Player Matchup

Zhong Kui
Zhong Kui
CaptJukes
Zhong Kui
Level 209
God Stats
3W - 0L
1,435 SR
Queue Stats
216W - 101L
1,746 Elo+
Party 2
Rama
Rama
Shagoogie
Rama
Level 35
God Stats
5W - 3L
1,679 SR
Queue Stats
134W - 51L
1,726 Elo+
Party 2
Atlas
Atlas
iSeegs
Atlas
Level 154
God Stats
3W - 1L
1,717 SR
Queue Stats
63W - 31L
1,686 Elo+
Party 2
Team Averages
Level 133
1,611 SR
1,719 Elo+

VS

Team Averages
Level 91
1,545 SR
1,442 Elo+
Pele
Pele
El_BedRoomBully2
Pele
Level 85
God Stats
15W - 15L
1,530 SR
Queue Stats
35W - 46L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
Raver__ape
Ah Puch
Level 125
God Stats
4W - 8L
1,481 SR
Queue Stats
52W - 59L
1,407 Elo+
Party 1
Cerberus
Cerberus
healsans
Cerberus
Level 64
God Stats
79W - 50L
1,625 SR
Queue Stats
144W - 123L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaptJukes
Zhong Kui
17
13 / 1 / 7
11,146
1,013
14,504
11,310
7,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rama
17
5 / 1 / 14
10,543
958
13,396
9,248
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
iSeegs
Atlas
15
3 / 3 / 15
9,645
877
9,180
12,533
11,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
7,462
678
6,671
13,776
4,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Raver__ape
Ah Puch
14
2 / 6 / 2
8,733
794
10,545
9,510
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
healsans
Cerberus
14
2 / 7 / 3
8,850
805
7,798
17,521
13,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
21
Kills
5
5
Deaths
21
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CaptJukes
Zhong Kui
13
1
7
16.5
L
1
8
0
0.13
L
Ah Puch
Raver__ape
Ah Puch
2
6
2
0.5
W
Rama
5
1
14
12
L
Cerberus
healsans
Cerberus
2
7
3
0.5
W
Atlas
iSeegs
Atlas
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,080
Damage
25,014
33,091
Taken
40,807
22,549
Mitigated
21,046
8,112
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CaptJukes
Zhong Kui
14,504
1,630
0
4,269
11,310
7,922
1,045
5,493
5,347
37,237
0
L
6,671
1,134
0
2,382
13,776
4,009
0
7,213
6,053
0
19,389
L
Ah Puch
Raver__ape
Ah Puch
10,545
0
285
569
9,510
3,104
0
6,904
2,174
37,970
0
W
Rama
13,396
10,365
0
2,582
9,248
3,078
2,538
4,116
5,003
0
44,991
L
Cerberus
healsans
Cerberus
7,798
661
0
3,572
17,521
13,933
0
7,630
9,050
15,537
828
W
Atlas
iSeegs
Atlas
9,180
3,721
0
1,261
12,533
11,549
0
7,432
4,831
20,061
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
25,045
164
Minions Killed
112
0
Camps Cleared
0
596,568
Distance Traveled
519,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,146
1,013
53
5
0
212,663
0
L
Pele
7,462
678
19
2
0
168,311
0
L
Ah Puch
8,733
794
63
6
0
163,187
0
W
Rama
10,543
958
84
8
0
186,721
0
L
Cerberus
8,850
805
30
3
0
188,010
0
W
Atlas
9,645
877
27
2
0
197,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role