Player Matchup

Ganesha
Ganesha
AllTrIckNoTrEat
Ganesha
Level 98
God Stats
1W - 1L
1,325 SR
Queue Stats
150W - 123L
1,500 Elo+
Solo
Neith
Neith
ArigatoEspacial
Neith
Level 142
God Stats
9W - 8L
1,614 SR
Queue Stats
206W - 194L
1,561 Elo+
Solo
Charybdis
Charybdis
SidRnr
Charybdis
Level 155
God Stats
1W - 5L
1,288 SR
Queue Stats
327W - 320L
1,498 Elo+
Solo
Odin
Odin
chancebeboutyo
Odin
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
165W - 158L
1,596 Elo+
Solo
Ah Puch
Ah Puch
xsnakexcharmerx
Ah Puch
Level 155
God Stats
8W - 5L
1,652 SR
Queue Stats
340W - 350L
1,477 Elo+
Solo
Team Averages
Level 141
1,476 SR
1,526 Elo+

VS

Team Averages
Level 131
1,577 SR
1,550 Elo+
Fafnir
Fafnir
AY4X
Fafnir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,597 Elo+
Party 1
Hera
Hera
BigBoneTyrone
Hera
Level 128
God Stats
2W - 4L
1,591 SR
Queue Stats
327W - 330L
1,529 Elo+
Solo
Maui
Maui
ChrisEC
Maui
Level 157
God Stats
5W - 4L
1,676 SR
Queue Stats
177W - 185L
1,523 Elo+
Party 1
Rama
Rama
Godofsmite2014
Rama
Level 111
God Stats
2W - 6L
1,382 SR
Queue Stats
837W - 842L
1,526 Elo+
Solo
Danzaburou
Danzaburou
cam9127
Danzaburou
Level 104
God Stats
4W - 3L
1,734 SR
Queue Stats
311W - 306L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 17
9,781
889
7,315
17,446
19,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
4 / 4 / 12
9,591
872
11,098
8,991
4,351
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
SidRnr
Charybdis
15
8 / 4 / 7
9,792
890
14,514
10,849
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
6 / 2 / 7
9,617
874
7,018
15,220
13,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 0 / 13
10,076
916
14,865
5,500
2,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AY4X
Fafnir
14
1 / 5 / 10
7,783
708
5,646
14,766
19,728
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 6 / 2
8,972
816
12,201
8,067
4,282
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
ChrisEC
Maui
14
2 / 4 / 9
8,535
776
5,382
14,259
15,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 5
7,681
698
6,868
9,517
5,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
cam9127
Danzaburou
15
1 / 3 / 9
7,851
714
11,233
11,641
6,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
47
21
Kills
12
12
Deaths
21
56
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AY4X
Fafnir
1
5
10
1.2
W
0
2
17
4.25
W
4
4
12
2.5
L
6
6
2
1.17
L
Maui
ChrisEC
Maui
2
4
9
1.63
L
2
3
5
1.5
W
Charybdis
SidRnr
Charybdis
8
4
7
2.88
L
Danzaburou
cam9127
Danzaburou
1
3
9
1.83
W
6
2
7
4.75
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,810
Damage
41,330
58,006
Taken
58,250
44,702
Mitigated
51,006
22,325
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AY4X
Fafnir
5,646
1,370
1,386
3,570
14,766
19,728
0
4,696
10,070
7,028
0
W
7,315
466
1,675
6,216
17,446
19,310
226
5,421
12,025
16,855
0
W
11,098
5,094
1,692
2,533
8,991
4,351
3,250
4,258
4,733
0
26,520
L
12,201
1,113
0
0
8,067
4,282
0
2,614
5,453
25,577
595
L
Maui
ChrisEC
Maui
5,382
549
374
1,971
14,259
15,771
0
5,225
9,034
9,251
0
L
6,868
4,088
334
774
9,517
5,005
0
4,245
5,272
0
15,040
W
Charybdis
SidRnr
Charybdis
14,514
7,997
164
1,867
10,849
4,647
777
7,319
3,530
0
27,645
L
Danzaburou
cam9127
Danzaburou
11,233
3,015
1,782
4,188
11,641
6,220
0
4,990
6,651
0
29,564
W
7,018
1,154
1,103
5,435
15,220
13,678
96
4,947
10,273
0
12,620
W
14,865
151
732
908
5,500
2,716
432
958
4,542
32,790
1,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,857
Gold Earned
40,822
139
Minions Killed
105
0
Camps Cleared
0
1,117,263
Distance Traveled
1,007,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,783
708
4
0
0
202,045
0
W
Ganesha
9,781
889
1
0
0
242,081
0
W
Neith
9,591
872
36
3
0
208,073
0
L
Hera
8,972
816
37
3
0
192,419
0
L
Maui
8,535
776
6
1
0
213,314
0
L
Rama
7,681
698
23
2
0
180,694
0
W
Charybdis
9,792
890
34
3
0
197,753
0
L
Danzaburou
7,851
714
35
3
0
218,699
0
W
Odin
9,617
874
18
2
0
252,123
0
W
Ah Puch
10,076
916
50
5
0
217,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role