Player Matchup

Surtr
Surtr
AlexTheGrower420
Surtr
Level 94
God Stats
57W - 42L
1,608 SR
Queue Stats
558W - 569L
1,445 Elo+
Solo
Sobek
Sobek
CHEVREbouzin
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,387 Elo+
Solo
Rama
Rama
Imngodmode
Rama
Level 164
God Stats
7W - 1L
1,718 SR
Queue Stats
107W - 109L
1,493 Elo+
Solo
Nemesis
Nemesis
kurumirex
Nemesis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,417 Elo+
Solo
Janus
Janus
thacker92
Janus
Level 108
God Stats
31W - 43L
1,401 SR
Queue Stats
476W - 464L
1,506 Elo+
Solo
Team Averages
Level 100
1,545 SR
1,450 Elo+

VS

Team Averages
Level 108
1,512 SR
1,510 Elo+
Ymir
Ymir
 
Ymir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
WaTsUpSoN727
Arachne
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,578 Elo+
Party 1
Discordia
Discordia
YahelXY89
Discordia
Level 105
God Stats
10W - 10L
1,555 SR
Queue Stats
248W - 233L
1,447 Elo+
Solo
Neith
Neith
monkeybutt727
Neith
Level 74
God Stats
2W - 2L
1,507 SR
Queue Stats
14W - 12L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,378
638
4,062
7,610
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 1
5,189
519
1,722
5,602
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 2
5,204
520
4,930
4,416
1,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nemesis
kurumirex
Nemesis
10
5 / 0 / 2
5,693
569
2,974
4,916
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
thacker92
Janus
11
3 / 1 / 2
6,531
653
4,498
2,069
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 2
5,725
573
1,633
8,083
4,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nike
 
Nike
9
0 / 3 / 0
4,766
477
3,809
8,325
4,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
WaTsUpSoN727
Arachne
11
2 / 1 / 0
5,395
540
1,795
5,898
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Discordia
YahelXY89
Discordia
5
0 / 4 / 1
4,122
412
1,906
3,270
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 2
5,304
530
3,745
4,083
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
5
5
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
2
1
L
Nike
 
Nike
0
3
0
0
W
2
0
1
2.5
W
1
2
1
0.75
W
0
2
2
0.5
L
Arachne
WaTsUpSoN727
Arachne
2
1
0
2
L
Discordia
YahelXY89
Discordia
0
4
1
0.13
W
Nemesis
kurumirex
Nemesis
5
0
2
6
L
2
1
2
3
W
Janus
thacker92
Janus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,186
Damage
12,888
24,613
Taken
29,659
10,234
Mitigated
12,653
9,868
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,633
331
0
1,950
8,083
4,326
69
2,912
5,023
19,387
1,546
L
Nike
 
Nike
3,809
418
0
2,343
8,325
4,855
0
608
7,717
0
31,840
W
4,062
1,586
0
5,452
7,610
2,941
0
0
7,171
1,440
40,575
W
1,722
360
117
1,546
5,602
3,667
0
748
4,854
10,970
420
W
4,930
4,016
0
1,853
4,416
1,207
0
638
3,778
0
38,730
L
Arachne
WaTsUpSoN727
Arachne
1,795
1,175
0
3,364
5,898
1,726
0
632
5,160
0
37,617
L
Discordia
YahelXY89
Discordia
1,906
74
0
510
3,270
613
0
1,522
1,542
9,850
0
W
Nemesis
kurumirex
Nemesis
2,974
1,231
0
480
4,916
1,854
0
763
3,908
0
28,654
L
3,745
1,997
0
1,009
4,083
1,133
49
230
3,853
0
31,270
W
Janus
thacker92
Janus
4,498
345
0
420
2,069
565
0
1,106
819
42,072
1,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,995
Gold Earned
25,312
306
Minions Killed
233
0
Camps Cleared
0
993,343
Distance Traveled
883,495
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,725
573
37
4
0
183,708
0
L
Nike
4,766
477
54
5
0
174,000
2
W
Surtr
6,378
638
74
7
0
184,382
0
W
Sobek
5,189
519
20
2
0
192,889
0
W
Rama
5,204
520
68
7
0
165,089
4
L
Arachne
5,395
540
74
7
0
246,437
0
L
Discordia
4,122
412
19
2
0
97,870
0
W
Nemesis
5,693
569
55
6
0
250,333
0
L
Neith
5,304
530
49
5
0
181,480
0
W
Janus
6,531
653
89
9
0
200,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role