Player Matchup

Hera
Hera
 
Hera
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ASovereignTOUCH
Nu Wa
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 83L
1,577 Elo+
Party 1
Ratatoskr
Ratatoskr
Battyboy1
Ratatoskr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 135L
1,583 Elo+
Party 1
Yemoja
Yemoja
Sa1lorM00n93
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
458W - 463L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
niegramwsmite
Sun Wukong
Level 29
God Stats
2W - 1L
1,769 SR
Queue Stats
214W - 230L
1,489 Elo+
Solo
Team Averages
Level 113
1,554 SR
1,539 Elo+

VS

Team Averages
Level 144
1,558 SR
1,474 Elo+
Anhur
Anhur
Chicknoodle
Anhur
Level 147
God Stats
0W - 1L
1,885 SR
Queue Stats
9W - 7L
1,527 Elo+
Party 2
Ao Kuang
Ao Kuang
Ciupanezuu
Ao Kuang
Level 143
God Stats
3W - 7L
1,336 SR
Queue Stats
365W - 359L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Dwarven-King69
Jormungandr
Level 147
God Stats
12W - 8L
1,642 SR
Queue Stats
607W - 619L
1,476 Elo+
Solo
Yemoja
Yemoja
Inzejn
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,371 Elo+
Party 2
Tiamat
Tiamat
SnivysAssasin
Tiamat
Level 158
God Stats
2W - 3L
1,426 SR
Queue Stats
61W - 65L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 2 / 15
9,331
778
16,802
9,619
5,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 11
9,754
813
14,635
9,246
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ratatoskr
Battyboy1
Ratatoskr
16
6 / 1 / 11
9,527
794
13,331
12,515
9,171
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Yemoja
16
1 / 0 / 13
8,772
731
3,457
9,444
10,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
niegramwsmite
Sun Wukong
16
6 / 1 / 12
9,625
802
17,014
22,410
21,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,666
722
10,092
14,469
5,507
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Ciupanezuu
Ao Kuang
12
2 / 7 / 0
7,630
636
5,269
12,171
4,505
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Dwarven-King69
Jormungandr
16
1 / 4 / 3
8,570
714
14,439
15,289
15,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Inzejn
Yemoja
15
0 / 3 / 4
8,717
726
8,520
13,885
9,154
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
0 / 3 / 1
7,929
661
12,520
11,280
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
21
Kills
5
5
Deaths
21
62
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
2
15
4.75
W
6
1
11
11.5
W
Ratatoskr
Battyboy1
Ratatoskr
6
1
11
11.5
L
2
4
2
0.75
L
Ao Kuang
Ciupanezuu
Ao Kuang
2
7
0
0.29
L
Jormungandr
Dwarven-King69
Jormungandr
1
4
3
0.63
L
Yemoja
Inzejn
Yemoja
0
3
4
0.67
W
Yemoja
1
0
13
7.5
L
0
3
1
0.17
W
Sun Wukong
niegramwsmite
Sun Wukong
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,239
Damage
50,840
63,234
Taken
67,094
52,011
Mitigated
40,874
38,141
Healing
26,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,802
2,296
1,240
1,745
9,619
5,528
960
5,480
3,931
29,969
1,884
W
14,635
3,457
598
1,157
9,246
5,321
289
7,326
1,648
29,618
0
W
Ratatoskr
Battyboy1
Ratatoskr
13,331
1,764
992
2,279
12,515
9,171
136
6,680
5,638
0
23,873
L
10,092
5,974
780
3,581
14,469
5,507
0
7,268
7,201
0
22,191
L
Ao Kuang
Ciupanezuu
Ao Kuang
5,269
1,249
486
1,007
12,171
4,505
0
6,796
5,375
12,478
0
L
Jormungandr
Dwarven-King69
Jormungandr
14,439
673
1,370
3,315
15,289
15,129
0
8,114
7,175
40,219
494
L
Yemoja
Inzejn
Yemoja
8,520
961
8,452
3,696
13,885
9,154
0
8,116
5,769
20,732
0
W
Yemoja
3,457
1,157
17,612
4,190
9,444
10,190
226
5,806
3,299
6,046
184
L
12,520
674
1,436
2,820
11,280
6,579
0
6,305
4,975
38,052
0
W
Sun Wukong
niegramwsmite
Sun Wukong
17,014
958
3,353
4,975
22,410
21,801
0
13,529
8,464
4,360
30,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,009
Gold Earned
41,512
170
Minions Killed
165
0
Camps Cleared
0
1,177,988
Distance Traveled
1,106,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,331
778
38
3
0
258,230
0
W
Nu Wa
9,754
813
48
4
0
227,139
0
W
Ratatoskr
9,527
794
24
2
0
260,792
0
L
Anhur
8,666
722
27
2
0
202,844
0
L
Ao Kuang
7,630
636
14
1
0
207,034
0
L
Jormungandr
8,570
714
39
3
0
239,396
0
L
Yemoja
8,717
726
21
2
0
228,440
0
W
Yemoja
8,772
731
13
1
0
186,356
0
L
Tiamat
7,929
661
64
5
0
228,781
0
W
Sun Wukong
9,625
802
47
4
0
245,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role