Player Matchup

Sylvanus
Sylvanus
RAFAMV03
Sylvanus
Level 88
God Stats
3W - 2L
1,691 SR
Queue Stats
179W - 176L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
lovelysmiithi
Nu Wa
Level 32
God Stats
4W - 6L
1,382 SR
Queue Stats
8W - 13L
1,324 Elo+
Solo
Artemis
Artemis
marquito3012
Artemis
Level 28
God Stats
2W - 2L
1,569 SR
Queue Stats
83W - 92L
1,473 Elo+
Party 1
Team Averages
Level 49
1,547 SR
1,442 Elo+

VS

Team Averages
Level 70
1,507 SR
1,530 Elo+
Chang'e
Chang'e
BiscuitsHamilton
Chang'e
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 35L
1,563 Elo+
Party 2
Guan Yu
Guan Yu
NuggerInDaField
Guan Yu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 15L
1,560 Elo+
Party 2
Chaac
Chaac
se8ek
Chaac
Level 115
God Stats
26W - 22L
1,520 SR
Queue Stats
642W - 565L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RAFAMV03
Sylvanus
13
1 / 0 / 0
7,162
716
6,757
9,847
10,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
0 / 3 / 0
6,693
669
7,371
6,137
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
marquito3012
Artemis
12
0 / 3 / 0
6,771
677
8,517
8,070
3,395
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
7,772
777
4,180
7,030
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
0 / 1 / 6
7,711
771
6,547
12,162
12,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
se8ek
Chaac
15
4 / 0 / 2
9,029
903
10,848
9,450
5,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
6
6
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
0
1
6
3
L
Sylvanus
RAFAMV03
Sylvanus
1
0
0
1
L
0
3
0
0
L
Artemis
marquito3012
Artemis
0
3
0
0
W
Chaac
se8ek
Chaac
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,645
Damage
21,575
24,054
Taken
28,642
15,870
Mitigated
19,630
7,476
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,180
334
4,743
3,422
7,030
2,339
317
3,399
3,631
21,980
0
W
6,547
335
3,762
5,950
12,162
12,289
394
6,106
6,056
0
13,115
L
Sylvanus
RAFAMV03
Sylvanus
6,757
1,384
2,787
3,280
9,847
10,081
0
2,638
7,071
20,993
0
L
7,371
2,774
170
242
6,137
2,394
0
508
5,567
18,219
141
L
Artemis
marquito3012
Artemis
8,517
3,568
0
997
8,070
3,395
0
1,083
6,919
0
27,315
W
Chaac
se8ek
Chaac
10,848
602
0
2,160
9,450
5,002
410
4,519
4,931
0
55,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,626
Gold Earned
24,512
97
Minions Killed
152
0
Camps Cleared
0
476,910
Distance Traveled
633,128
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,772
777
44
4
0
208,306
0
W
Guan Yu
7,711
771
26
3
0
213,177
0
L
Sylvanus
7,162
716
34
3
0
147,557
0
L
Nu Wa
6,693
669
26
3
0
157,179
2
L
Artemis
6,771
677
37
4
0
172,174
0
W
Chaac
9,029
903
82
8
0
211,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role