Player Matchup

Danzaburou
Danzaburou
Dancito
Danzaburou
Level 62
God Stats
56W - 34L
1,611 SR
Queue Stats
226W - 230L
1,448 Elo+
Party 2
Ra
Ra
Salgadao442
Ra
Level 127
God Stats
22W - 20L
1,535 SR
Queue Stats
245W - 252L
1,464 Elo+
Party 3
Ymir
Ymir
TheGari47K
Ymir
Level 29
God Stats
13W - 11L
1,456 SR
Queue Stats
102W - 91L
1,439 Elo+
Party 2
Sylvanus
Sylvanus
The_Killa_Keil
Sylvanus
Level 156
God Stats
2W - 0L
1,744 SR
Queue Stats
49W - 47L
1,512 Elo+
Solo
Lancelot
Lancelot
franciscomaia28
Lancelot
Level 244
God Stats
1W - 2L
1,187 SR
Queue Stats
148W - 167L
1,452 Elo+
Party 3
Team Averages
Level 124
1,507 SR
1,463 Elo+

VS

Team Averages
Level 86
1,499 SR
1,470 Elo+
Bacchus
Bacchus
B1g_Br0dy_
Bacchus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,463 Elo+
Party 1
Scylla
Scylla
Bossman_Jenks
Scylla
Level 32
God Stats
0W - 1L
1,096 SR
Queue Stats
1W - 6L
1,463 Elo+
Party 1
Shiva
Shiva
PATROL_SN1P3R
Shiva
Level 157
God Stats
4W - 2L
1,911 SR
Queue Stats
6W - 5L
1,451 Elo+
Solo
Fenrir
Fenrir
REXterminator
Fenrir
Level 93
God Stats
6W - 8L
1,440 SR
Queue Stats
499W - 511L
1,471 Elo+
Solo
Anhur
Anhur
mudoyp2
Anhur
Level 122
God Stats
24W - 20L
1,549 SR
Queue Stats
236W - 217L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dancito
Danzaburou
9
3 / 0 / 1
5,400
675
1,647
2,259
569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
4 / 2 / 1
5,320
665
4,202
3,574
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 5
4,584
573
2,600
4,191
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
8
2 / 1 / 0
5,114
639
2,623
4,257
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
7
0 / 1 / 5
4,381
548
2,018
4,278
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B1g_Br0dy_
Bacchus
7
0 / 2 / 1
3,825
478
1,745
4,147
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 3 / 1
3,876
485
1,876
4,252
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
2 / 1 / 0
4,196
525
2,648
5,596
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 2 / 1
4,524
566
2,580
5,806
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
mudoyp2
Anhur
3
0 / 1 / 0
3,162
395
789
1,640
321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
3
4
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
B1g_Br0dy_
Bacchus
0
2
1
0.25
L
0
3
1
0.17
W
Danzaburou
Dancito
Danzaburou
3
0
1
3.5
L
2
1
0
2
L
1
2
1
0.75
W
4
2
1
2.25
W
0
0
5
2.5
W
Sylvanus
2
1
0
2
W
Lancelot
0
1
5
2.5
L
Anhur
mudoyp2
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,090
Damage
9,638
18,559
Taken
21,441
7,546
Mitigated
8,788
7,171
Healing
5,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
B1g_Br0dy_
Bacchus
1,745
505
0
784
4,147
2,788
0
1,594
2,468
6,928
0
L
1,876
484
0
990
4,252
850
0
2,502
1,470
18,243
429
W
Danzaburou
Dancito
Danzaburou
1,647
618
0
1,610
2,259
569
0
522
1,737
0
31,632
L
2,648
377
41
261
5,596
3,178
0
2,736
2,832
116
13,087
L
2,580
344
0
2,806
5,806
1,651
0
1,254
4,364
0
27,919
W
4,202
306
108
980
3,574
998
0
1,133
2,441
26,183
710
W
2,600
397
0
1,603
4,191
2,684
0
993
3,198
10,834
0
W
Sylvanus
2,623
801
168
2,047
4,257
1,871
370
446
3,811
25,350
7,187
W
Lancelot
2,018
402
0
655
4,278
1,424
0
549
3,729
0
21,022
L
Anhur
mudoyp2
Anhur
789
386
0
574
1,640
321
0
395
1,245
0
5,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
19,583
223
Minions Killed
119
0
Camps Cleared
0
783,652
Distance Traveled
696,014
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,825
478
11
1
0
172,782
0
L
Scylla
3,876
485
37
5
0
145,469
0
W
Danzaburou
5,400
675
56
7
0
157,781
3
L
Shiva
4,196
525
15
2
0
157,911
0
L
Fenrir
4,524
566
51
6
0
177,235
0
W
Ra
5,320
665
56
7
0
167,491
0
W
Ymir
4,584
573
26
3
0
154,516
1
W
Sylvanus
5,114
639
47
6
0
117,839
0
W
Lancelot
4,381
548
38
5
0
186,025
0
L
Anhur
3,162
395
5
1
0
42,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role