Player Matchup

Atlas
Atlas
Crunchy_Inferno
Atlas
Level 148
God Stats
11W - 4L
1,835 SR
Queue Stats
166W - 233L
1,452 Elo+
Solo
Hades
Hades
PrJr25
Hades
Level 179
God Stats
4W - 8L
1,433 SR
Queue Stats
1,136W - 1,211L
1,498 Elo+
Solo
Hercules
Hercules
Struckmonk
Hercules
Level 154
God Stats
2W - 3L
1,299 SR
Queue Stats
129W - 73L
1,601 Elo+
Solo
Hun Batz
Hun Batz
spidermite
Hun Batz
Level 80
God Stats
2W - 2L
1,696 SR
Queue Stats
86W - 93L
1,466 Elo+
Solo
Nu Wa
Nu Wa
xTITAN WARLORDx
Nu Wa
Level 123
God Stats
4W - 5L
1,698 SR
Queue Stats
178W - 188L
1,460 Elo+
Solo
Team Averages
Level 137
1,592 SR
1,495 Elo+

VS

Team Averages
Level 119
1,749 SR
1,806 Elo+
Atlas
Atlas
Ayanamiの
Atlas
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,872 Elo+
Party 1
He Bo
He Bo
Barka4418
He Bo
Level 48
God Stats
3W - 1L
1,843 SR
Queue Stats
191W - 221L
1,510 Elo+
Solo
Xbalanque
Xbalanque
别哭丶你永远是我的太阳
Xbalanque
Level 157
God Stats
7W - 2L
1,801 SR
Queue Stats
207W - 35L
1,935 Elo+
Party 1
Odin
Odin
我被抓了位移交了怎么跑啊
Odin
Level 161
God Stats
3W - 0L
1,830 SR
Queue Stats
169W - 29L
1,864 Elo+
Party 1
Merlin
Merlin
阳光开朗日富美
Merlin
Level 116
God Stats
4W - 1L
1,770 SR
Queue Stats
140W - 20L
1,849 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 5
9,733
1,081
9,587
15,222
16,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
PrJr25
Hades
15
4 / 6 / 3
8,236
915
6,699
9,342
5,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Struckmonk
Hercules
5
0 / 0 / 0
5,432
604
0
0
0
Hun Batz
spidermite
Hun Batz
15
3 / 5 / 3
7,497
833
8,388
8,132
4,174
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 5 / 7
7,402
822
6,450
6,570
2,228
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
7 / 3 / 11
9,119
1,013
9,343
7,855
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
Barka4418
He Bo
12
1 / 5 / 4
7,340
816
2,206
5,724
1,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 4 / 7
8,937
993
11,054
8,975
3,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
2 / 3 / 13
8,225
914
5,142
10,063
7,847
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 1 / 11
9,716
1,080
7,002
7,861
4,356
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
16
Kills
21
21
Deaths
16
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Atlas
7
3
11
4.17
W
He Bo
Barka4418
He Bo
1
5
4
0.6
L
8
5
5
2.1
L
Hades
PrJr25
Hades
4
6
3
0.92
L
Hercules
Struckmonk
Hercules
0
0
0
0
L
Hun Batz
spidermite
Hun Batz
3
5
3
0.9
L
1
5
7
0.9
W
6
4
7
2.38
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,124
Damage
34,747
39,266
Taken
40,478
28,106
Mitigated
24,837
6,234
Healing
9,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
9,343
2,202
0
746
7,855
6,947
0
4,849
3,006
17,913
0
W
He Bo
Barka4418
He Bo
2,206
209
0
100
5,724
1,930
0
3,240
2,484
7,670
0
L
9,587
2,613
226
2,522
15,222
16,488
0
7,550
7,323
18,581
924
L
Hades
PrJr25
Hades
6,699
304
20
829
9,342
5,216
0
4,026
5,103
13,505
0
L
Hercules
Struckmonk
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
spidermite
Hun Batz
8,388
1,225
154
1,155
8,132
4,174
0
2,982
4,956
0
20,089
L
6,450
1,832
454
874
6,570
2,228
0
3,201
3,333
12,785
499
W
11,054
1,096
0
1,844
8,975
3,757
845
5,032
3,943
0
27,927
W
5,142
1,417
714
3,282
10,063
7,847
85
3,677
6,386
0
8,660
W
7,002
283
848
2,222
7,861
4,356
0
5,292
2,569
23,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,300
Gold Earned
43,337
78
Minions Killed
110
0
Camps Cleared
0
601,817
Distance Traveled
878,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,119
1,013
10
1
0
148,033
0
W
He Bo
7,340
816
16
2
0
160,802
0
L
Atlas
9,733
1,081
20
2
0
155,113
0
L
Hades
8,236
915
15
2
0
149,229
0
L
Hercules
5,432
604
0
0
0
0
0
L
Hun Batz
7,497
833
26
3
0
162,345
0
L
Nu Wa
7,402
822
17
2
0
135,130
0
W
Xbalanque
8,937
993
45
5
0
180,899
0
W
Odin
8,225
914
6
1
0
187,993
0
W
Merlin
9,716
1,080
33
4
0
200,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role