Player Matchup

Olorun
Olorun
AmStout03
Olorun
Level 98
God Stats
10W - 17L
1,376 SR
Queue Stats
408W - 434L
1,436 Elo+
Solo
Ymir
Ymir
MonotonousJryu
Ymir
Level 73
God Stats
3W - 7L
1,399 SR
Queue Stats
37W - 44L
1,475 Elo+
Solo
Ravana
Ravana
MutedReplays
Ravana
Level 123
God Stats
7W - 20L
1,341 SR
Queue Stats
127W - 220L
1,293 Elo+
Party 1
Ishtar
Ishtar
jackfrost4200
Ishtar
Level 61
God Stats
6W - 13L
1,378 SR
Queue Stats
95W - 184L
1,317 Elo+
Party 1
Mulan
Mulan
little_novo_TTV
Mulan
Level 81
God Stats
5W - 9L
1,525 SR
Queue Stats
117W - 224L
1,299 Elo+
Party 1
Team Averages
Level 87
1,404 SR
1,364 Elo+

VS

Team Averages
Level 90
1,511 SR
1,433 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DayHawkk
Kumbhakarna
Level 74
God Stats
3W - 0L
1,557 SR
Queue Stats
54W - 51L
1,454 Elo+
Party 2
Eset
Eset
PotatoCaster
Eset
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,363 Elo+
Solo
Serqet
Serqet
Sombra133
Serqet
Level 92
God Stats
71W - 83L
1,487 SR
Queue Stats
776W - 759L
1,459 Elo+
Solo
Nut
Nut
Splakalak
Nut
Level 94
God Stats
20W - 16L
1,512 SR
Queue Stats
162W - 167L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AmStout03
Olorun
10
0 / 2 / 1
5,426
1,085
3,769
3,039
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 3 / 4
6,032
1,206
4,509
7,977
6,049
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
10
4 / 3 / 0
6,833
1,367
5,662
6,753
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 4
5,897
1,179
2,435
7,109
2,368
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 4
6,030
1,206
5,291
9,186
6,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

290

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
5 / 2 / 11
7,640
1,528
8,986
6,246
4,762
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
DayHawkk
Kumbhakarna
12
2 / 0 / 9
6,482
1,296
3,896
4,873
3,651
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 1 / 7
8,280
1,656
11,045
3,888
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Sombra133
Serqet
12
2 / 0 / 9
6,555
1,311
2,298
4,595
5,086
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 12
6,372
1,274
3,149
4,060
1,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
5
Kills
18
18
Deaths
5
13
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
11
5.25
L
Olorun
AmStout03
Olorun
0
2
1
0.25
W
Kumbhakarna
DayHawkk
Kumbhakarna
2
0
9
6.5
L
0
3
4
0.67
L
Ravana
4
3
0
1.33
W
8
1
7
11.5
W
Serqet
Sombra133
Serqet
2
0
9
6.5
W
1
2
12
3.5
L
0
5
4
0.4
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,666
Damage
29,374
34,064
Taken
23,662
18,089
Mitigated
16,572
3,147
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,986
231
0
1,300
6,246
4,762
0
1,825
4,421
13,873
0
L
Olorun
AmStout03
Olorun
3,769
2,542
420
312
3,039
1,034
0
1,956
1,083
8,012
658
W
Kumbhakarna
DayHawkk
Kumbhakarna
3,896
972
156
356
4,873
3,651
0
2,112
2,761
9,179
0
L
4,509
74
0
0
7,977
6,049
0
4,983
2,909
16,335
0
L
Ravana
5,662
852
0
1,240
6,753
2,502
0
5,242
1,511
0
10,023
W
11,045
1,376
874
346
3,888
1,317
0
1,181
2,707
23,718
403
W
Serqet
Sombra133
Serqet
2,298
561
0
517
4,595
5,086
0
1,777
2,818
438
3,133
W
3,149
1,543
0
243
4,060
1,756
0
1,262
2,798
0
15,124
L
2,435
1,003
0
273
7,109
2,368
0
5,363
1,651
0
12,380
L
5,291
1,007
0
902
9,186
6,136
0
6,604
2,577
0
11,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
35,329
80
Minions Killed
90
3
Camps Cleared
3
430,842
Distance Traveled
479,411
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,640
1,528
16
3
0
94,713
0
L
Olorun
5,426
1,085
12
2
1
54,853
1
W
Kumbhakarna
6,482
1,296
18
4
0
89,513
0
L
Ymir
6,032
1,206
37
7
1
91,641
0
L
Ravana
6,833
1,367
10
2
1
110,483
2
W
Eset
8,280
1,656
22
4
1
100,492
0
W
Serqet
6,555
1,311
5
1
2
122,437
0
W
Nut
6,372
1,274
29
6
0
72,256
0
L
Ishtar
5,897
1,179
15
3
0
83,799
1
L
Mulan
6,030
1,206
6
1
0
90,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role