Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BundaBeater
Arachne
Level 74
God Stats
0W - 5L
1,175 SR
Queue Stats
281W - 255L
1,408 Elo+
Solo
Eset
Eset
Damiem
Eset
Level 139
God Stats
0W - 3L
1,285 SR
Queue Stats
135W - 136L
1,429 Elo+
Party 1
Odin
Odin
FlyingFishCleo
Odin
Level 62
God Stats
7W - 4L
1,893 SR
Queue Stats
252W - 243L
1,477 Elo+
Party 1
Anhur
Anhur
LowRezAqqro
Anhur
Level 59
God Stats
11W - 5L
1,848 SR
Queue Stats
69W - 15L
1,870 Elo+
Solo
Team Averages
Level 82
1,540 SR
1,537 Elo+

VS

Team Averages
Level 127
1,603 SR
1,508 Elo+
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AP0C ACIDIC
Cthulhu
Level 110
God Stats
48W - 23L
1,667 SR
Queue Stats
244W - 238L
1,451 Elo+
Party 2
Medusa
Medusa
Hnko89
Medusa
Level 108
God Stats
13W - 15L
1,499 SR
Queue Stats
239W - 221L
1,451 Elo+
Party 2
Anubis
Anubis
Proudhon
Anubis
Level 153
God Stats
4W - 4L
1,849 SR
Queue Stats
16W - 19L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
2 / 1 / 1
4,366
624
1,388
4,318
2,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
BundaBeater
Arachne
6
0 / 2 / 0
3,385
484
1,355
3,556
746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
Damiem
Eset
7
1 / 3 / 0
4,074
582
3,628
3,487
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 0 / 0
4,498
643
2,562
3,790
2,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 0 / 2
5,061
723
5,542
4,902
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
5 / 0 / 1
5,064
723
3,817
5,029
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
 
Arachne
8
0 / 0 / 1
4,294
613
2,453
5,012
1,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
AP0C ACIDIC
Cthulhu
7
0 / 2 / 0
3,702
529
2,099
4,834
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Hnko89
Medusa
6
0 / 3 / 0
3,469
496
2,529
3,993
665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Proudhon
Anubis
9
1 / 1 / 4
4,722
675
985
3,850
1,064
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
6
6
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
1
2.5
W
Thanatos
 
Thanatos
5
0
1
5.5
W
Arachne
 
Arachne
0
0
1
0.5
W
Cthulhu
AP0C ACIDIC
Cthulhu
0
2
0
0
L
Arachne
BundaBeater
Arachne
0
2
0
0
L
Eset
Damiem
Eset
1
3
0
0.33
L
0
0
0
0
W
Medusa
Hnko89
Medusa
0
3
0
0
L
3
0
2
4
W
Anubis
Proudhon
Anubis
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,475
Damage
11,883
20,053
Taken
22,718
7,300
Mitigated
6,589
7,156
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,388
0
0
1,922
4,318
2,441
0
1,003
3,315
7,047
0
W
Thanatos
 
Thanatos
3,817
1,382
0
3,624
5,029
1,526
0
1,263
3,610
0
21,840
W
Arachne
 
Arachne
2,453
1,698
0
2,838
5,012
1,348
0
401
4,611
0
22,449
W
Cthulhu
AP0C ACIDIC
Cthulhu
2,099
97
12
804
4,834
1,986
0
543
4,291
15,978
906
L
Arachne
BundaBeater
Arachne
1,355
990
0
925
3,556
746
0
254
3,302
0
9,316
L
Eset
Damiem
Eset
3,628
189
0
575
3,487
757
0
453
3,034
19,970
0
L
2,562
373
0
968
3,790
2,004
0
0
3,790
1,518
25,389
W
Medusa
Hnko89
Medusa
2,529
746
0
432
3,993
665
0
621
3,372
0
13,158
L
5,542
3,086
0
2,766
4,902
1,352
0
1,189
3,713
0
35,506
W
Anubis
Proudhon
Anubis
985
22
0
1,923
3,850
1,064
0
2,089
1,417
23,431
509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,384
Gold Earned
21,251
208
Minions Killed
183
0
Camps Cleared
0
668,270
Distance Traveled
738,753
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,366
624
18
3
0
132,036
0
W
Thanatos
5,064
723
48
7
0
172,969
0
W
Arachne
4,294
613
40
6
0
150,842
0
W
Cthulhu
3,702
529
27
4
0
141,213
0
L
Arachne
3,385
484
16
2
0
140,156
0
L
Eset
4,074
582
42
6
0
139,639
4
L
Odin
4,498
643
67
10
0
123,966
0
W
Medusa
3,469
496
26
4
0
140,533
0
L
Anhur
5,061
723
65
9
0
132,473
0
W
Anubis
4,722
675
42
6
0
133,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role