Player Matchup

Medusa
Medusa
GyatMan
Medusa
Level 30
God Stats
11W - 5L
1,736 SR
Queue Stats
187W - 63L
1,741 Elo+
Party 1
Nu Wa
Nu Wa
LegendOfDragonN
Nu Wa
Level 85
God Stats
84W - 66L
1,651 SR
Queue Stats
446W - 525L
1,469 Elo+
Solo
Lancelot
Lancelot
Metafiz
Lancelot
Level 239
God Stats
3W - 3L
1,373 SR
Queue Stats
82W - 89L
1,535 Elo+
Party 1
Chaac
Chaac
MurderKarp
Chaac
Level 161
God Stats
1W - 0L
1,708 SR
Queue Stats
93W - 82L
1,544 Elo+
Party 1
Khepri
Khepri
namechanged8337
Khepri
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
270W - 166L
1,597 Elo+
Party 1
Team Averages
Level 121
1,594 SR
1,577 Elo+

VS

Team Averages
Level 57
1,469 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
NoobMcNoobly3RD
Ao Kuang
Level 8
God Stats
2W - 3L
1,482 SR
Queue Stats
2W - 3L
1,447 Elo+
Solo
Aphrodite
Aphrodite
Shi3rke
Aphrodite
Level 87
God Stats
146W - 138L
1,535 SR
Queue Stats
168W - 168L
1,495 Elo+
Solo
Cthulhu
Cthulhu
TheBlueSpirit13
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo
Poseidon
Poseidon
carlomira
Poseidon
Level 124
God Stats
2W - 3L
1,328 SR
Queue Stats
52W - 54L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GyatMan
Medusa
12
8 / 0 / 3
6,432
1,286
6,676
3,960
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 0 / 5
5,186
1,037
3,130
2,158
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Metafiz
Lancelot
10
2 / 1 / 4
5,600
1,120
4,197
3,058
1,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
10
2 / 0 / 6
5,360
1,072
3,158
4,426
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 8
5,132
1,026
1,944
3,555
2,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
4,566
913
1,274
4,517
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ao Kuang
10
1 / 3 / 0
4,941
988
3,865
6,183
2,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Shi3rke
Aphrodite
8
0 / 3 / 1
4,706
941
1,388
5,108
3,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,314
863
909
981
446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
carlomira
Poseidon
10
1 / 3 / 0
5,342
1,068
2,466
4,468
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
13
Kills
2
2
Deaths
13
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Medusa
GyatMan
Medusa
8
0
3
9.5
W
0
0
5
2.5
W
Lancelot
Metafiz
Lancelot
2
1
4
4
W
Chaac
2
0
6
5
L
Ao Kuang
1
3
0
0.33
L
Aphrodite
Shi3rke
Aphrodite
0
3
1
0.17
L
0
0
0
0
L
Poseidon
carlomira
Poseidon
1
3
0
0.33
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
9,902
17,157
Taken
21,257
9,273
Mitigated
8,352
5,374
Healing
4,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,274
227
0
0
4,517
1,208
0
1,098
3,314
6,490
0
W
Medusa
GyatMan
Medusa
6,676
2,403
0
1,069
3,960
1,446
477
1,415
2,448
0
21,562
W
3,130
727
0
473
2,158
615
786
1,285
795
10,659
166
W
Lancelot
Metafiz
Lancelot
4,197
328
0
704
3,058
1,113
53
2,159
862
0
11,192
W
Chaac
3,158
822
0
2,052
4,426
3,485
28
1,932
2,364
0
9,119
L
Ao Kuang
3,865
301
0
1,120
6,183
2,561
0
1,344
4,568
12,122
310
L
Aphrodite
Shi3rke
Aphrodite
1,388
0
1,149
1,395
5,108
3,187
0
898
4,002
2,763
0
L
909
203
0
90
981
446
0
314
530
1,673
0
L
Poseidon
carlomira
Poseidon
2,466
312
0
948
4,468
950
0
669
3,617
18,325
0
W
1,944
202
158
918
3,555
2,614
86
2,542
916
3,829
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,710
Gold Earned
23,869
107
Minions Killed
92
0
Camps Cleared
0
592,339
Distance Traveled
414,712
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,566
913
10
2
0
95,425
0
W
Medusa
6,432
1,286
32
6
0
132,917
0
W
Nu Wa
5,186
1,037
23
5
0
105,925
2
W
Lancelot
5,600
1,120
23
5
0
128,256
0
W
Chaac
5,360
1,072
22
4
0
120,623
0
L
Ao Kuang
4,941
988
29
6
0
94,824
0
L
Aphrodite
4,706
941
4
1
0
88,632
2
L
Cthulhu
4,314
863
4
1
0
33,297
0
L
Poseidon
5,342
1,068
45
9
0
102,534
0
W
Khepri
5,132
1,026
7
1
0
104,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role