Player Matchup

Odin
Odin
Diamond I
MenCoomer
Odin
Diamond I
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 35L
2,330 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Olvatar
Xbalanque
Diamond I
Level 171
God Stats
34W - 16L
1,745 SR
Queue Stats
419W - 395L
2,520 MMR
Solo
Ravana
Ravana
Masters
RxzzleDxzzle
Ravana
Masters
Level 126
God Stats
0W - 3L
1,592 SR
Queue Stats
98W - 62L
2,481 MMR
Party 1
Athena
Athena
Diamond III
TearingDreams
Athena
Diamond III
Level 147
God Stats
1W - 5L
1,779 SR
Queue Stats
95W - 71L
2,256 MMR
Party 1
Discordia
Discordia
Diamond IV
thesweatysacks
Discordia
Diamond IV
Level 165
God Stats
8W - 7L
1,647 SR
Queue Stats
670W - 671L
2,186 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,653 SR
2,355 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,674 SR
2,195 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
Ansel69
Sobek
Diamond IV
Level 164
God Stats
3W - 2L
1,744 SR
Queue Stats
137W - 115L
2,208 MMR
Solo
Artio
Artio
Diamond IV
HoLeeChuck
Artio
Diamond IV
Level 48
God Stats
2W - 1L
1,539 SR
Queue Stats
85W - 72L
2,109 MMR
Solo
Mercury
Mercury
Diamond II
Modí
Mercury
Diamond II
Level 235
God Stats
5W - 1L
1,928 SR
Queue Stats
113W - 83L
2,148 MMR
Solo
Ah Puch
Ah Puch
Grandmaster
Sehost
Ah Puch
Grandmaster
Level 220
God Stats
17W - 11L
1,657 SR
Queue Stats
376W - 299L
3,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
3 / 6 / 2
9,592
564
10,954
18,849
14,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Olvatar
Xbalanque
15
0 / 6 / 5
8,691
511
8,307
13,144
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
15
6 / 7 / 2
9,397
553
8,475
12,704
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 4 / 4
8,150
479
3,575
17,595
15,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
thesweatysacks
Discordia
15
1 / 4 / 5
8,775
516
5,920
10,709
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Nu WaLokiSerqetFafnir

VS

Bans
NeithKuzenboCabrakanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
6 / 0 / 4
12,278
722
12,228
9,865
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Ansel69
Sobek
15
3 / 1 / 10
10,037
590
7,215
16,451
15,200
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
16
1 / 4 / 8
10,681
628
9,444
17,996
16,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Modí
Mercury
20
13 / 2 / 4
12,209
718
15,830
12,952
5,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ah Puch
Sehost
Ah Puch
18
4 / 4 / 5
11,139
655
13,009
10,422
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
11
Kills
27
27
Deaths
11
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
4
8
W
Sobek
Ansel69
Sobek
3
1
10
8
W
Artio
1
4
8
1.25
L
Odin
3
6
2
0.67
W
Mercury
Modí
Mercury
13
2
4
7.5
L
Xbalanque
Olvatar
Xbalanque
0
6
5
0.42
L
Ravana
6
7
2
1
W
Ah Puch
Sehost
Ah Puch
4
4
5
1.63
L
1
4
4
0.75
L
Discordia
thesweatysacks
Discordia
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,231
Damage
57,726
73,001
Taken
67,686
42,153
Mitigated
45,199
11,719
Healing
18,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,228
8,757
0
5,624
9,865
4,202
63
720
9,145
0
120,480
W
Sobek
Ansel69
Sobek
7,215
388
0
6,004
16,451
15,200
0
4,301
12,150
30,849
482
W
Artio
9,444
1,366
208
4,229
17,996
16,085
0
0
17,996
60,663
2,722
L
Odin
10,954
2,951
0
4,134
18,849
14,235
0
7,585
9,516
0
68,222
W
Mercury
Modí
Mercury
15,830
9,038
0
428
12,952
5,719
0
1,268
11,684
0
112,014
L
Xbalanque
Olvatar
Xbalanque
8,307
4,733
0
3,404
13,144
4,350
0
1,095
12,049
0
68,344
L
Ravana
8,475
2,372
0
2,201
12,704
5,062
0
5,411
7,164
0
56,196
W
Ah Puch
Sehost
Ah Puch
13,009
432
0
2,212
10,422
3,993
305
3,813
6,609
96,989
1,804
L
3,575
1,470
0
1,500
17,595
15,173
0
8,266
9,329
19,761
0
L
Discordia
thesweatysacks
Discordia
5,920
531
0
480
10,709
3,333
0
4,700
6,009
69,756
454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,605
Gold Earned
56,344
525
Minions Killed
668
0
Camps Cleared
0
1,720,875
Distance Traveled
1,832,271
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,278
722
200
12
0
317,722
4
W
Sobek
10,037
590
32
2
0
386,551
6
W
Artio
10,681
628
100
6
0
323,349
0
L
Odin
9,592
564
122
7
0
299,242
5
W
Mercury
12,209
718
151
9
0
464,680
5
L
Xbalanque
8,691
511
122
7
0
331,154
4
L
Ravana
9,397
553
106
6
0
372,713
0
W
Ah Puch
11,139
655
185
11
0
339,969
0
L
Athena
8,150
479
31
2
0
360,120
4
L
Discordia
8,775
516
144
8
0
357,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role