Player Matchup

Sun Wukong
Sun Wukong
All Nyssen
Sun Wukong
Level 29
God Stats
16W - 20L
1,505 SR
Queue Stats
82W - 133L
1,379 Elo+
Party 1
Yu Huang
Yu Huang
Botimusprime20
Yu Huang
Level 21
God Stats
1W - 4L
1,209 SR
Queue Stats
12W - 16L
1,354 Elo+
Solo
Hades
Hades
CheaterKory
Hades
Level 61
God Stats
3W - 5L
1,215 SR
Queue Stats
109W - 179L
1,377 Elo+
Party 1
Mercury
Mercury
Mercurhy
Mercury
Level 6
God Stats
3W - 1L
1,739 SR
Queue Stats
4W - 2L
1,752 Elo+
Solo
Cthulhu
Cthulhu
MoZkA80
Cthulhu
Level 126
God Stats
1W - 1L
1,761 SR
Queue Stats
41W - 24L
1,581 Elo+
Solo
Team Averages
Level 49
1,486 SR
1,489 Elo+

VS

Team Averages
Level 83
1,524 SR
1,490 Elo+
Mercury
Mercury
DesertEagleRCPIV
Mercury
Level 24
God Stats
4W - 1L
1,720 SR
Queue Stats
47W - 50L
1,625 Elo+
Solo
Skadi
Skadi
Drog45
Skadi
Level 108
God Stats
6W - 4L
1,469 SR
Queue Stats
21W - 24L
1,399 Elo+
Solo
Athena
Athena
DropdeadFred707
Athena
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,429 Elo+
Solo
Nu Wa
Nu Wa
IHeartHeathers
Nu Wa
Level 97
God Stats
9W - 6L
1,582 SR
Queue Stats
9W - 6L
1,591 Elo+
Solo
Awilix
Awilix
KWIKUMAT
Awilix
Level 159
God Stats
7W - 5L
1,350 SR
Queue Stats
67W - 77L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
All Nyssen
Sun Wukong
13
2 / 0 / 3
7,075
1,011
4,397
8,668
6,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Yu Huang
8
0 / 0 / 0
4,284
612
0
225
37
13
2 / 3 / 1
6,885
984
5,695
7,916
3,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Mercurhy
Mercury
12
3 / 3 / 1
7,346
1,049
3,911
7,043
2,152
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
MoZkA80
Cthulhu
13
0 / 2 / 1
7,198
1,028
7,003
8,110
5,744
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,788
1,255
9,465
7,787
3,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Drog45
Skadi
12
0 / 3 / 3
6,812
973
5,377
5,520
1,839
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 0
6,460
923
1,193
3,145
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 2 / 0
6,895
985
4,675
3,351
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
KWIKUMAT
Awilix
13
1 / 1 / 1
7,250
1,036
4,515
9,802
5,576
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
8
8
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
All Nyssen
Sun Wukong
2
0
3
3.5
L
Yu Huang
0
0
0
0
L
2
3
1
0.83
W
6
1
2
7
W
Skadi
Drog45
Skadi
0
3
3
0.5
W
0
1
0
0
W
1
2
0
0.5
W
Awilix
KWIKUMAT
Awilix
1
1
1
1.5
L
Mercury
Mercurhy
Mercury
3
3
1
1.17
L
Cthulhu
MoZkA80
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,006
Damage
25,225
31,962
Taken
29,605
18,026
Mitigated
15,113
4,370
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
All Nyssen
Sun Wukong
4,397
1,318
287
497
8,668
6,902
0
2,652
5,928
0
16,768
L
Yu Huang
0
0
0
0
225
37
0
225
0
0
0
L
5,695
347
791
2,176
7,916
3,191
0
2,061
5,765
23,399
0
W
9,465
5,344
0
1,060
7,787
3,523
496
2,494
5,253
0
31,821
W
Skadi
Drog45
Skadi
5,377
2,107
0
0
5,520
1,839
367
2,504
3,016
0
16,380
W
1,193
494
0
666
3,145
2,906
0
1,375
1,770
2,989
0
W
4,675
2,359
0
0
3,351
1,269
934
281
3,070
20,328
0
W
Awilix
KWIKUMAT
Awilix
4,515
1,189
716
1,601
9,802
5,576
238
5,170
4,336
3,046
15,196
L
Mercury
Mercurhy
Mercury
3,911
1,476
0
0
7,043
2,152
0
1,138
5,715
0
20,378
L
Cthulhu
MoZkA80
Cthulhu
7,003
1,537
0
619
8,110
5,744
0
1,112
6,890
23,886
1,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
36,205
160
Minions Killed
162
0
Camps Cleared
0
659,257
Distance Traveled
809,210
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,075
1,011
26
4
0
161,704
0
L
Yu Huang
4,284
612
0
0
0
0
0
L
Hades
6,885
984
37
5
0
154,767
0
W
Mercury
8,788
1,255
67
10
0
210,372
0
W
Skadi
6,812
973
28
4
0
135,611
8
W
Athena
6,460
923
9
1
0
176,674
3
W
Nu Wa
6,895
985
33
5
0
146,724
0
W
Awilix
7,250
1,036
25
4
0
139,829
0
L
Mercury
7,346
1,049
41
6
0
182,871
6
L
Cthulhu
7,198
1,028
56
8
0
159,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role