Player Matchup

Erlang Shen
Erlang Shen
CLASS1FIED33
Erlang Shen
Level 81
God Stats
0W - 2L
1,173 SR
Queue Stats
0W - 9L
1,074 Elo+
Solo
Hel
Hel
Minamlx
Hel
Level 163
God Stats
0W - 2L
1,397 SR
Queue Stats
10W - 13L
1,400 Elo+
Solo
Neith
Neith
SonGokuzZz
Neith
Level 64
God Stats
2W - 2L
1,542 SR
Queue Stats
162W - 185L
1,522 Elo+
Solo
Cerberus
Cerberus
Tatoutaciturne
Cerberus
Level 64
God Stats
2W - 3L
1,539 SR
Queue Stats
140W - 123L
1,542 Elo+
Solo
Anubis
Anubis
deathkiller001
Anubis
Level 92
God Stats
230W - 203L
1,561 SR
Queue Stats
266W - 248L
1,492 Elo+
Solo
Team Averages
Level 93
1,442 SR
1,406 Elo+

VS

Team Averages
Level 100
1,495 SR
1,461 Elo+
Horus
Horus
Jakoar
Horus
Level 88
God Stats
3W - 0L
1,617 SR
Queue Stats
20W - 11L
1,592 Elo+
Party 2
Tiamat
Tiamat
Justtryingit
Tiamat
Level 60
God Stats
6W - 6L
1,491 SR
Queue Stats
28W - 27L
1,496 Elo+
Party 2
Surtr
Surtr
SparzeBullet
Surtr
Level 97
God Stats
30W - 22L
1,624 SR
Queue Stats
122W - 122L
1,398 Elo+
Party 1
Athena
Athena
UppityMarlin75
Athena
Level 101
God Stats
6W - 6L
1,293 SR
Queue Stats
90W - 87L
1,288 Elo+
Party 1
Xbalanque
Xbalanque
goldgyrobolt
Xbalanque
Level 153
God Stats
3W - 5L
1,451 SR
Queue Stats
80W - 70L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CLASS1FIED33
Erlang Shen
11
0 / 4 / 1
6,721
480
6,082
12,617
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
14
2 / 2 / 1
7,953
568
5,322
7,598
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
9
1 / 6 / 0
5,621
402
4,791
8,291
2,077
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cerberus
10
0 / 2 / 1
6,114
437
5,751
15,257
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 4 / 1
6,995
500
3,976
11,065
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jakoar
Horus
11
0 / 1 / 11
6,291
449
5,877
9,552
4,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tiamat
12
0 / 2 / 5
6,890
492
4,042
5,571
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 5
6,970
498
5,022
9,286
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 1 / 1
8,013
572
11,486
11,638
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xbalanque
goldgyrobolt
Xbalanque
14
9 / 0 / 4
8,490
606
14,600
7,575
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
18
18
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CLASS1FIED33
Erlang Shen
0
4
1
0.13
W
Horus
Jakoar
Horus
0
1
11
5.5
W
Tiamat
0
2
5
1.25
L
Hel
2
2
1
1.25
L
Neith
1
6
0
0.17
W
2
2
5
2.25
L
Cerberus
0
2
1
0.25
W
7
1
1
7.5
L
3
4
1
0.88
W
Xbalanque
goldgyrobolt
Xbalanque
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
41,027
54,828
Taken
43,622
22,708
Mitigated
23,036
22,906
Healing
19,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CLASS1FIED33
Erlang Shen
6,082
2,783
0
5,903
12,617
3,886
0
8,342
3,681
0
34,965
W
Horus
Jakoar
Horus
5,877
3,174
1,593
3,334
9,552
4,946
0
4,670
4,882
0
20,863
W
Tiamat
4,042
177
0
890
5,571
2,464
0
3,457
2,114
42,379
393
L
Hel
5,322
439
560
4,680
7,598
2,581
0
3,009
4,555
59,570
425
L
Neith
4,791
1,649
0
1,869
8,291
2,077
0
83
8,208
0
31,976
W
5,022
1,915
0
5,715
9,286
3,766
0
2,837
6,449
1,567
52,646
L
Cerberus
5,751
411
0
5,655
15,257
10,213
0
1,590
13,579
21,411
0
W
11,486
1,568
0
4,348
11,638
9,536
0
1,044
10,594
44,799
1,094
L
3,976
68
0
4,239
11,065
3,951
24
1,836
9,148
55,730
616
W
Xbalanque
goldgyrobolt
Xbalanque
14,600
7,381
0
3,909
7,575
2,324
431
3,352
4,223
0
58,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,404
Gold Earned
36,654
361
Minions Killed
367
0
Camps Cleared
0
1,259,166
Distance Traveled
1,505,477
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,721
480
56
4
0
264,069
3
W
Horus
6,291
449
30
2
0
307,357
4
W
Tiamat
6,890
492
88
6
0
277,826
0
L
Hel
7,953
568
130
9
0
267,614
8
L
Neith
5,621
402
66
5
0
217,351
0
W
Surtr
6,970
498
87
6
0
309,203
0
L
Cerberus
6,114
437
23
2
0
273,535
3
W
Athena
8,013
572
71
5
0
330,883
0
L
Anubis
6,995
500
86
6
0
236,597
1
W
Xbalanque
8,490
606
91
7
0
280,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role