Player Matchup

Bakasura
Bakasura
Battlehardt
Bakasura
Level 244
God Stats
1W - 4L
1,338 SR
Queue Stats
662W - 648L
1,550 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Dino_Lui
Ah Muzen Cab
Level 158
God Stats
4W - 8L
1,363 SR
Queue Stats
249W - 246L
1,515 Elo+
Solo
Sylvanus
Sylvanus
MGKPUSESPLSH
Sylvanus
Level 267
God Stats
34W - 31L
1,630 SR
Queue Stats
742W - 726L
1,551 Elo+
Party 1
Hel
Hel
MatiiAltaX
Hel
Level 146
God Stats
74W - 70L
1,563 SR
Queue Stats
484W - 486L
1,540 Elo+
Solo
Kali
Kali
SmakBack025
Kali
Level 128
God Stats
14W - 13L
1,460 SR
Queue Stats
94W - 97L
1,523 Elo+
Party 1
Team Averages
Level 189
1,471 SR
1,536 Elo+

VS

Team Averages
Level 136
1,677 SR
1,511 Elo+
Maui
Maui
BlackWaves
Maui
Level 162
God Stats
8W - 6L
1,711 SR
Queue Stats
60W - 78L
1,434 Elo+
Solo
Nike
Nike
KingCup9964
Nike
Level 107
God Stats
3W - 2L
1,632 SR
Queue Stats
143W - 132L
1,547 Elo+
Solo
Awilix
Awilix
chabob
Awilix
Level 129
God Stats
5W - 4L
1,758 SR
Queue Stats
269W - 249L
1,557 Elo+
Solo
Artemis
Artemis
qttmai
Artemis
Level 124
God Stats
5W - 3L
1,739 SR
Queue Stats
40W - 40L
1,484 Elo+
Solo
Ra
Ra
underdog83
Ra
Level 159
God Stats
19W - 25L
1,542 SR
Queue Stats
1,021W - 990L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Battlehardt
Bakasura
14
3 / 2 / 0
8,303
593
7,717
12,815
9,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ah Muzen Cab
Dino_Lui
Ah Muzen Cab
11
3 / 2 / 2
7,460
533
5,690
6,473
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MGKPUSESPLSH
Sylvanus
10
2 / 5 / 1
6,416
458
5,029
12,623
8,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 1
7,110
508
3,181
5,990
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
1 / 5 / 1
6,666
476
4,577
12,206
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,273
520
3,200
9,488
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 0
7,216
515
5,171
8,824
4,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
chabob
Awilix
14
9 / 1 / 3
8,561
612
11,760
10,315
3,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
qttmai
Artemis
11
0 / 4 / 1
6,250
446
2,087
6,724
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 1 / 6
8,671
619
9,915
7,453
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
9
Kills
15
15
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Battlehardt
Bakasura
3
2
0
1.5
W
3
0
5
5.5
L
Ah Muzen Cab
Dino_Lui
Ah Muzen Cab
3
2
2
2
W
0
3
0
0
L
Sylvanus
MGKPUSESPLSH
Sylvanus
2
5
1
0.5
L
0
1
1
0.5
L
1
5
1
0.3
W
Awilix
chabob
Awilix
9
1
3
10.5
W
Artemis
qttmai
Artemis
0
4
1
0.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
32,133
50,107
Taken
42,804
26,387
Mitigated
19,147
19,706
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Battlehardt
Bakasura
7,717
4,470
0
8,004
12,815
9,737
0
0
12,265
0
44,488
W
3,200
294
0
1,564
9,488
6,487
0
3,152
6,262
25,626
243
L
Ah Muzen Cab
Dino_Lui
Ah Muzen Cab
5,690
1,837
0
281
6,473
1,685
468
1,934
4,493
0
43,567
W
5,171
629
0
1,501
8,824
4,247
0
0
6,798
0
58,933
L
Sylvanus
MGKPUSESPLSH
Sylvanus
5,029
1,213
448
2,588
12,623
8,291
330
6,107
6,065
23,352
7,236
L
3,181
0
649
3,299
5,990
1,629
0
2,958
2,664
52,920
0
L
4,577
1,743
0
4,437
12,206
5,045
0
1,065
11,069
0
45,946
W
Awilix
chabob
Awilix
11,760
5,337
0
3,481
10,315
3,519
0
859
8,975
0
60,993
W
Artemis
qttmai
Artemis
2,087
691
0
1,709
6,724
2,070
0
692
6,032
0
29,253
W
9,915
572
911
2,932
7,453
2,824
0
3,842
3,311
73,713
570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
37,971
434
Minions Killed
454
0
Camps Cleared
0
1,332,380
Distance Traveled
1,410,259
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,303
593
124
9
0
283,157
0
W
Maui
7,273
520
44
3
0
279,846
3
L
Ah Muzen Cab
7,460
533
62
4
0
280,275
3
W
Nike
7,216
515
108
8
0
250,424
0
L
Sylvanus
6,416
458
45
3
0
220,745
0
L
Hel
7,110
508
125
9
0
269,734
4
L
Kali
6,666
476
78
6
0
278,469
2
W
Awilix
8,561
612
93
7
0
346,210
4
W
Artemis
6,250
446
67
5
0
217,946
2
W
Ra
8,671
619
142
10
0
315,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role