Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
ClaudieB
Ix Chel
Level 227
God Stats
6W - 12L
1,504 SR
Queue Stats
423W - 369L
1,593 Elo+
Party 1
Xbalanque
Xbalanque
MortalCoil
Xbalanque
Level 229
God Stats
14W - 7L
1,810 SR
Queue Stats
528W - 375L
1,733 Elo+
Party 1
Cerberus
Cerberus
XenoGenes
Cerberus
Level 145
God Stats
2W - 1L
1,633 SR
Queue Stats
263W - 176L
1,665 Elo+
Party 1
Mulan
Mulan
xBiggaveli
Mulan
Level 96
God Stats
1W - 1L
1,531 SR
Queue Stats
543W - 401L
1,725 Elo+
Party 1
Team Averages
Level 160
1,596 SR
1,643 Elo+

VS

Team Averages
Level 156
1,558 SR
1,552 Elo+
Zeus
Zeus
Ares3332
Zeus
Level 133
God Stats
0W - 1L
1,897 SR
Queue Stats
47W - 49L
1,591 Elo+
Party 2
Mercury
Mercury
BolinhoDeArrozBR
Mercury
Level 158
God Stats
1W - 2L
1,414 SR
Queue Stats
347W - 302L
1,573 Elo+
Party 2
Anubis
Anubis
DEADPOOL-VG
Anubis
Level 156
God Stats
22W - 22L
1,486 SR
Queue Stats
263W - 239L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
ReiDoNorte
Kuzenbo
Level 142
God Stats
1W - 2L
1,685 SR
Queue Stats
72W - 58L
1,530 Elo+
Party 2
Chiron
Chiron
ZukaMoka
Chiron
Level 192
God Stats
0W - 2L
1,310 SR
Queue Stats
41W - 48L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
8 / 1 / 6
9,487
593
10,636
11,074
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
ClaudieB
Ix Chel
17
7 / 2 / 9
10,595
662
12,012
7,791
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
MortalCoil
Xbalanque
17
9 / 0 / 7
11,499
719
9,034
8,005
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cerberus
XenoGenes
Cerberus
17
4 / 0 / 7
11,089
693
10,794
11,771
9,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mulan
16
7 / 1 / 11
10,440
653
10,764
14,191
10,963
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 8 / 0
8,161
510
10,436
12,019
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 0
7,242
453
4,160
15,200
3,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
10
0 / 7 / 2
6,776
424
4,258
11,033
3,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ReiDoNorte
Kuzenbo
9
1 / 5 / 0
6,884
430
2,986
15,567
14,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
ZukaMoka
Chiron
11
0 / 8 / 0
6,984
437
4,173
10,927
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
6
35
Kills
4
4
Deaths
35
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
1
6
11
L
Zeus
3
8
0
0.38
L
0
7
0
0
W
Ix Chel
ClaudieB
Ix Chel
7
2
9
5.75
L
Anubis
0
7
2
0.14
W
Xbalanque
MortalCoil
Xbalanque
9
0
7
12.5
L
Kuzenbo
ReiDoNorte
Kuzenbo
1
5
0
0.2
W
Cerberus
XenoGenes
Cerberus
4
0
7
7.5
L
Chiron
ZukaMoka
Chiron
0
8
0
0
W
Mulan
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,240
Damage
26,013
52,832
Taken
64,746
31,273
Mitigated
28,124
16,236
Healing
8,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,636
1,415
0
666
11,074
5,062
0
4,356
6,718
0
74,947
L
Zeus
10,436
1,121
0
421
12,019
3,648
0
3,152
8,753
55,294
0
L
4,160
1,705
0
2,941
15,200
3,431
0
5,872
8,748
0
45,091
W
Ix Chel
ClaudieB
Ix Chel
12,012
1,561
2,375
2,301
7,791
2,928
645
3,396
4,395
86,183
273
L
Anubis
4,258
161
0
1,924
11,033
3,926
0
4,770
6,185
31,353
512
W
Xbalanque
MortalCoil
Xbalanque
9,034
5,416
0
4,161
8,005
3,075
3,851
3,037
4,968
0
85,842
L
Kuzenbo
ReiDoNorte
Kuzenbo
2,986
907
0
2,447
15,567
14,217
0
4,247
11,243
19,734
0
W
Cerberus
XenoGenes
Cerberus
10,794
577
0
3,017
11,771
9,245
0
1,865
9,906
75,082
1,667
L
Chiron
ZukaMoka
Chiron
4,173
1,880
146
993
10,927
2,902
0
3,770
7,021
0
39,946
W
Mulan
10,764
1,631
0
3,716
14,191
10,963
0
5,400
8,791
0
49,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,110
Gold Earned
36,047
675
Minions Killed
360
0
Camps Cleared
0
1,767,504
Distance Traveled
1,463,559
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,487
593
113
7
0
459,122
0
L
Zeus
8,161
510
86
5
0
302,234
0
L
Mercury
7,242
453
92
6
0
333,419
0
W
Ix Chel
10,595
662
149
9
0
356,293
2
L
Anubis
6,776
424
68
4
0
224,763
2
W
Xbalanque
11,499
719
148
9
0
306,163
3
L
Kuzenbo
6,884
430
33
2
0
328,745
0
W
Cerberus
11,089
693
207
13
0
291,636
2
L
Chiron
6,984
437
81
5
0
274,398
0
W
Mulan
10,440
653
58
4
0
354,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role