Player Matchup

Thor
Thor
Sarrokillerx
Thor
Level 79
God Stats
3W - 1L
1,452 SR
Queue Stats
109W - 95L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
Sylverfan
Danzaburou
Level 141
God Stats
4W - 3L
1,654 SR
Queue Stats
220W - 215L
1,633 Elo+
Party 2
Da Ji
Da Ji
Wytherin132
Da Ji
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 131L
1,634 Elo+
Party 2
Hel
Hel
quiescenttttt
Hel
Level 128
God Stats
2W - 1L
1,761 SR
Queue Stats
143W - 132L
1,634 Elo+
Party 2
Ares
Ares
Âddic
Ares
Level 149
God Stats
1W - 3L
1,169 SR
Queue Stats
241W - 213L
1,547 Elo+
Party 1
Team Averages
Level 124
1,507 SR
1,597 Elo+

VS

Team Averages
Level 112
1,597 SR
1,518 Elo+
Surtr
Surtr
 
Surtr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IMAN0223
Janus
Level 103
God Stats
40W - 28L
1,621 SR
Queue Stats
428W - 356L
1,552 Elo+
Solo
Skadi
Skadi
SmiteLoverXDD
Skadi
Level 96
God Stats
33W - 29L
1,600 SR
Queue Stats
382W - 383L
1,537 Elo+
Solo
Geb
Geb
Spehctr
Geb
Level 129
God Stats
4W - 3L
1,802 SR
Queue Stats
128W - 184L
1,503 Elo+
Party 3
Anhur
Anhur
ToxicRod
Anhur
Level 146
God Stats
3W - 7L
1,461 SR
Queue Stats
85W - 101L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
7,030
541
2,747
8,263
4,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Sylverfan
Danzaburou
14
3 / 0 / 0
7,564
582
6,630
6,294
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 3 / 2
6,685
514
5,734
9,486
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 3
7,261
559
6,967
7,381
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Âddic
Ares
11
2 / 8 / 2
6,728
518
3,983
14,819
8,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
8 / 3 / 1
8,421
648
14,520
12,638
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
IMAN0223
Janus
10
2 / 2 / 0
6,349
488
3,133
4,548
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 2
7,867
605
4,697
6,611
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Geb
9
0 / 1 / 2
6,038
464
4,573
8,976
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
ToxicRod
Anhur
12
0 / 2 / 2
6,607
508
4,306
7,741
2,388
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
10
Kills
13
13
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
8
3
1
2.83
L
Janus
IMAN0223
Janus
2
2
0
1
W
0
1
6
3
L
3
2
2
2
L
Geb
0
1
2
1
W
Danzaburou
Sylverfan
Danzaburou
3
0
0
3
L
Anhur
ToxicRod
Anhur
0
2
2
0.5
W
4
3
2
1.67
W
1
1
3
2.5
W
Ares
Âddic
Ares
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,061
Damage
31,229
46,243
Taken
40,514
21,216
Mitigated
21,740
17,427
Healing
14,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
14,520
6,856
0
4,586
12,638
9,144
257
4,572
8,066
2,235
52,905
L
Janus
IMAN0223
Janus
3,133
60
0
1,040
4,548
1,260
0
2,579
1,969
35,426
0
W
2,747
402
0
1,755
8,263
4,557
0
2,472
5,726
0
22,638
L
4,697
1,531
0
2,786
6,611
2,332
250
995
5,616
0
72,190
L
Geb
4,573
198
0
1,811
8,976
6,616
0
2,351
6,625
14,932
574
W
Danzaburou
Sylverfan
Danzaburou
6,630
3,502
0
4,501
6,294
1,806
0
1,172
5,108
0
63,361
L
Anhur
ToxicRod
Anhur
4,306
1,471
0
4,117
7,741
2,388
0
288
7,453
0
51,813
W
5,734
1,250
0
1,070
9,486
3,821
0
911
8,390
0
37,130
W
6,967
217
2,313
4,195
7,381
2,552
0
3,191
3,977
63,188
821
W
Ares
Âddic
Ares
3,983
413
0
3,593
14,819
8,480
0
1,024
13,115
31,481
1,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,268
Gold Earned
35,282
376
Minions Killed
397
0
Camps Cleared
0
1,335,369
Distance Traveled
1,227,351
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,421
648
73
6
0
240,998
0
L
Janus
6,349
488
65
5
0
210,278
0
W
Thor
7,030
541
25
2
0
258,143
2
L
Skadi
7,867
605
143
11
0
261,105
0
L
Geb
6,038
464
17
1
0
284,887
4
W
Danzaburou
7,564
582
120
9
0
251,085
3
L
Anhur
6,607
508
99
8
0
230,083
1
W
Da Ji
6,685
514
58
4
0
311,518
0
W
Hel
7,261
559
122
9
0
271,276
2
W
Ares
6,728
518
51
4
0
243,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role