Player Matchup

Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold II
JeansPlatanos-
Guan Yu
Gold II
Level 66
God Stats
4W - 3L
1,533 SR
Queue Stats
134W - 134L
1,605 MMR
Party 2
Anhur
Anhur
Gold IV
TheDrGoobis
Anhur
Gold IV
Level 63
God Stats
4W - 1L
1,644 SR
Queue Stats
16W - 8L
1,610 MMR
Party 1
Ra
Ra
Platinum V
Yasuke95
Ra
Platinum V
Level 159
God Stats
44W - 42L
1,577 SR
Queue Stats
437W - 435L
1,627 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
xXBloodyReaperXx
Tsukuyomi
Silver I
Level 149
God Stats
3W - 0L
1,546 SR
Queue Stats
10W - 4L
1,550 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,560 SR
1,578 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 176
1,521 SR
1,624 MMR
Ullr
Ullr
Gold I
ChipWitDip
Ullr
Gold I
Level 147
God Stats
35W - 31L
1,597 SR
Queue Stats
75W - 72L
1,682 MMR
Party 4
Hades
Hades
Platinum IV
CristianHatsune
Hades
Platinum IV
Level 191
God Stats
6W - 7L
1,535 SR
Queue Stats
203W - 203L
1,714 MMR
Party 3
Awilix
Awilix
Gold III
GRUBKILLER95
Awilix
Gold III
Level 238
God Stats
6W - 14L
1,401 SR
Queue Stats
461W - 463L
1,612 MMR
Solo
Odin
Odin
Gold II
MailableTundra09
Odin
Gold II
Level 179
God Stats
1W - 3L
1,436 SR
Queue Stats
103W - 107L
1,544 MMR
Party 3
Bacchus
Bacchus
Gold II
ducc_on_quack
Bacchus
Gold II
Level 126
God Stats
4W - 2L
1,634 SR
Queue Stats
81W - 80L
1,566 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
2 / 0 / 1
6,225
566
2,635
4,427
3,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

10
1 / 2 / 1
5,866
533
3,010
10,533
6,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 1
6,502
591
5,336
6,213
1,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 5
7,033
639
3,814
5,856
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
13
5 / 0 / 3
6,922
629
8,055
7,874
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AgniAresAphrodite

VS

Bans
Cu ChulainnNu WaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,384
489
4,042
8,211
1,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 0
6,038
549
3,425
5,607
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
9
3 / 3 / 1
5,610
510
3,851
10,335
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 1
6,221
566
5,955
8,273
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
9
1 / 2 / 1
5,581
507
2,935
6,369
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
6
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
1
2.5
L
1
5
0
0.2
L
1
2
0
0.5
L
Awilix
3
3
1
1.17
W
1
2
1
0.75
L
0
2
1
0.25
W
4
1
1
4.5
W
2
3
5
1.5
L
Bacchus
1
2
1
0.75
W
Tsukuyomi
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,850
Damage
20,208
34,903
Taken
38,795
16,063
Mitigated
19,472
17,775
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,635
1,236
0
1,072
4,427
3,099
33
460
3,928
17,961
2,649
L
4,042
1,455
0
1,228
8,211
1,827
0
1,471
6,740
0
38,960
L
3,425
285
227
2,593
5,607
2,481
0
1,635
3,972
39,712
1,590
L
Awilix
3,851
1,095
0
2,761
10,335
3,294
9
1,098
9,182
0
30,098
W
3,010
792
0
6,282
10,533
6,478
0
482
9,317
0
29,646
L
5,955
1,006
0
3,376
8,273
6,579
0
567
7,706
289
43,935
W
5,336
3,185
0
2,972
6,213
1,902
590
639
5,574
0
48,139
W
3,814
254
737
2,195
5,856
1,887
0
3,407
2,449
39,119
803
L
Bacchus
2,935
400
0
1,819
6,369
5,291
0
1,287
5,082
13,814
0
W
Tsukuyomi
8,055
2,930
0
4,517
7,874
2,697
0
1,544
6,296
0
56,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,548
Gold Earned
28,834
350
Minions Killed
280
0
Camps Cleared
0
1,180,612
Distance Traveled
1,082,212
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,225
566
30
3
0
260,126
1
L
Ullr
5,384
489
64
6
0
191,944
4
L
Hades
6,038
549
90
8
0
218,694
2
L
Awilix
5,610
510
51
5
0
256,974
4
W
Guan Yu
5,866
533
56
5
0
218,764
2
L
Odin
6,221
566
60
5
0
198,963
4
W
Anhur
6,502
591
87
8
0
212,566
0
W
Ra
7,033
639
87
8
0
222,082
0
L
Bacchus
5,581
507
15
1
0
215,637
0
W
Tsukuyomi
6,922
629
90
8
0
267,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role