Player Matchup

Jormungandr
Jormungandr
BigEatingUtensil
Jormungandr
Level 104
God Stats
2W - 1L
1,610 SR
Queue Stats
77W - 77L
1,612 Elo+
Party 1
Hel
Hel
EddieReformed
Hel
Level 156
God Stats
2W - 2L
1,677 SR
Queue Stats
105W - 93L
1,619 Elo+
Party 1
Sol
Sol
EmyBear
Sol
Level 156
God Stats
1W - 1L
1,313 SR
Queue Stats
99W - 85L
1,635 Elo+
Party 1
Chaac
Chaac
LOL_SpryCmpr_LOL
Chaac
Level 101
God Stats
2W - 0L
1,709 SR
Queue Stats
123W - 145L
1,388 Elo+
Solo
Ne Zha
Ne Zha
Zongarrx
Ne Zha
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 21L
1,474 Elo+
Party 1
Team Averages
Level 109
1,562 SR
1,546 Elo+

VS

Team Averages
Level 103
1,343 SR
1,448 Elo+
Xing Tian
Xing Tian
BlitzxShrimpx
Xing Tian
Level 118
God Stats
0W - 2L
1,285 SR
Queue Stats
62W - 65L
1,431 Elo+
Party 3
Merlin
Merlin
ExultantBeret86
Merlin
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 34L
1,392 Elo+
Party 2
Poseidon
Poseidon
el hueyvikuri
Poseidon
Level 123
God Stats
0W - 2L
1,318 SR
Queue Stats
39W - 40L
1,394 Elo+
Party 2
Hercules
Hercules
nippa0505
Hercules
Level 89
God Stats
0W - 2L
1,309 SR
Queue Stats
140W - 150L
1,549 Elo+
Solo
Aphrodite
Aphrodite
vNxbula
Aphrodite
Level 88
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 4L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigEatingUtensil
Jormungandr
18
6 / 2 / 22
10,882
907
15,382
18,129
19,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
4 / 1 / 22
10,318
860
10,768
9,970
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
19
9 / 1 / 15
11,167
931
21,115
13,509
5,216
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 2 / 18
9,863
822
8,403
14,337
12,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Zongarrx
Ne Zha
17
9 / 6 / 17
10,810
901
12,570
14,520
5,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlitzxShrimpx
Xing Tian
16
1 / 7 / 6
8,627
719
8,016
21,819
26,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 7 / 5
9,761
813
12,394
12,335
6,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
el hueyvikuri
Poseidon
11
3 / 5 / 2
8,661
722
9,957
6,494
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hercules
nippa0505
Hercules
16
0 / 6 / 7
8,275
690
12,150
18,281
21,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
vNxbula
Aphrodite
15
3 / 7 / 5
8,845
737
8,550
15,805
6,618
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
36
32
Kills
11
12
Deaths
32
94
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BigEatingUtensil
Jormungandr
6
2
22
8.5
L
Xing Tian
BlitzxShrimpx
Xing Tian
1
7
6
0.57
W
4
1
22
15
W
Sol
9
1
15
16.5
L
4
7
5
0.93
W
4
2
18
6.5
W
Ne Zha
Zongarrx
Ne Zha
9
6
17
2.92
L
Poseidon
el hueyvikuri
Poseidon
3
5
2
0.8
L
Hercules
nippa0505
Hercules
0
6
7
0.58
L
Aphrodite
vNxbula
Aphrodite
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,238
Damage
51,067
70,465
Taken
74,734
46,370
Mitigated
63,287
42,292
Healing
21,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BigEatingUtensil
Jormungandr
15,382
2,355
93
2,840
18,129
19,633
243
8,974
9,155
34,039
2,736
L
Xing Tian
BlitzxShrimpx
Xing Tian
8,016
228
737
2,469
21,819
26,626
0
10,879
10,940
16,262
450
W
10,768
277
18,663
8,263
9,970
3,595
946
6,768
3,202
17,150
0
W
Sol
21,115
5,149
976
3,532
13,509
5,216
4,625
6,359
7,150
43,948
0
L
12,394
623
97
159
12,335
6,837
54
8,738
3,597
28,031
0
W
8,403
449
1,426
5,457
14,337
12,178
361
8,557
5,780
0
20,719
W
Ne Zha
Zongarrx
Ne Zha
12,570
2,127
214
828
14,520
5,748
1,315
8,235
6,285
0
21,978
L
Poseidon
el hueyvikuri
Poseidon
9,957
752
1,264
751
6,494
1,337
0
3,538
2,956
14,777
410
L
Hercules
nippa0505
Hercules
12,150
2,083
857
3,369
18,281
21,869
0
11,756
6,525
1,378
23,366
L
Aphrodite
vNxbula
Aphrodite
8,550
637
5,507
5,993
15,805
6,618
0
10,456
5,349
15,935
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,040
Gold Earned
44,169
148
Minions Killed
98
0
Camps Cleared
0
1,201,321
Distance Traveled
880,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,882
907
38
3
0
243,365
0
L
Xing Tian
8,627
719
14
1
0
194,411
0
W
Hel
10,318
860
13
1
0
285,315
0
W
Sol
11,167
931
45
4
0
231,699
0
L
Merlin
9,761
813
35
3
0
193,667
0
W
Chaac
9,863
822
26
2
0
215,531
0
W
Ne Zha
10,810
901
26
2
0
225,411
0
L
Poseidon
8,661
722
6
1
0
111,444
0
L
Hercules
8,275
690
22
2
0
197,881
0
L
Aphrodite
8,845
737
21
2
0
183,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role