Player Matchup

Sol
Sol
 
Sol
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Encebollado777
Charon
Level 109
God Stats
10W - 5L
1,597 SR
Queue Stats
663W - 633L
1,583 Elo+
Solo
Cabrakan
Cabrakan
FenrirCavill
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,416 Elo+
Solo
Ishtar
Ishtar
GodOdraboel
Ishtar
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,507 Elo+
Solo
Team Averages
Level 104
1,519 SR
1,501 Elo+

VS

Team Averages
Level 164
1,384 SR
1,545 Elo+
Danzaburou
Danzaburou
AWOLVC
Danzaburou
Level 145
God Stats
1W - 3L
1,460 SR
Queue Stats
53W - 57L
1,521 Elo+
Party 1
Izanami
Izanami
CreativeCords
Izanami
Level 203
God Stats
1W - 6L
1,231 SR
Queue Stats
567W - 583L
1,552 Elo+
Solo
Rama
Rama
Dfrederick99
Rama
Level 164
God Stats
2W - 5L
1,396 SR
Queue Stats
99W - 108L
1,565 Elo+
Party 1
Da Ji
Da Ji
Shieldwolf19
Da Ji
Level 148
God Stats
0W - 1L
1,242 SR
Queue Stats
154W - 149L
1,518 Elo+
Solo
Nu Wa
Nu Wa
stoooegy
Nu Wa
Level 158
God Stats
4W - 2L
1,591 SR
Queue Stats
130W - 134L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 7
6,973
1,162
5,105
4,431
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 2 / 5
6,550
1,092
1,799
3,508
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
4 / 1 / 5
8,064
1,344
4,883
5,863
6,322
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
FenrirCavill
Cabrakan
10
1 / 2 / 2
6,322
1,054
1,330
4,687
5,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
10
2 / 2 / 5
6,516
1,086
2,136
3,832
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AWOLVC
Danzaburou
9
0 / 2 / 3
5,684
947
2,547
3,369
930
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
2
0 / 1 / 1
1,618
270
0
1,140
236
10
2 / 4 / 0
5,598
933
2,758
4,849
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

2
0 / 1 / 1
1,618
270
0
1,105
327
Nu Wa
stoooegy
Nu Wa
13
5 / 3 / 2
7,233
1,206
5,252
5,797
1,899
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
11
Kills
7
8
Deaths
11
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
7
6.5
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
5
1.75
L
Danzaburou
AWOLVC
Danzaburou
0
2
3
0.75
L
Izanami
0
1
1
0.5
L
2
4
0
0.5
W
4
1
5
6.5
W
Cabrakan
FenrirCavill
Cabrakan
1
2
2
1
W
Ishtar
2
2
5
2.25
L
0
1
1
0.5
L
Nu Wa
stoooegy
Nu Wa
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,253
Damage
10,557
22,321
Taken
16,260
15,968
Mitigated
4,824
5,247
Healing
2,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,105
1,462
0
1,864
4,431
1,492
2,976
1,519
2,912
13,266
570
W
Ah Muzen Cab
 
Ah Muzen Cab
1,799
269
0
237
3,508
1,289
1,736
622
2,886
0
14,326
L
Danzaburou
AWOLVC
Danzaburou
2,547
451
0
676
3,369
930
0
2,014
1,355
0
6,881
L
Izanami
0
0
0
0
1,140
236
0
1,140
0
0
0
L
2,758
1,574
59
245
4,849
1,432
0
2,977
1,872
0
4,732
W
4,883
208
197
1,543
5,863
6,322
300
1,598
4,265
13,921
1,186
W
Cabrakan
FenrirCavill
Cabrakan
1,330
124
0
616
4,687
5,447
298
779
3,908
4,562
0
W
Ishtar
2,136
1,206
0
790
3,832
1,418
2,068
734
3,098
0
9,786
L
0
0
0
0
1,105
327
0
1,075
30
0
0
L
Nu Wa
stoooegy
Nu Wa
5,252
532
139
928
5,797
1,899
0
3,802
1,995
16,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,425
Gold Earned
21,751
92
Minions Killed
37
0
Camps Cleared
0
493,792
Distance Traveled
210,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,973
1,162
19
3
0
101,629
0
W
Ah Muzen Cab
6,550
1,092
27
5
0
84,480
0
L
Danzaburou
5,684
947
9
2
0
66,454
0
L
Izanami
1,618
270
0
0
0
398
0
L
Rama
5,598
933
11
2
0
47,015
0
W
Charon
8,064
1,344
20
3
0
113,934
0
W
Cabrakan
6,322
1,054
9
2
0
87,797
0
W
Ishtar
6,516
1,086
17
3
0
105,952
0
L
Da Ji
1,618
270
0
0
0
393
0
L
Nu Wa
7,233
1,206
17
3
0
96,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role