Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Lulusage46920
Nut
Level 123
God Stats
6W - 5L
1,703 SR
Queue Stats
239W - 238L
1,483 Elo+
Party 1
Thanatos
Thanatos
Massah Kernal 2
Thanatos
Level 45
God Stats
1W - 7L
1,092 SR
Queue Stats
43W - 41L
1,489 Elo+
Party 2
Nemesis
Nemesis
Vyper690
Nemesis
Level 129
God Stats
1W - 1L
1,680 SR
Queue Stats
32W - 22L
1,567 Elo+
Party 2
Anubis
Anubis
cellsork7
Anubis
Level 149
God Stats
20W - 13L
1,582 SR
Queue Stats
102W - 102L
1,478 Elo+
Solo
Team Averages
Level 120
1,512 SR
1,503 Elo+

VS

Team Averages
Level 141
1,470 SR
1,497 Elo+
Raijin
Raijin
 
Raijin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Androstrack
Sol
Level 158
God Stats
7W - 16L
1,332 SR
Queue Stats
260W - 263L
1,494 Elo+
Solo
Bastet
Bastet
ChEpONE12
Bastet
Level 146
God Stats
15W - 17L
1,515 SR
Queue Stats
189W - 193L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 1
3,280
547
2,095
5,595
2,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 1 / 0
3,825
638
2,896
3,393
967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
7
1 / 2 / 1
3,711
619
1,531
4,735
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Vyper690
Nemesis
6
1 / 0 / 0
3,384
564
2,804
5,369
2,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
cellsork7
Anubis
2
0 / 2 / 0
2,781
464
533
1,298
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
4 / 2 / 1
4,890
815
2,408
3,133
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
7
2 / 1 / 2
4,089
682
2,532
3,538
1,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
 
Cthulhu
7
0 / 1 / 0
4,070
678
3,284
4,536
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 0 / 3
4,077
680
4,188
3,619
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
ChEpONE12
Bastet
7
0 / 0 / 2
4,028
671
609
4,091
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
7
7
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
Raijin
 
Raijin
4
2
1
2.25
W
Hercules
 
Hercules
2
1
2
3
W
Cthulhu
 
Cthulhu
0
1
0
0
W
1
0
3
2.5
W
Bastet
ChEpONE12
Bastet
0
0
2
1
L
2
1
0
2
L
Thanatos
1
2
1
0.75
L
Nemesis
Vyper690
Nemesis
1
0
0
1
L
Anubis
cellsork7
Anubis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,859
Damage
13,021
20,390
Taken
18,917
7,375
Mitigated
6,740
8,476
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,095
365
0
1,634
5,595
2,584
0
2,549
2,879
9,295
1,347
W
Raijin
 
Raijin
2,408
268
0
500
3,133
776
0
629
2,424
21,766
0
W
Hercules
 
Hercules
2,532
909
0
1,853
3,538
1,469
0
604
2,934
0
16,376
W
Cthulhu
 
Cthulhu
3,284
547
0
1,579
4,536
2,499
0
0
4,295
17,586
1,328
W
4,188
2,513
0
1,887
3,619
791
0
890
2,729
19,492
2,059
W
Bastet
ChEpONE12
Bastet
609
223
0
1,312
4,091
1,205
0
0
4,058
0
21,711
L
2,896
1,687
0
1,198
3,393
967
0
1,961
1,323
0
18,435
L
Thanatos
1,531
298
0
3,162
4,735
1,252
0
1,249
3,349
0
11,330
L
Nemesis
Vyper690
Nemesis
2,804
1,269
0
2,465
5,369
2,200
0
2,732
2,199
0
13,508
L
Anubis
cellsork7
Anubis
533
44
0
17
1,298
372
0
498
666
3,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,981
Gold Earned
21,154
109
Minions Killed
195
0
Camps Cleared
0
513,469
Distance Traveled
589,281
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,280
547
15
3
0
118,302
0
W
Raijin
4,890
815
37
6
0
102,581
0
W
Hercules
4,089
682
29
5
0
129,073
1
W
Cthulhu
4,070
678
38
6
0
119,834
0
W
Sol
4,077
680
40
7
0
114,290
2
W
Bastet
4,028
671
51
9
0
123,503
0
L
Nut
3,825
638
36
6
0
101,484
0
L
Thanatos
3,711
619
26
4
0
141,726
1
L
Nemesis
3,384
564
25
4
0
120,972
0
L
Anubis
2,781
464
7
1
0
30,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role