Player Matchup

Janus
Janus
Dettmer
Janus
Level 64
God Stats
6W - 1L
1,633 SR
Queue Stats
41W - 48L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
Dolmimfu
Sylvanus
Level 168
God Stats
13W - 13L
1,561 SR
Queue Stats
301W - 295L
1,565 Elo+
Solo
Thanatos
Thanatos
Neqqatron
Thanatos
Level 23
God Stats
1W - 0L
1,164 SR
Queue Stats
9W - 3L
1,732 Elo+
Party 2
Martichoras
Martichoras
Odzii
Martichoras
Level 69
God Stats
9W - 6L
1,571 SR
Queue Stats
51W - 40L
1,593 Elo+
Party 2
Loki
Loki
mrsausage00
Loki
Level 109
God Stats
1W - 1L
1,499 SR
Queue Stats
59W - 62L
1,531 Elo+
Party 2
Team Averages
Level 87
1,486 SR
1,589 Elo+

VS

Team Averages
Level 161
1,539 SR
1,532 Elo+
Loki
Loki
AwhTystiK
Loki
Level 221
God Stats
32W - 15L
1,668 SR
Queue Stats
189W - 193L
1,485 Elo+
Solo
Charon
Charon
CR055Prime
Charon
Level 158
God Stats
1W - 2L
1,510 SR
Queue Stats
205W - 192L
1,517 Elo+
Solo
Horus
Horus
PeetaForTheWin
Horus
Level 153
God Stats
11W - 11L
1,484 SR
Queue Stats
153W - 143L
1,592 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
fatalhitman831
Morgan Le Fay
Level 130
God Stats
4W - 8L
1,423 SR
Queue Stats
140W - 149L
1,470 Elo+
Solo
Medusa
Medusa
pivbjop
Medusa
Level 141
God Stats
8W - 11L
1,609 SR
Queue Stats
199W - 182L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dettmer
Janus
15
3 / 1 / 7
9,064
604
6,037
5,915
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Dolmimfu
Sylvanus
14
2 / 2 / 3
8,442
563
5,795
16,561
12,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Neqqatron
Thanatos
13
1 / 2 / 3
8,019
535
6,676
10,936
4,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
Odzii
Martichoras
14
5 / 0 / 4
8,659
577
12,033
9,883
4,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 3 / 6
8,553
570
8,047
13,386
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
3 / 1 / 2
6,602
440
2,625
4,200
1,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
CR055Prime
Charon
12
0 / 3 / 4
7,152
477
5,290
13,885
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 2 / 0
8,713
581
8,537
14,619
11,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
fatalhitman831
Morgan Le Fay
15
0 / 4 / 1
8,679
579
5,823
9,902
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
pivbjop
Medusa
14
3 / 4 / 0
8,088
539
11,250
11,200
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
8
8
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
3
1
2
4
L
Charon
CR055Prime
Charon
0
3
4
0.67
W
Janus
Dettmer
Janus
3
1
7
6.5
W
Sylvanus
Dolmimfu
Sylvanus
2
2
3
1.75
W
Thanatos
Neqqatron
Thanatos
1
2
3
1.25
W
Martichoras
Odzii
Martichoras
5
0
4
7
L
2
2
0
1
L
Morgan Le Fay
fatalhitman831
Morgan Le Fay
0
4
1
0.13
W
3
3
6
2
L
Medusa
pivbjop
Medusa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,588
Damage
33,525
56,681
Taken
53,806
27,389
Mitigated
30,431
25,299
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,625
728
0
623
4,200
1,177
0
1,039
3,019
0
22,488
L
Charon
CR055Prime
Charon
5,290
1,046
0
2,939
13,885
10,246
0
3,607
10,064
24,226
0
W
Janus
Dettmer
Janus
6,037
393
0
875
5,915
1,810
236
1,658
4,211
70,041
0
W
Sylvanus
Dolmimfu
Sylvanus
5,795
1,233
1,932
6,849
16,561
12,666
40
5,690
10,871
34,084
4,684
W
Thanatos
Neqqatron
Thanatos
6,676
1,325
0
8,252
10,936
4,861
316
623
9,834
1,192
43,096
W
Martichoras
Odzii
Martichoras
12,033
4,066
0
2,749
9,883
4,191
959
2,005
7,832
0
62,628
L
8,537
2,866
617
7,271
14,619
11,295
0
1,646
12,251
608
57,914
L
Morgan Le Fay
fatalhitman831
Morgan Le Fay
5,823
689
0
2,459
9,902
3,567
639
3,851
5,873
76,604
3,941
W
8,047
1,771
0
4,642
13,386
3,861
284
1,678
11,626
0
61,602
L
Medusa
pivbjop
Medusa
11,250
3,437
0
1,529
11,200
4,146
948
1,641
9,559
0
72,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,737
Gold Earned
39,234
478
Minions Killed
446
0
Camps Cleared
0
1,562,556
Distance Traveled
1,353,462
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,602
440
45
3
0
169,004
0
L
Charon
7,152
477
30
2
0
300,432
2
W
Janus
9,064
604
141
9
0
341,783
0
W
Sylvanus
8,442
563
64
4
0
264,706
0
W
Thanatos
8,019
535
86
6
0
294,642
0
W
Martichoras
8,659
577
90
6
0
295,977
0
L
Horus
8,713
581
95
6
0
284,887
2
L
Morgan Le Fay
8,679
579
152
10
0
281,786
0
W
Loki
8,553
570
97
6
0
365,448
3
L
Medusa
8,088
539
124
8
0
317,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role