Player Matchup

Maui
Maui
 
Maui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
GiveUsANosh
Horus
Level 120
God Stats
1W - 1L
1,815 SR
Queue Stats
226W - 216L
1,582 Elo+
Party 1
Persephone
Persephone
OxleyV2
Persephone
Level 232
God Stats
1W - 0L
1,656 SR
Queue Stats
107W - 86L
1,640 Elo+
Party 1
Cthulhu
Cthulhu
SJW TheLegend27
Cthulhu
Level 121
God Stats
17W - 9L
1,658 SR
Queue Stats
131W - 79L
1,613 Elo+
Party 1
Team Averages
Level 152
1,626 SR
1,567 Elo+

VS

Team Averages
Level 89
1,401 SR
1,420 Elo+
Mulan
Mulan
ElBigJimmy
Mulan
Level 97
God Stats
11W - 9L
1,544 SR
Queue Stats
164W - 167L
1,441 Elo+
Party 2
Chang'e
Chang'e
Madara1872
Chang'e
Level 104
God Stats
5W - 5L
1,450 SR
Queue Stats
185W - 169L
1,466 Elo+
Solo
Osiris
Osiris
Mentril3431
Osiris
Level 36
God Stats
10W - 13L
1,233 SR
Queue Stats
140W - 149L
1,405 Elo+
Party 2
Maui
Maui
broesserx-0
Maui
Level 63
God Stats
13W - 13L
1,533 SR
Queue Stats
125W - 130L
1,396 Elo+
Party 2
Artemis
Artemis
soepele_Verhoor
Artemis
Level 147
God Stats
11W - 22L
1,245 SR
Queue Stats
781W - 777L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
4 / 0 / 8
7,159
716
3,981
6,266
3,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
 
Anhur
11
10 / 1 / 2
6,924
692
8,111
4,276
1,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
5 / 0 / 4
6,362
636
5,573
7,317
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
OxleyV2
Persephone
12
3 / 0 / 2
7,097
710
6,343
5,163
1,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 0 / 4
7,537
754
6,834
4,415
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
6
0 / 7 / 0
4,159
416
2,366
9,201
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
Madara1872
Chang'e
7
0 / 6 / 0
4,152
415
2,355
7,955
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
9
0 / 3 / 0
5,012
501
2,973
8,884
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 7 / 1
4,108
411
781
8,100
1,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
1 / 6 / 0
4,270
427
1,276
5,985
1,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
29
Kills
1
1
Deaths
29
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
4
0
8
8
W
Anhur
 
Anhur
10
1
2
11
L
Mulan
0
7
0
0
W
5
0
4
7
L
Chang'e
Madara1872
Chang'e
0
6
0
0
L
Osiris
0
3
0
0
W
Persephone
OxleyV2
Persephone
3
0
2
4
W
7
0
4
9
L
0
7
1
0.07
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,842
Damage
9,751
27,437
Taken
40,125
10,879
Mitigated
10,288
10,135
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,981
1,105
0
1,743
6,266
3,838
600
348
5,918
16,583
1,514
W
Anhur
 
Anhur
8,111
3,969
0
2,216
4,276
1,182
2,403
349
3,927
0
52,273
L
Mulan
2,366
665
0
2,362
9,201
2,350
0
2,996
6,127
0
16,360
W
5,573
2,525
271
1,241
7,317
2,802
21
1,294
6,023
0
41,095
L
Chang'e
Madara1872
Chang'e
2,355
241
240
1,220
7,955
1,511
0
4,384
3,215
16,037
0
L
Osiris
2,973
1,042
0
3,275
8,884
3,460
0
5,181
3,703
0
26,506
W
Persephone
OxleyV2
Persephone
6,343
602
0
2,868
5,163
1,191
0
0
5,163
41,596
788
W
6,834
1,675
0
1,796
4,415
1,866
0
1,080
3,335
52,554
0
L
781
392
0
585
8,100
1,892
0
2,217
5,871
9,853
2,911
L
1,276
266
0
419
5,985
1,075
0
1,910
4,075
0
11,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,079
Gold Earned
21,701
387
Minions Killed
143
0
Camps Cleared
0
1,048,441
Distance Traveled
881,665
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,159
716
21
2
0
217,793
3
W
Anhur
6,924
692
87
9
0
193,645
0
L
Mulan
4,159
416
30
3
0
180,187
0
W
Horus
6,362
636
70
7
0
225,858
0
L
Chang'e
4,152
415
27
3
0
158,301
1
L
Osiris
5,012
501
45
5
0
186,766
0
W
Persephone
7,097
710
81
8
0
183,040
0
W
Cthulhu
7,537
754
128
13
0
228,105
0
L
Maui
4,108
411
26
3
0
189,676
0
L
Artemis
4,270
427
15
2
0
166,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role