470 Elo+
Solo
Sylvanus
Sylvanus
Kundaar
Sylvanus
Level 154
God Stats
2W - 3L
1,587 SR
Queue Stats
10W - 7L
1,559 Elo+
Party 1
Thanatos
Thanatos
Lukip
Thanatos
Level 128
God Stats
28W - 6L
1,792 SR
Queue Stats
147W - 108L
1,627 Elo+
Party 1
Hel
Hel
Orva
Hel
Level 145
God Stats
7W - 5L
1,554 SR
Queue Stats
526W - 431L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
peepeeGee
Cthulhu
Level 105
God Stats
1W - 1L
1,249 SR
Queue Stats
225W - 205L
1,589 Elo+
Party 1
Team Averages
Level 119
1,545 SR
1,576 Elo+

VS

Team Averages
Level 112
1,467 SR
1,484 Elo+
Serqet
Serqet
GXTonSafari
Serqet
Level 81
God Stats
22W - 18L
1,609 SR
Queue Stats
303W - 309L
1,556 Elo+
Solo
Nox
Nox
IOEscanorOI
Nox
Level 122
God Stats
0W - 6L
1,077 SR
Queue Stats
525W - 534L
1,441 Elo+
Solo
Mulan
Mulan
Idoje
Mulan
Level 66
God Stats
14W - 12L
1,575 SR
Queue Stats
208W - 191L
1,462 Elo+
Solo
Neith
Neith
Ladan
Neith
Level 102
God Stats
9W - 13L
1,513 SR
Queue Stats
75W - 72L
1,460 Elo+
Solo
Scylla
Scylla
VUBVUBflyer
Scylla
Level 191
God Stats
7W - 8L
1,559 SR
Queue Stats
339W - 331L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
6
0 / 2 / 0
4,295
430
0
2,256
445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Kundaar
Sylvanus
11
1 / 0 / 0
5,217
522
2,808
7,602
4,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
Lukip
Thanatos
12
3 / 1 / 1
6,423
642
2,729
7,937
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
Orva
Hel
12
2 / 1 / 1
7,137
714
3,007
4,252
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
peepeeGee
Cthulhu
11
4 / 0 / 2
6,641
664
4,171
5,538
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 2 / 0
4,731
473
655
6,162
1,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 1
4,868
487
1,552
4,309
1,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Idoje
Mulan
7
0 / 5 / 0
4,685
469
1,731
6,967
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
Ladan
Neith
9
0 / 1 / 0
4,899
490
3,160
4,705
1,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
2 / 1 / 0
6,362
636
2,891
3,849
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
10
Kills
3
4
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
0
2
0
0
L
Serqet
0
2
0
0
L
1
1
1
1.5
L
Mulan
Idoje
Mulan
0
5
0
0
W
Sylvanus
Kundaar
Sylvanus
1
0
0
1
L
Neith
Ladan
Neith
0
1
0
0
W
Thanatos
Lukip
Thanatos
3
1
1
3.5
W
Hel
Orva
Hel
2
1
1
2.5
L
Scylla
2
1
0
2
W
Cthulhu
peepeeGee
Cthulhu
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,715
Damage
9,989
27,585
Taken
25,992
10,695
Mitigated
7,756
15,877
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
0
0
0
653
2,256
445
0
446
1,810
10,280
0
L
Serqet
655
132
0
3,169
6,162
1,863
0
701
5,423
0
31,714
L
1,552
68
0
1,144
4,309
1,976
187
1,830
2,274
18,281
453
L
Mulan
Idoje
Mulan
1,731
159
0
972
6,967
2,048
0
3,070
3,483
0
20,392
W
Sylvanus
Kundaar
Sylvanus
2,808
586
60
3,351
7,602
4,295
0
751
6,851
22,497
2,051
L
Neith
Ladan
Neith
3,160
1,226
123
1,383
4,705
1,104
128
1,758
2,721
0
34,262
W
Thanatos
Lukip
Thanatos
2,729
593
0
7,914
7,937
2,508
0
1,057
6,830
0
44,402
W
Hel
Orva
Hel
3,007
270
212
2,141
4,252
1,286
0
2,055
1,937
47,993
568
L
Scylla
2,891
238
0
459
3,849
765
0
1,374
2,235
51,663
0
W
Cthulhu
peepeeGee
Cthulhu
4,171
203
71
1,475
5,538
2,161
494
88
5,294
30,623
1,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,713
Gold Earned
25,545
329
Minions Killed
314
0
Camps Cleared
0
907,616
Distance Traveled
933,329
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,295
430
18
2
0
89,729
0
L
Serqet
4,731
473
67
7
0
244,748
0
L
Nox
4,868
487
29
3
0
180,797
0
L
Mulan
4,685
469
47
5
0
134,163
0
W
Sylvanus
5,217
522
34
3
0
166,980
0
L
Neith
4,899
490
69
7
0
157,402
0
W
Thanatos
6,423
642
87
9
0
228,100
4
W
Hel
7,137
714
117
12
0
248,154
0
L
Scylla
6,362
636
102
10
0
216,219
2
W
Cthulhu
6,641
664
73
7
0
174,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role