Player Matchup

Olorun
Olorun
Chuy09Lopez
Olorun
Level 146
God Stats
99W - 77L
1,541 SR
Queue Stats
298W - 287L
1,474 Elo+
Solo
Mercury
Mercury
Connman0721
Mercury
Level 46
God Stats
2W - 4L
1,382 SR
Queue Stats
63W - 85L
1,317 Elo+
Solo
Guan Yu
Guan Yu
DeeVo BR
Guan Yu
Level 168
God Stats
13W - 21L
1,412 SR
Queue Stats
210W - 231L
1,479 Elo+
Solo
Nu Wa
Nu Wa
TinSao15
Nu Wa
Level 117
God Stats
19W - 8L
1,742 SR
Queue Stats
389W - 375L
1,414 Elo+
Solo
Bacchus
Bacchus
boricua4vida88
Bacchus
Level 94
God Stats
2W - 0L
1,843 SR
Queue Stats
7W - 12L
1,359 Elo+
Solo
Team Averages
Level 114
1,584 SR
1,409 Elo+

VS

Team Averages
Level 100
1,469 SR
1,442 Elo+
Cabrakan
Cabrakan
Critical_Mass000
Cabrakan
Level 113
God Stats
2W - 2L
1,691 SR
Queue Stats
169W - 148L
1,528 Elo+
Party 1
Vamana
Vamana
EmersonDJezus
Vamana
Level 146
God Stats
11W - 16L
1,473 SR
Queue Stats
172W - 168L
1,389 Elo+
Solo
Nike
Nike
GarnetOracle
Nike
Level 52
God Stats
1W - 5L
1,214 SR
Queue Stats
56W - 76L
1,383 Elo+
Solo
Ah Puch
Ah Puch
Rowley265
Ah Puch
Level 60
God Stats
12W - 12L
1,569 SR
Queue Stats
139W - 155L
1,438 Elo+
Solo
Horus
Horus
joe13365
Horus
Level 129
God Stats
3W - 6L
1,398 SR
Queue Stats
133W - 134L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 7 / 1
8,049
537
6,816
11,611
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mercury
Connman0721
Mercury
16
11 / 0 / 3
9,292
619
8,804
6,108
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
DeeVo BR
Guan Yu
14
3 / 1 / 6
8,395
560
7,424
10,647
11,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
TinSao15
Nu Wa
13
2 / 2 / 6
7,956
530
8,240
7,963
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 8
6,887
459
4,824
11,211
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 7
8,551
570
12,721
12,546
8,322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
5 / 5 / 6
7,685
512
6,304
14,242
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 6 / 0
7,129
475
4,178
14,216
5,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Rowley265
Ah Puch
10
0 / 2 / 0
6,425
428
4,539
5,014
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
joe13365
Horus
9
2 / 4 / 4
6,251
417
3,074
10,454
5,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
21
Kills
15
15
Deaths
22
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
7
1
0.64
W
Mercury
Connman0721
Mercury
11
0
3
12.5
L
7
5
7
2.1
W
Guan Yu
DeeVo BR
Guan Yu
3
1
6
6
L
5
5
6
1.6
L
1
6
0
0.17
L
Ah Puch
Rowley265
Ah Puch
0
2
0
0
W
Nu Wa
TinSao15
Nu Wa
2
2
6
2.5
W
1
5
8
1
L
Horus
joe13365
Horus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,108
Damage
30,816
47,540
Taken
56,472
30,481
Mitigated
27,837
13,938
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
6,816
3,692
260
3,943
11,611
3,226
354
5,117
6,494
45,256
2,961
W
Mercury
Connman0721
Mercury
8,804
2,756
0
916
6,108
2,314
366
1,791
4,317
0
59,459
L
12,721
1,724
289
3,055
12,546
8,322
0
6,513
6,033
45,237
3,325
W
Guan Yu
DeeVo BR
Guan Yu
7,424
20
478
4,767
10,647
11,274
560
745
9,902
0
45,875
L
6,304
2,676
0
3,346
14,242
6,283
0
4,199
10,043
0
53,691
L
4,178
939
0
430
14,216
5,892
0
1,371
12,845
0
47,497
L
Ah Puch
Rowley265
Ah Puch
4,539
138
0
809
5,014
1,535
0
2,793
2,221
37,005
0
W
Nu Wa
TinSao15
Nu Wa
8,240
1,455
202
1,864
7,963
2,183
6
5,154
2,809
45,361
1,790
W
4,824
519
0
1,508
11,211
11,484
0
4,191
7,020
17,088
0
L
Horus
joe13365
Horus
3,074
1,304
194
1,850
10,454
5,805
0
4,819
5,635
159
12,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,579
Gold Earned
36,041
326
Minions Killed
311
0
Camps Cleared
0
1,418,959
Distance Traveled
1,243,384
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,049
537
79
5
0
257,409
0
W
Mercury
9,292
619
80
5
0
357,855
6
L
Cabrakan
8,551
570
70
5
0
291,274
3
W
Guan Yu
8,395
560
65
4
0
271,002
0
L
Vamana
7,685
512
77
5
0
308,214
0
L
Nike
7,129
475
66
4
0
249,442
0
L
Ah Puch
6,425
428
78
5
0
184,180
0
W
Nu Wa
7,956
530
72
5
0
271,655
5
W
Bacchus
6,887
459
30
2
0
261,038
2
L
Horus
6,251
417
20
1
0
210,274
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role