Player Matchup

Khepri
Khepri
 
Khepri
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
MiniDooodle
Cupid
Level 42
God Stats
81W - 61L
1,524 SR
Queue Stats
89W - 68L
1,446 Elo+
Party 1
Anubis
Anubis
QueenDoubletap
Anubis
Level 94
God Stats
137W - 118L
1,513 SR
Queue Stats
417W - 405L
1,473 Elo+
Solo
Arachne
Arachne
Schoppetenfred
Arachne
Level 78
God Stats
14W - 9L
1,580 SR
Queue Stats
89W - 68L
1,446 Elo+
Party 1
Team Averages
Level 80
1,523 SR
1,473 Elo+

VS

Team Averages
Level 99
1,551 SR
1,387 Elo+
Nemesis
Nemesis
Ai-_Hoshino_
Nemesis
Level 60
God Stats
4W - 2L
1,751 SR
Queue Stats
15W - 12L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
FreakeyVolt
Danzaburou
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 7L
1,263 Elo+
Party 2
Set
Set
Neo4you
Set
Level 54
God Stats
9W - 11L
1,498 SR
Queue Stats
112W - 134L
1,429 Elo+
Solo
Vulcan
Vulcan
juanfr1
Vulcan
Level 187
God Stats
21W - 14L
1,462 SR
Queue Stats
394W - 397L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
soepele_Verhoor
Gilgamesh
Level 147
God Stats
53W - 41L
1,543 SR
Queue Stats
716W - 729L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 4 / 3
6,503
500
3,443
9,121
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
10
2 / 4 / 1
6,253
481
5,140
8,292
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 0
6,434
495
3,936
6,452
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 3 / 0
6,968
536
1,684
11,400
2,999
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
6,427
494
2,500
9,242
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ai-_Hoshino_
Nemesis
13
5 / 3 / 4
7,450
573
7,717
8,270
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
FreakeyVolt
Danzaburou
13
5 / 1 / 5
7,896
607
7,133
5,872
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Set
2
0 / 0 / 0
4,418
340
0
388
111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
juanfr1
Vulcan
15
4 / 0 / 0
8,783
676
12,240
2,948
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
soepele_Verhoor
Gilgamesh
15
3 / 1 / 0
8,833
679
5,424
11,252
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
17
18
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
4
3
0.63
L
Izanami
 
Izanami
2
4
1
0.63
W
Nemesis
Ai-_Hoshino_
Nemesis
5
3
4
2.33
W
Danzaburou
FreakeyVolt
Danzaburou
5
1
5
7.5
L
1
3
0
0.33
W
Set
0
0
0
0
L
0
3
0
0
L
1
4
2
0.5
W
Vulcan
juanfr1
Vulcan
4
0
0
4
W
Gilgamesh
soepele_Verhoor
Gilgamesh
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,703
Damage
32,514
44,507
Taken
28,730
19,258
Mitigated
13,162
13,407
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,443
276
0
966
9,121
9,065
0
540
8,530
15,454
868
L
Izanami
 
Izanami
5,140
3,162
0
1,599
8,292
2,784
0
637
7,637
0
36,038
W
Nemesis
Ai-_Hoshino_
Nemesis
7,717
3,564
0
868
8,270
3,011
0
1,997
6,273
0
41,342
W
Danzaburou
FreakeyVolt
Danzaburou
7,133
3,367
0
3,195
5,872
1,995
792
1,265
4,607
0
45,105
L
3,936
2,089
52
1,815
6,452
1,729
0
0
6,452
0
37,568
W
Set
0
0
0
164
388
111
0
0
388
0
1,125
L
1,684
0
0
5,636
11,400
2,999
0
8,914
1,704
54,616
479
L
2,500
1,409
83
3,256
9,242
2,681
0
1,267
7,944
0
36,531
W
Vulcan
juanfr1
Vulcan
12,240
0
0
1,222
2,948
907
325
1,684
1,264
70,248
519
W
Gilgamesh
soepele_Verhoor
Gilgamesh
5,424
980
0
2,395
11,252
7,138
92
0
11,252
0
67,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,585
Gold Earned
37,380
359
Minions Killed
398
0
Camps Cleared
0
1,188,127
Distance Traveled
1,140,321
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,503
500
21
2
0
262,583
8
L
Izanami
6,253
481
79
6
0
228,168
0
W
Nemesis
7,450
573
56
4
0
228,186
5
W
Danzaburou
7,896
607
80
6
0
251,787
0
L
Cupid
6,434
495
69
5
0
227,393
0
W
Set
4,418
340
3
0
0
115,310
0
L
Anubis
6,968
536
119
9
0
233,203
0
L
Arachne
6,427
494
71
5
0
236,780
0
W
Vulcan
8,783
676
133
10
0
273,465
0
W
Gilgamesh
8,833
679
126
10
0
271,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role