Player Matchup

Charybdis
Charybdis
Platinum I
BustingMonkey
Charybdis
Platinum I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,928 MMR
Solo
Geb
Geb
Platinum IV
COLTAM0R
Geb
Platinum IV
Level 129
God Stats
19W - 15L
1,607 SR
Queue Stats
217W - 211L
1,818 MMR
Solo
Nu Wa
Nu Wa
Platinum I
IuvStitch
Nu Wa
Platinum I
Level 168
God Stats
27W - 19L
1,782 SR
Queue Stats
296W - 296L
1,958 MMR
Solo
Cthulhu
Cthulhu
Platinum V
RiiDiicK-ii
Cthulhu
Platinum V
Level 158
God Stats
0W - 6L
1,315 SR
Queue Stats
385W - 400L
1,757 MMR
Solo
Agni
Agni
Platinum V
iSilveira
Agni
Platinum V
Level 156
God Stats
62W - 60L
1,542 SR
Queue Stats
148W - 141L
1,680 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,549 SR
1,828 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,542 SR
1,783 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
KrakynZeus
Tyr
Platinum V
Level 159
God Stats
1W - 0L
1,726 SR
Queue Stats
51W - 31L
1,549 MMR
Party 2
Hachiman
Hachiman
Platinum I
R00BIN3000
Hachiman
Platinum I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
2,290 MMR
Party 1
Ganesha
Ganesha
Gold II
SchwiftyNoodles
Ganesha
Gold II
Level 162
God Stats
4W - 0L
1,507 SR
Queue Stats
47W - 28L
1,546 MMR
Party 2
Loki
Loki
Platinum I
llllMeta
Loki
Platinum I
Level 159
God Stats
1W - 1L
1,476 SR
Queue Stats
193W - 185L
2,032 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BustingMonkey
Charybdis
12
0 / 6 / 0
6,849
489
4,796
11,779
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 0
6,235
445
3,022
13,011
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
IuvStitch
Nu Wa
13
1 / 4 / 1
6,653
475
5,928
7,605
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
RiiDiicK-ii
Cthulhu
10
1 / 4 / 1
6,215
444
4,809
10,444
3,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
11
0 / 3 / 0
6,708
479
4,068
7,346
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaKumbhakarnaThorKing ArthurBakasura

VS

Bans
Ix ChelSusanoOsirisBacchusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 2 / 5
9,049
646
10,216
6,701
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 1
9,438
674
4,105
12,053
6,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
R00BIN3000
Hachiman
14
7 / 0 / 7
8,375
598
13,555
10,372
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 0 / 16
8,643
617
5,902
10,375
8,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
14
7 / 0 / 3
8,462
604
3,713
10,392
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
21
21
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
5
3.75
L
Charybdis
BustingMonkey
Charybdis
0
6
0
0
L
0
4
0
0
L
Nu Wa
IuvStitch
Nu Wa
1
4
1
0.38
W
2
0
1
2.5
W
Hachiman
R00BIN3000
Hachiman
7
0
7
10.5
L
Cthulhu
RiiDiicK-ii
Cthulhu
1
4
1
0.38
W
0
0
16
8
L
Agni
0
3
0
0
W
Loki
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,623
Damage
37,491
50,185
Taken
49,893
19,308
Mitigated
23,347
12,253
Healing
24,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,216
253
0
2,199
6,701
1,685
0
5,146
1,555
67,070
0
L
Charybdis
BustingMonkey
Charybdis
4,796
2,158
0
3,845
11,779
3,883
0
2,656
9,123
0
54,869
L
3,022
381
0
2,054
13,011
7,694
0
5,485
7,223
17,186
2,679
L
Nu Wa
IuvStitch
Nu Wa
5,928
1,459
0
723
7,605
1,993
0
3,702
3,546
43,591
0
W
4,105
257
0
5,637
12,053
6,724
218
3,234
8,339
0
71,263
W
Hachiman
R00BIN3000
Hachiman
13,555
8,741
0
6,843
10,372
3,694
2,486
2,633
7,739
0
66,482
L
Cthulhu
RiiDiicK-ii
Cthulhu
4,809
244
74
3,637
10,444
3,581
0
3,403
6,829
37,166
113
W
5,902
565
0
2,827
10,375
8,022
29
2,881
7,494
30,109
0
L
Agni
4,068
501
0
1,920
7,346
2,157
0
0
7,346
42,220
0
W
Loki
3,713
770
0
6,941
10,392
3,222
0
3,749
6,581
0
52,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,660
Gold Earned
43,967
371
Minions Killed
469
0
Camps Cleared
0
1,353,223
Distance Traveled
1,476,369
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,049
646
142
10
0
299,213
2
L
Charybdis
6,849
489
88
6
0
250,139
0
L
Geb
6,235
445
41
3
0
293,537
4
L
Nu Wa
6,653
475
76
5
0
269,294
0
W
Tyr
9,438
674
128
9
0
275,554
2
W
Hachiman
8,375
598
127
9
0
269,740
0
L
Cthulhu
6,215
444
74
5
0
267,316
0
W
Ganesha
8,643
617
0
0
0
275,616
4
L
Agni
6,708
479
92
7
0
272,937
4
W
Loki
8,462
604
72
5
0
356,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role