Player Matchup

Apollo
Apollo
 
Apollo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Eita_Giovanaaaaa
Charon
Level 269
God Stats
9W - 5L
1,566 SR
Queue Stats
317W - 365L
1,429 Elo+
Party 2
Gilgamesh
Gilgamesh
Ovanblack
Gilgamesh
Level 195
God Stats
2W - 4L
1,110 SR
Queue Stats
183W - 216L
1,422 Elo+
Party 2
Mulan
Mulan
PitbullDoSamba
Mulan
Level 148
God Stats
54W - 51L
1,511 SR
Queue Stats
85W - 82L
1,463 Elo+
Solo
Zeus
Zeus
ShimuioPH
Zeus
Level 154
God Stats
5W - 1L
1,592 SR
Queue Stats
98W - 132L
1,405 Elo+
Party 2
Team Averages
Level 169
1,456 SR
1,444 Elo+

VS

Team Averages
Level 142
1,510 SR
1,497 Elo+
Osiris
Osiris
 
Osiris
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
EzeFlamengo
Baron Samedi
Level 153
God Stats
12W - 9L
1,634 SR
Queue Stats
104W - 104L
1,505 Elo+
Solo
Yu Huang
Yu Huang
MDK_VINICINHUS
Yu Huang
Level 60
God Stats
3W - 4L
1,749 SR
Queue Stats
44W - 47L
1,508 Elo+
Solo
Neith
Neith
carloshenrii
Neith
Level 143
God Stats
29W - 32L
1,442 SR
Queue Stats
192W - 185L
1,487 Elo+
Solo
Ne Zha
Ne Zha
pannZer
Ne Zha
Level 162
God Stats
1W - 4L
1,227 SR
Queue Stats
55W - 64L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 2 / 2
5,756
523
2,884
8,323
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 0 / 3
5,570
506
4,553
6,146
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Ovanblack
Gilgamesh
12
7 / 1 / 1
6,904
628
6,507
7,441
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
2 / 2 / 2
6,441
586
4,466
8,318
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
11
1 / 2 / 3
6,452
587
4,831
3,576
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 2 / 2
5,620
511
5,488
9,789
8,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
EzeFlamengo
Baron Samedi
9
2 / 3 / 1
5,309
483
6,584
7,365
3,330
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
10
0 / 4 / 2
5,594
509
1,046
6,133
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 3 / 1
5,304
482
3,039
6,165
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
pannZer
Ne Zha
10
1 / 2 / 2
5,408
492
2,064
6,925
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
6
7
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
2
2
1.5
L
Osiris
 
Osiris
2
2
2
1.5
W
2
0
3
3.5
L
Baron Samedi
EzeFlamengo
Baron Samedi
2
3
1
0.83
L
Yu Huang
0
4
2
0.25
W
Gilgamesh
Ovanblack
Gilgamesh
7
1
1
7.5
W
2
2
2
1.5
W
Zeus
1
2
3
1.25
L
1
3
1
0.5
L
Ne Zha
pannZer
Ne Zha
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
18,221
33,804
Taken
36,377
12,787
Mitigated
18,185
8,420
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,884
1,563
0
1,880
8,323
2,337
0
2,974
5,069
0
26,372
L
Osiris
 
Osiris
5,488
2,302
0
2,683
9,789
8,762
0
1,075
8,656
0
27,230
W
4,553
930
0
500
6,146
2,035
0
1,884
4,044
19,598
1,687
L
Baron Samedi
EzeFlamengo
Baron Samedi
6,584
314
64
2,749
7,365
3,330
0
2,081
4,893
22,394
838
L
Yu Huang
1,046
0
0
859
6,133
2,032
0
3,759
2,300
30,673
0
W
Gilgamesh
Ovanblack
Gilgamesh
6,507
2,463
0
2,962
7,441
3,510
0
931
6,364
95
40,594
W
4,466
741
0
1,934
8,318
4,091
279
464
7,320
0
31,780
W
Zeus
4,831
396
0
1,144
3,576
814
588
411
3,102
44,170
0
L
3,039
607
0
1,860
6,165
1,608
233
1,220
4,791
0
28,422
L
Ne Zha
pannZer
Ne Zha
2,064
226
0
1,389
6,925
2,453
0
637
6,288
0
37,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,123
Gold Earned
27,235
299
Minions Killed
261
0
Camps Cleared
0
1,082,588
Distance Traveled
1,088,472
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,756
523
51
5
0
216,698
0
L
Osiris
5,620
511
51
5
0
205,678
2
W
Charon
5,570
506
29
3
0
230,911
0
L
Baron Samedi
5,309
483
27
2
0
219,230
0
L
Yu Huang
5,594
509
73
7
0
201,494
2
W
Gilgamesh
6,904
628
75
7
0
234,830
0
W
Mulan
6,441
586
61
6
0
195,112
4
W
Zeus
6,452
587
83
8
0
205,037
4
L
Neith
5,304
482
46
4
0
197,862
0
L
Ne Zha
5,408
492
64
6
0
264,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role