Player Matchup

Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
SpawnCifer
Skadi
Gold V
Level 126
God Stats
13W - 16L
1,561 SR
Queue Stats
147W - 151L
1,427 MMR
Solo
Aphrodite
Aphrodite
Gold II
TooCoolFrank
Aphrodite
Gold II
Level 129
God Stats
4W - 2L
1,712 SR
Queue Stats
156W - 160L
1,615 MMR
Party 2
Atlas
Atlas
Gold II
thatkaijukid
Atlas
Gold II
Level 248
God Stats
11W - 6L
1,690 SR
Queue Stats
156W - 160L
1,567 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
突逼男勃丸丶
Nu Wa
Gold IV
Level 115
God Stats
7W - 5L
1,654 SR
Queue Stats
28W - 29L
1,524 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,623 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,643 SR
1,422 MMR
Surtr
Surtr
Gold V
El Mighty Baldo
Surtr
Gold V
Level 149
God Stats
114W - 88L
1,545 SR
Queue Stats
232W - 240L
1,254 MMR
Solo
Hel
Hel
Gold IV
Soldbymagic
Hel
Gold IV
Level 158
God Stats
29W - 13L
1,710 SR
Queue Stats
107W - 121L
1,421 MMR
Party 1
Lancelot
Lancelot
Gold IV
TSM_KindredEPR22
Lancelot
Gold IV
Level 152
God Stats
9W - 3L
1,575 SR
Queue Stats
78W - 75L
1,550 MMR
Party 3
Merlin
Merlin
Gold II
The_Carster
Merlin
Gold II
Level 157
God Stats
12W - 16L
1,647 SR
Queue Stats
74W - 64L
1,695 MMR
Party 3
Osiris
Osiris
Gold V
Wolftherebel
Osiris
Gold V
Level 123
God Stats
3W - 2L
1,739 SR
Queue Stats
430W - 454L
1,189 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 0
4,877
443
3,426
7,485
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Skadi
9
1 / 3 / 2
5,228
475
7,118
7,617
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
TooCoolFrank
Aphrodite
10
0 / 2 / 0
5,253
478
1,949
5,751
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 2
5,607
510
6,229
9,167
6,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 4 / 0
5,722
520
5,230
7,846
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuLokiSun WukongNeithFenrir

VS

Bans
ArachneMedusaDa JiBacchusBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,643
695
6,892
8,324
4,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 1 / 6
6,375
580
3,917
9,492
4,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 6
6,316
574
7,788
8,564
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
12
1 / 0 / 0
6,667
606
2,047
3,442
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Osiris
11
5 / 2 / 2
6,159
560
7,098
11,477
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
13
13
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
4
1
0
4
W
2
1
6
5
L
Skadi
1
3
2
0.67
W
1
0
6
4
W
Merlin
1
0
0
1
L
Aphrodite
TooCoolFrank
Aphrodite
0
2
0
0
W
Osiris
5
2
2
3
L
1
2
2
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,952
Damage
27,742
37,866
Taken
41,299
14,999
Mitigated
19,990
12,443
Healing
19,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,426
200
0
2,866
7,485
2,338
0
780
6,616
0
29,610
W
6,892
2,095
0
3,149
8,324
4,679
196
3,335
4,555
1,029
54,569
W
3,917
51
4,708
5,339
9,492
4,007
0
3,183
6,235
18,076
332
L
Skadi
7,118
2,831
0
1,376
7,617
2,361
7
1,643
5,974
0
41,561
W
7,788
1,536
0
1,573
8,564
4,339
0
2,114
6,379
0
58,455
W
Merlin
2,047
150
0
1,000
3,442
947
760
969
2,399
47,671
774
L
Aphrodite
TooCoolFrank
Aphrodite
1,949
202
1,283
2,983
5,751
1,960
0
1,626
4,125
32,048
0
W
Osiris
7,098
2,859
0
3,420
11,477
6,018
0
3,329
8,098
0
36,965
L
6,229
2,686
0
1,770
9,167
6,666
0
1,860
7,307
15,940
573
L
5,230
1,105
0
2,165
7,846
1,674
0
366
7,113
30,198
591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,687
Gold Earned
33,160
282
Minions Killed
354
0
Camps Cleared
0
1,012,058
Distance Traveled
1,129,342
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,877
443
54
5
0
229,153
2
W
Surtr
7,643
695
94
9
0
178,670
0
W
Hel
6,375
580
20
2
0
230,820
1
L
Skadi
5,228
475
69
6
0
191,863
0
W
Lancelot
6,316
574
96
9
0
268,125
4
W
Merlin
6,667
606
90
8
0
218,262
6
L
Aphrodite
5,253
478
73
7
0
202,972
0
W
Osiris
6,159
560
54
5
0
233,465
0
L
Atlas
5,607
510
16
1
0
199,195
1
L
Nu Wa
5,722
520
70
6
0
188,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role