Player Matchup

Scylla
Scylla
Masters
 
Scylla
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
Debro16
Bacchus
Masters
Level 157
God Stats
23W - 9L
1,772 SR
Queue Stats
200W - 109L
2,708 MMR
Solo
Medusa
Medusa
Masters
ΕJ257
Medusa
Masters
Level 168
God Stats
9W - 2L
1,972 SR
Queue Stats
13W - 5L
3,014 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 161
1,748 SR
2,407 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 223
1,724 SR
2,545 MMR
Cabrakan
Cabrakan
Diamond II
Loomer14
Cabrakan
Diamond II
Level 202
God Stats
1W - 0L
1,665 SR
Queue Stats
35W - 13L
2,668 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
Zyrpulse
Hou Yi
Diamond II
Level 258
God Stats
8W - 2L
1,751 SR
Queue Stats
60W - 32L
2,385 MMR
Party 1
Atlas
Atlas
Diamond I
iTzMizzix
Atlas
Diamond I
Level 208
God Stats
12W - 3L
1,756 SR
Queue Stats
24W - 5L
2,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 4 / 8
9,462
789
9,223
8,269
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Debro16
Bacchus
16
5 / 3 / 3
9,621
802
9,174
11,648
15,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
ΕJ257
Medusa
16
4 / 2 / 5
10,010
834
10,763
9,703
4,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SerqetThothFafnirCthulhuCerberus

VS

Bans
AchillesKuzenboSobekXing TianAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Loomer14
Cabrakan
16
3 / 4 / 4
9,931
828
4,969
12,123
15,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
Zyrpulse
Hou Yi
17
4 / 2 / 5
10,451
871
13,601
8,393
3,297
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
iTzMizzix
Atlas
14
2 / 4 / 4
8,913
743
8,291
14,531
11,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
10
Kills
9
9
Deaths
10
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
8
1.25
L
Bacchus
Debro16
Bacchus
5
3
3
2.17
W
Cabrakan
Loomer14
Cabrakan
3
4
4
1.25
W
Hou Yi
Zyrpulse
Hou Yi
4
2
5
3.25
W
Atlas
iTzMizzix
Atlas
2
4
4
1
L
Medusa
ΕJ257
Medusa
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,160
Damage
26,861
29,620
Taken
35,047
22,201
Mitigated
29,879
6,532
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,223
1,269
0
1,250
8,269
3,160
0
4,116
4,153
48,559
0
L
Bacchus
Debro16
Bacchus
9,174
519
0
1,538
11,648
15,041
0
3,575
8,073
16,292
1,853
W
Cabrakan
Loomer14
Cabrakan
4,969
723
0
3,252
12,123
15,064
0
4,976
6,582
18,374
750
W
Hou Yi
Zyrpulse
Hou Yi
13,601
6,275
0
3,110
8,393
3,297
264
3,047
5,029
0
44,675
W
Atlas
iTzMizzix
Atlas
8,291
2,654
0
3,986
14,531
11,518
0
7,908
6,172
23,483
1,000
L
Medusa
ΕJ257
Medusa
10,763
4,748
0
3,744
9,703
4,000
0
5,116
4,587
0
43,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,093
Gold Earned
29,295
176
Minions Killed
145
0
Camps Cleared
0
700,466
Distance Traveled
646,429
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,462
789
77
6
0
227,985
1
L
Bacchus
9,621
802
21
2
0
229,425
0
W
Cabrakan
9,931
828
23
2
0
212,480
0
W
Hou Yi
10,451
871
79
7
0
225,110
0
W
Atlas
8,913
743
43
4
0
208,839
0
L
Medusa
10,010
834
78
7
0
243,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role