Player Matchup

Nu Wa
Nu Wa
BLAZExELEMUTTxx
Nu Wa
Level 175
God Stats
4W - 1L
1,769 SR
Queue Stats
296W - 301L
1,483 Elo+
Solo
Baba Yaga
Baba Yaga
GallarLuis6408
Baba Yaga
Level 119
God Stats
11W - 6L
1,585 SR
Queue Stats
249W - 267L
1,440 Elo+
Solo
Cerberus
Cerberus
Spike SpiegeII
Cerberus
Level 121
God Stats
1W - 0L
1,639 SR
Queue Stats
2W - 4L
1,281 Elo+
Party 1
Terra
Terra
Spikes Puppy
Terra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,260 Elo+
Party 1
Bastet
Bastet
Wh1tBoiQ3nc
Bastet
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 78L
1,407 Elo+
Solo
Team Averages
Level 116
1,599 SR
1,374 Elo+

VS

Team Averages
Level 110
1,473 SR
1,469 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CrowdFave
Morgan Le Fay
Level 114
God Stats
2W - 3L
1,367 SR
Queue Stats
179W - 182L
1,452 Elo+
Party 2
Fafnir
Fafnir
FMBarreira
Fafnir
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 71L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
6,783
969
6,533
5,230
1,941
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baba Yaga
GallarLuis6408
Baba Yaga
12
1 / 1 / 8
6,903
986
3,668
2,961
1,301
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
13
4 / 2 / 7
7,349
1,050
6,798
10,439
8,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 1 / 5
7,003
1,000
2,427
5,956
4,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bastet
13
6 / 2 / 8
7,685
1,098
7,829
7,522
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 3 / 2
7,235
1,034
7,825
6,607
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
 
Sol
12
1 / 3 / 4
6,283
898
5,596
5,965
1,425
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
 
Sylvanus
9
0 / 1 / 0
5,644
806
1,750
3,641
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
CrowdFave
Morgan Le Fay
10
1 / 3 / 1
5,798
828
5,393
5,953
1,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
FMBarreira
Fafnir
9
0 / 4 / 3
5,833
833
1,407
7,590
3,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
14
Kills
6
7
Deaths
14
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
3
2
1.67
L
Sol
 
Sol
1
3
4
1
L
Sylvanus
 
Sylvanus
0
1
0
0
W
1
1
8
5
L
Morgan Le Fay
CrowdFave
Morgan Le Fay
1
3
1
0.5
L
Fafnir
FMBarreira
Fafnir
0
4
3
0.38
W
Baba Yaga
GallarLuis6408
Baba Yaga
1
1
8
5
W
Cerberus
4
2
7
3.75
W
2
1
5
4.5
W
Bastet
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,255
Damage
21,971
32,108
Taken
29,756
19,985
Mitigated
10,779
14,870
Healing
8,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,825
3,458
91
1,764
6,607
1,783
0
4,888
1,719
0
18,298
L
Sol
 
Sol
5,596
1,221
478
1,463
5,965
1,425
0
2,968
2,997
11,945
0
L
Sylvanus
 
Sylvanus
1,750
416
231
1,378
3,641
2,732
0
2,169
1,472
3,817
100
W
6,533
1,507
475
668
5,230
1,941
1,002
2,335
2,773
16,080
0
L
Morgan Le Fay
CrowdFave
Morgan Le Fay
5,393
1,103
56
1,571
5,953
1,543
0
4,130
1,823
11,894
0
L
Fafnir
FMBarreira
Fafnir
1,407
666
831
824
7,590
3,296
0
4,529
3,061
5,413
0
W
Baba Yaga
GallarLuis6408
Baba Yaga
3,668
234
462
640
2,961
1,301
1,241
579
2,382
13,243
0
W
Cerberus
6,798
255
351
4,155
10,439
8,960
0
4,309
5,812
11,733
2,972
W
2,427
334
2,229
1,711
5,956
4,754
26
2,709
3,201
4,403
0
W
Bastet
7,829
1,433
1,611
2,568
7,522
3,029
130
3,430
3,848
0
13,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,723
Gold Earned
30,793
88
Minions Killed
76
0
Camps Cleared
0
627,547
Distance Traveled
439,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,235
1,034
28
4
0
104,082
0
L
Sol
6,283
898
20
3
0
100,335
0
L
Sylvanus
5,644
806
9
1
0
60,215
0
W
Nu Wa
6,783
969
25
4
0
123,031
0
L
Morgan Le Fay
5,798
828
11
2
0
89,941
0
L
Fafnir
5,833
833
8
1
0
85,323
0
W
Baba Yaga
6,903
986
18
3
0
106,866
0
W
Cerberus
7,349
1,050
22
3
0
138,018
0
W
Terra
7,003
1,000
5
1
0
117,831
0
W
Bastet
7,685
1,098
18
3
0
141,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role