Player Matchup

Bellona
Bellona
Blunts4Africa
Bellona
Level 145
God Stats
7W - 9L
1,410 SR
Queue Stats
392W - 406L
1,473 Elo+
Solo
Artemis
Artemis
GABOSER0
Artemis
Level 162
God Stats
3W - 1L
1,649 SR
Queue Stats
527W - 555L
1,519 Elo+
Party 2
Freya
Freya
Little Hossman
Freya
Level 193
God Stats
1W - 4L
1,174 SR
Queue Stats
355W - 250L
1,596 Elo+
Solo
Chiron
Chiron
Tzechionz
Chiron
Level 125
God Stats
4W - 2L
1,537 SR
Queue Stats
309W - 318L
1,501 Elo+
Solo
Pele
Pele
snivy77
Pele
Level 171
God Stats
2W - 3L
1,413 SR
Queue Stats
233W - 240L
1,572 Elo+
Party 2
Team Averages
Level 159
1,437 SR
1,532 Elo+

VS

Team Averages
Level 103
1,497 SR
1,588 Elo+
Artemis
Artemis
BlameCarson
Artemis
Level 85
God Stats
1W - 2L
1,523 SR
Queue Stats
67W - 37L
1,644 Elo+
Party 1
Agni
Agni
GarretQuillin
Agni
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 48L
1,491 Elo+
Party 1
Lancelot
Lancelot
Guanacomaster
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 70L
1,650 Elo+
Party 1
Izanami
Izanami
Lansky187
Izanami
Level 159
God Stats
2W - 3L
1,461 SR
Queue Stats
455W - 447L
1,542 Elo+
Solo
King Arthur
King Arthur
SexyButter
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 40L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
3 / 2 / 16
10,084
917
7,577
16,620
19,553
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
GABOSER0
Artemis
18
6 / 2 / 10
10,245
931
11,606
8,022
3,646
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 3 / 9
10,183
926
9,064
10,154
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chiron
Tzechionz
Chiron
15
4 / 3 / 15
9,280
844
9,794
11,116
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
snivy77
Pele
15
3 / 6 / 12
9,101
827
7,376
15,651
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlameCarson
Artemis
16
5 / 2 / 7
8,312
756
15,681
8,081
3,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

13
2 / 5 / 8
7,815
710
11,796
8,465
3,034
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Guanacomaster
Lancelot
14
1 / 5 / 8
7,634
694
10,297
12,911
11,738
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Lansky187
Izanami
16
5 / 3 / 7
8,984
817
8,296
7,388
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
SexyButter
King Arthur
13
2 / 7 / 6
7,724
702
5,604
12,927
12,631
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
51
22
Kills
15
16
Deaths
22
62
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artemis
BlameCarson
Artemis
5
2
7
4.25
W
Bellona
3
2
16
5.5
W
Artemis
GABOSER0
Artemis
6
2
10
5.5
L
2
5
8
1.2
L
Lancelot
Guanacomaster
Lancelot
1
5
8
1
L
Izanami
Lansky187
Izanami
5
3
7
2.83
W
6
3
9
3.5
L
King Arthur
SexyButter
King Arthur
2
7
6
0.71
W
Chiron
Tzechionz
Chiron
4
3
15
3.83
W
Pele
snivy77
Pele
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,417
Damage
51,674
61,563
Taken
49,772
44,433
Mitigated
33,859
18,052
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BlameCarson
Artemis
15,681
2,689
1,121
1,305
8,081
3,573
0
1,340
6,676
0
22,364
W
Bellona
7,577
1,289
1,184
2,007
16,620
19,553
511
4,365
12,255
3,791
9,164
W
Artemis
GABOSER0
Artemis
11,606
3,379
2,932
1,696
8,022
3,646
2,205
1,059
6,963
0
32,817
L
11,796
780
0
486
8,465
3,034
0
2,150
6,148
19,194
0
L
Lancelot
Guanacomaster
Lancelot
10,297
1,051
0
0
12,911
11,738
0
3,981
8,835
3,809
14,684
L
Izanami
Lansky187
Izanami
8,296
4,387
1,071
2,140
7,388
2,883
0
723
6,632
0
27,499
W
9,064
3,400
144
1,463
10,154
3,950
1,129
1,816
8,338
19,303
925
L
King Arthur
SexyButter
King Arthur
5,604
531
0
1,037
12,927
12,631
0
3,720
9,032
0
8,311
W
Chiron
Tzechionz
Chiron
9,794
2,749
3,223
1,339
11,116
4,063
1,309
1,651
9,465
0
20,832
W
Pele
snivy77
Pele
7,376
492
1,676
2,388
15,651
13,221
240
5,237
10,414
708
14,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,893
Gold Earned
40,469
128
Minions Killed
97
0
Camps Cleared
0
1,011,407
Distance Traveled
1,023,494
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,312
756
13
1
0
218,691
0
W
Bellona
10,084
917
8
1
0
241,341
0
W
Artemis
10,245
931
57
5
0
195,905
0
L
Agni
7,815
710
13
1
0
181,345
0
L
Lancelot
7,634
694
19
2
0
236,996
0
L
Izanami
8,984
817
44
4
0
194,025
0
W
Freya
10,183
926
32
3
0
191,836
0
L
King Arthur
7,724
702
8
1
0
192,437
0
W
Chiron
9,280
844
22
2
0
182,919
1
W
Pele
9,101
827
9
1
0
199,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role