Player Matchup

Baron Samedi
Baron Samedi
Diamond IV
 
Baron Samedi
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond IV
DAMR1TE
Geb
Diamond IV
Level 178
God Stats
7W - 2L
1,915 SR
Queue Stats
389W - 353L
2,252 MMR
Solo
Odin
Odin
Diamond V
ELGuapo7u7
Odin
Diamond V
Level 145
God Stats
5W - 5L
1,653 SR
Queue Stats
102W - 98L
2,167 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,689 SR
1,973 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,731 SR
2,277 MMR
Achilles
Achilles
Platinum I
LEGÅCY
Achilles
Platinum I
Level 234
God Stats
2W - 1L
1,794 SR
Queue Stats
26W - 19L
1,931 MMR
Party 2
Arachne
Arachne
Masters
OnIyNai
Arachne
Masters
Level 80
God Stats
78W - 59L
1,696 SR
Queue Stats
113W - 105L
2,873 MMR
Solo
Nu Wa
Nu Wa
Diamond V
SaltierThanNaCl
Nu Wa
Diamond V
Level 182
God Stats
15W - 9L
1,704 SR
Queue Stats
355W - 355L
2,026 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 3 / 2
9,931
828
10,872
12,259
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
14
4 / 5 / 3
9,043
754
6,839
17,519
14,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
0 / 4 / 6
9,066
756
4,988
12,252
6,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SerqetXing TianCthulhuKumbhakarnaKuzenbo

VS

Bans
FafnirScyllaChironDiscordiaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LEGÅCY
Achilles
16
6 / 2 / 3
10,810
901
8,755
14,769
15,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
OnIyNai
Arachne
15
3 / 4 / 8
10,449
871
11,609
12,132
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
3 / 2 / 7
10,809
901
16,035
6,378
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
12
12
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
3
2
1.67
L
Geb
4
5
3
1.1
L
0
4
6
0.75
W
Achilles
LEGÅCY
Achilles
6
2
3
3.75
W
Arachne
OnIyNai
Arachne
3
4
8
1.75
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,699
Damage
36,399
42,030
Taken
33,279
26,541
Mitigated
22,795
9,614
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,872
414
2,134
4,254
12,259
4,848
162
5,679
6,276
45,943
0
L
Geb
6,839
705
0
2,791
17,519
14,862
326
5,859
10,953
24,727
376
L
4,988
512
0
435
12,252
6,831
132
4,312
7,735
0
37,020
W
Achilles
LEGÅCY
Achilles
8,755
1,073
0
2,717
14,769
15,420
453
6,617
7,607
0
25,278
W
Arachne
OnIyNai
Arachne
11,609
8,878
0
2,549
12,132
5,217
698
6,675
5,219
0
27,024
W
16,035
6,785
0
2,011
6,378
2,158
1,962
3,310
2,774
57,029
2,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,040
Gold Earned
32,068
179
Minions Killed
137
0
Camps Cleared
0
680,418
Distance Traveled
665,373
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,931
828
90
8
0
212,678
0
L
Geb
9,043
754
15
1
0
230,000
2
L
Odin
9,066
756
74
6
0
237,740
3
W
Achilles
10,810
901
30
3
0
244,761
0
W
Arachne
10,449
871
23
2
0
218,792
2
W
Nu Wa
10,809
901
84
7
0
201,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role