Player Matchup

Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
GetPop2xs
Bellona
Level 117
God Stats
3W - 5L
1,500 SR
Queue Stats
103W - 108L
1,546 Elo+
Party 3
Yemoja
Yemoja
NoAimAllen
Yemoja
Level 103
God Stats
35W - 36L
1,542 SR
Queue Stats
45W - 48L
1,510 Elo+
Party 3
Thor
Thor
devilbeny
Thor
Level 126
God Stats
6W - 5L
1,801 SR
Queue Stats
89W - 73L
1,584 Elo+
Party 2
Team Averages
Level 129
1,569 SR
1,528 Elo+

VS

Team Averages
Level 123
1,569 SR
1,532 Elo+
Geb
Geb
DarthDamian97
Geb
Level 76
God Stats
0W - 1L
1,751 SR
Queue Stats
5W - 9L
1,434 Elo+
Party 1
Odin
Odin
EmperorSpade2
Odin
Level 144
God Stats
6W - 2L
1,532 SR
Queue Stats
77W - 89L
1,465 Elo+
Solo
Mercury
Mercury
KivaMinzterx
Mercury
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 191L
1,616 Elo+
Solo
Kuzenbo
Kuzenbo
SMBlegh69
Kuzenbo
Level 122
God Stats
0W - 1L
1,472 SR
Queue Stats
33W - 20L
1,623 Elo+
Party 1
Discordia
Discordia
g wiz poole
Discordia
Level 112
God Stats
80W - 65L
1,589 SR
Queue Stats
187W - 201L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 2
6,800
1,133
4,744
2,242
957
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
 
Cupid
12
0 / 0 / 3
6,409
1,068
5,364
3,493
1,264
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
GetPop2xs
Bellona
11
2 / 1 / 3
6,672
1,112
5,879
7,647
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
NoAimAllen
Yemoja
11
0 / 0 / 4
6,842
1,140
1,684
4,509
3,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
11
2 / 1 / 1
6,574
1,096
5,228
6,025
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

373

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,993
999
3,107
7,517
6,080
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 1
6,368
1,061
4,079
6,198
6,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
KivaMinzterx
Mercury
11
0 / 3 / 2
6,118
1,020
4,866
6,071
2,047
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
SMBlegh69
Kuzenbo
11
1 / 1 / 1
6,019
1,003
846
3,921
4,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
g wiz poole
Discordia
11
0 / 0 / 2
6,318
1,053
8,038
2,954
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
5
Kills
2
2
Deaths
5
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
2
2
W
Cupid
 
Cupid
0
0
3
1.5
L
0
1
2
1
L
1
0
1
1.5
W
Bellona
GetPop2xs
Bellona
2
1
3
3.5
L
Mercury
KivaMinzterx
Mercury
0
3
2
0.33
W
Yemoja
NoAimAllen
Yemoja
0
0
4
2
L
Kuzenbo
SMBlegh69
Kuzenbo
1
1
1
1.5
W
Thor
2
1
1
2.5
L
Discordia
g wiz poole
Discordia
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,899
Damage
20,936
23,916
Taken
26,661
11,340
Mitigated
19,784
7,452
Healing
959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,744
91
0
671
2,242
957
0
560
1,682
25,315
591
W
Cupid
 
Cupid
5,364
2,192
598
622
3,493
1,264
0
2,052
1,441
0
17,901
L
3,107
212
0
0
7,517
6,080
0
2,670
4,847
7,427
0
L
4,079
756
0
867
6,198
6,455
0
1,779
4,419
0
10,083
W
Bellona
GetPop2xs
Bellona
5,879
2,190
0
618
7,647
3,835
0
3,639
4,008
0
9,932
L
Mercury
KivaMinzterx
Mercury
4,866
1,936
0
0
6,071
2,047
0
638
5,433
0
16,909
W
Yemoja
NoAimAllen
Yemoja
1,684
893
3,274
1,439
4,509
3,145
0
1,926
2,583
4,956
54
L
Kuzenbo
SMBlegh69
Kuzenbo
846
457
0
92
3,921
4,360
0
685
3,236
2,870
0
W
Thor
5,228
498
0
230
6,025
2,139
0
3,800
2,225
0
14,773
L
Discordia
g wiz poole
Discordia
8,038
412
0
0
2,954
842
0
465
2,489
26,728
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,297
Gold Earned
30,816
136
Minions Killed
107
6
Camps Cleared
4
600,656
Distance Traveled
586,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,800
1,133
60
10
2
110,410
0
W
Cupid
6,409
1,068
39
7
1
118,454
0
L
Geb
5,993
999
5
1
0
109,805
0
L
Odin
6,368
1,061
11
2
0
138,116
0
W
Bellona
6,672
1,112
12
2
1
132,223
0
L
Mercury
6,118
1,020
38
6
3
136,254
0
W
Yemoja
6,842
1,140
8
1
1
110,628
0
L
Kuzenbo
6,019
1,003
0
0
0
85,688
0
W
Thor
6,574
1,096
17
3
1
128,941
0
L
Discordia
6,318
1,053
53
9
1
117,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role