Player Matchup

Merlin
Merlin
AjoloteX
Merlin
Level 117
God Stats
0W - 1L
1,633 SR
Queue Stats
2W - 12L
1,510 Elo+
Party 2
Raijin
Raijin
IlZekkenIl
Raijin
Level 127
God Stats
0W - 2L
1,280 SR
Queue Stats
149W - 170L
1,473 Elo+
Party 2
Tyr
Tyr
Ujosu
Tyr
Level 300
God Stats
8W - 5L
1,622 SR
Queue Stats
1,395W - 1,438L
1,565 Elo+
Solo
Nike
Nike
rufflan
Nike
Level 157
God Stats
9W - 6L
1,661 SR
Queue Stats
762W - 802L
1,570 Elo+
Solo
Ne Zha
Ne Zha
xXTheLabXx
Ne Zha
Level 103
God Stats
10W - 8L
1,564 SR
Queue Stats
631W - 653L
1,453 Elo+
Solo
Team Averages
Level 161
1,552 SR
1,514 Elo+

VS

Team Averages
Level 148
1,550 SR
1,549 Elo+
Ganesha
Ganesha
 
Ganesha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Kingbeast1001
Chernobog
Level 154
God Stats
7W - 13L
1,297 SR
Queue Stats
527W - 516L
1,489 Elo+
Solo
Sobek
Sobek
Reré
Sobek
Level 285
God Stats
3W - 0L
1,681 SR
Queue Stats
352W - 248L
1,599 Elo+
Solo
Hercules
Hercules
Troasy
Hercules
Level 124
God Stats
12W - 11L
1,531 SR
Queue Stats
559W - 550L
1,499 Elo+
Party 1
Da Ji
Da Ji
zatch2134
Da Ji
Level 116
God Stats
2W - 0L
1,738 SR
Queue Stats
195W - 116L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AjoloteX
Merlin
12
0 / 7 / 3
7,248
725
14,697
9,822
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
IlZekkenIl
Raijin
11
1 / 7 / 4
6,918
692
7,294
7,809
2,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Ujosu
Tyr
12
0 / 5 / 3
7,089
709
5,462
9,996
13,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
rufflan
Nike
14
2 / 6 / 5
8,131
813
9,943
17,069
14,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
xXTheLabXx
Ne Zha
14
6 / 7 / 3
8,097
810
10,248
9,557
4,497
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 26
8,414
841
7,343
11,473
10,221
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Kingbeast1001
Chernobog
14
6 / 3 / 18
9,175
918
8,872
10,579
5,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
Reré
Sobek
16
8 / 2 / 22
9,998
1,000
11,029
17,233
18,865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
Troasy
Hercules
15
5 / 1 / 22
9,505
951
11,118
19,337
17,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
zatch2134
Da Ji
17
13 / 2 / 17
10,664
1,066
13,118
10,587
10,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
137
9
Kills
32
32
Deaths
10
18
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
26
6.5
L
Merlin
AjoloteX
Merlin
0
7
3
0.21
L
Raijin
IlZekkenIl
Raijin
1
7
4
0.43
W
Chernobog
Kingbeast1001
Chernobog
6
3
18
5
W
Sobek
Reré
Sobek
8
2
22
9.5
W
Hercules
Troasy
Hercules
5
1
22
16
L
Tyr
Ujosu
Tyr
0
5
3
0.3
L
Nike
rufflan
Nike
2
6
5
0.75
L
Ne Zha
xXTheLabXx
Ne Zha
6
7
3
1.07
W
Da Ji
zatch2134
Da Ji
13
2
17
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,644
Damage
51,480
54,253
Taken
69,209
37,857
Mitigated
62,022
7,565
Healing
29,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,343
616
1,954
1,478
11,473
10,221
1,002
4,371
6,992
12,532
864
L
Merlin
AjoloteX
Merlin
14,697
256
102
1,099
9,822
3,444
0
2,981
6,577
24,022
0
L
Raijin
IlZekkenIl
Raijin
7,294
226
127
378
7,809
2,649
0
2,828
4,825
14,461
0
W
Chernobog
Kingbeast1001
Chernobog
8,872
4,697
1,548
1,879
10,579
5,117
1,668
3,542
6,843
0
26,998
W
Sobek
Reré
Sobek
11,029
508
330
5,279
17,233
18,865
887
6,052
10,856
24,473
0
W
Hercules
Troasy
Hercules
11,118
3,685
1,656
11,712
19,337
17,040
1,339
6,128
12,928
568
18,634
L
Tyr
Ujosu
Tyr
5,462
538
154
1,875
9,996
13,158
0
3,079
6,619
3,033
9,739
L
Nike
rufflan
Nike
9,943
525
0
3,396
17,069
14,109
0
5,828
10,990
0
12,415
L
Ne Zha
xXTheLabXx
Ne Zha
10,248
1,516
0
434
9,557
4,497
0
3,229
6,167
0
16,468
W
Da Ji
zatch2134
Da Ji
13,118
3,231
1,138
2,076
10,587
10,779
1,717
3,731
6,823
0
20,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,483
Gold Earned
47,756
79
Minions Killed
96
0
Camps Cleared
0
721,282
Distance Traveled
937,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,414
841
1
0
0
207,344
0
L
Merlin
7,248
725
25
3
0
168,376
0
L
Raijin
6,918
692
14
1
0
130,168
0
W
Chernobog
9,175
918
38
4
0
162,904
0
W
Sobek
9,998
1,000
23
2
0
186,237
0
W
Hercules
9,505
951
16
2
0
206,511
0
L
Tyr
7,089
709
18
2
0
121,060
0
L
Nike
8,131
813
13
1
0
142,505
0
L
Ne Zha
8,097
810
9
1
0
159,173
0
W
Da Ji
10,664
1,066
18
2
0
174,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role