Player Matchup

Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
Helmfried
Apollo
Gold III
Level 157
God Stats
32W - 26L
1,591 SR
Queue Stats
144W - 152L
1,386 MMR
Solo
Ymir
Ymir
Gold V
Madjijaa
Ymir
Gold V
Level 156
God Stats
22W - 18L
1,560 SR
Queue Stats
82W - 84L
1,391 MMR
Solo
King Arthur
King Arthur
Silver I
jinny8312
King Arthur
Silver I
Level 69
God Stats
3W - 2L
1,436 SR
Queue Stats
44W - 46L
1,376 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,517 SR
1,431 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,516 SR
1,364 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
Imaziik
Artemis
Silver II
Level 105
God Stats
0W - 2L
1,281 SR
Queue Stats
101W - 120L
1,112 MMR
Party 2
Bellona
Bellona
Gold IV
Lolo Bendo
Bellona
Gold IV
Level 155
God Stats
1W - 1L
1,784 SR
Queue Stats
177W - 184L
1,256 MMR
Party 2
Janus
Janus
Bronze III
PENEAN0SEVE6_
Janus
Bronze III
Level 128
God Stats
0W - 1L
1,146 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Silver I
TONE_CARTONE
Hun Batz
Silver I
Level 122
God Stats
1W - 2L
1,867 SR
Queue Stats
15W - 21L
1,451 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 3 / 1
7,697
641
5,350
4,798
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
13
7 / 3 / 3
7,524
627
9,823
10,697
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
Helmfried
Apollo
15
5 / 1 / 4
8,536
711
5,612
6,703
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
2 / 2 / 3
6,762
564
4,536
8,147
4,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
jinny8312
King Arthur
14
4 / 1 / 1
8,353
696
8,455
12,037
8,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AresNe ZhaArachneCthulhuNu Wa

VS

Bans
ThanatosSkadiCu ChulainnAnhurSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
1 / 1 / 2
5,383
449
2,133
4,367
2,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Imaziik
Artemis
11
1 / 5 / 4
5,994
500
5,913
8,366
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
Lolo Bendo
Bellona
11
1 / 5 / 0
6,059
505
5,667
13,301
9,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 3
6,149
512
3,094
6,534
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
TONE_CARTONE
Hun Batz
13
4 / 6 / 3
6,986
582
6,583
13,082
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
20
Kills
8
10
Deaths
20
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
3
1
0.83
W
Fenrir
 
Fenrir
7
3
3
2.83
L
Kuzenbo
 
Kuzenbo
1
1
2
2
W
Apollo
Helmfried
Apollo
5
1
4
7
L
Artemis
Imaziik
Artemis
1
5
4
0.6
L
Bellona
Lolo Bendo
Bellona
1
5
0
0.2
W
Ymir
2
2
3
1.75
L
1
3
3
0.83
L
Hun Batz
TONE_CARTONE
Hun Batz
4
6
3
0.92
W
King Arthur
jinny8312
King Arthur
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
23,390
42,382
Taken
45,650
21,666
Mitigated
20,425
13,737
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,350
116
0
579
4,798
1,622
1,391
677
4,051
53,095
610
W
Fenrir
 
Fenrir
9,823
3,215
0
2,845
10,697
4,326
112
1,126
9,431
0
48,257
L
Kuzenbo
 
Kuzenbo
2,133
1,012
0
1,139
4,367
2,495
0
305
4,062
9,965
0
W
Apollo
Helmfried
Apollo
5,612
3,779
0
4,503
6,703
2,384
804
808
5,895
0
68,161
L
Artemis
Imaziik
Artemis
5,913
2,061
0
924
8,366
2,468
0
3,053
5,313
0
33,229
L
Bellona
Lolo Bendo
Bellona
5,667
1,368
0
2,836
13,301
9,574
0
0
13,301
0
31,370
W
Ymir
4,536
1,718
0
2,168
8,147
4,999
320
1,978
6,051
34,273
1,040
L
3,094
109
0
971
6,534
1,735
0
2,609
3,925
30,374
0
L
Hun Batz
TONE_CARTONE
Hun Batz
6,583
1,857
0
2,797
13,082
4,153
0
3,677
9,405
0
42,165
W
King Arthur
jinny8312
King Arthur
8,455
1,231
0
3,642
12,037
8,335
9
312
10,872
0
54,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,872
Gold Earned
30,571
462
Minions Killed
247
0
Camps Cleared
0
1,227,739
Distance Traveled
1,117,857
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,697
641
102
9
0
232,937
0
W
Fenrir
7,524
627
66
6
0
291,493
3
L
Kuzenbo
5,383
449
12
1
0
148,179
2
W
Apollo
8,536
711
130
11
0
243,195
4
L
Artemis
5,994
500
59
5
0
219,349
0
L
Bellona
6,059
505
52
4
0
241,136
4
W
Ymir
6,762
564
64
5
0
238,697
0
L
Janus
6,149
512
56
5
0
241,468
0
L
Hun Batz
6,986
582
68
6
0
267,725
0
W
King Arthur
8,353
696
100
8
0
221,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role